12 January

The Adventure of a Lifetime

By Vye

Hail and well met, Elyrians all,

Welcome to 2017! What is your resolution? We at Soulbound Studios have selected 'kick so much ass' as our New Year's Resolution and we are feeling good about it.

State of Production

The team had a week off at the end of the year and, so, we are beginning the new year rested and ready. The next few months will see us preparing a playable demo for PAX East and building more of the core gameplay systems in SpatialOS in order to make progress toward the Prologue, ElyriaMUD, and Kingdoms of Elyria.

Looking Fabulous

In a previous update, I showed some of the concept sketches for some hairstyles we were going to be adding. We've modeled a couple and I'm certain you will enjoy seeing the finished product. Each hairstyle can take a character artist anywhere from 2-6 days depending on complexity. We'd like to include a variety of hairstyles for people to customize their characters with in game, so our character artists will be sick of hair at some point. These ones were done by Van.







The team fell in love with the hairstyle Heat used for the female adventurer for the store so we insisted Van model it

You will also begin to see additional equipment in the screenshots from our play throughs.

Making the Silver Run in 14 Parsecs

The team is becoming obsessed with finding Silver Run because the map is really huge and the spawn point is in New Haven. Several of us raced through the countryside to find it, and one of us even made it in the hour we spend playing every Friday. Did I mention the map is huge?


Haelgror is summoned to the New Haven keep


Haelgror prepares to deliver an urgent message to Silver Run


Haelgror checks the weather toward Silver Run before heading out


Haelgror goes over the river and through the woods to Silver Run


Haelgror makes it to Silver Run at last


Keveth heads to the bar for a stout ale and hearty stew


Keveth feels restless


Keveth's wanderlust makes him melancholy


Keveth celebrates as he sets of on another adventure into the unknown wilds

New Team Members

Soulbound Studios is still growing and we haven't updated on our new team members since I joined. While we are still looking for candidates, we have some new additions to introduce!

Colin 'Mudokon' Brown

An animator who joined the team in November after we hit the Gambling stretch goal, Colin has been in the game industry since 2006 on PC, console, and mobile games. Notable games include Star Trek Online and City of Heroes, where he used his talents to put tentacles on enemy's heads, among other accomplishments. He's hilariously deadpan and his sarcasm is over 9000 - a great fit for the team!

Michael 'Michael' Krusel

Michael is a software engineer who's spent the last 4 years working on gameplay and online modes at EA Sports, but spends the majority of his free time playing RPGs and strategy games. A graduate of the Florida Interactive Entertainment Academy, Michael has abandoned the sunshine of Orlando and traveled 3000 miles to help make the massive, dynamic world of Elyria a reality. He described the interview process at Soulbound as 'the weirdest' and 'probably the best'.

Production Baby

It's a boy! This week we welcomed our first production baby; a time-honored tradition where real-life expansion packs for project team members are released. This one is named Kai ChenHao and provides several exciting new mechanics for designer Jason 'Death' Welter. Death is a natural min/maxer so we expect great things.


The first true-born Elyrian

There's No Place Like Home

I have a lot of thoughts about the discourse that has gone on about the new packages and, largely, I've been impressed with the reasonable debate and supporting facts. Not many communities can tout such maturity! Still, it is clear that even with the transparency about the valuation of the new packages, there are still concerns. First, that the Kickstarter Exclusive rewards were included in the valuation of the package when it is felt that the risk that our first backers took was the real cost. Second, that manor is just too. damn. sexy!

Allowing our fans to doubt their decision to back us, question their value, or feel cheated is not something that was our intention and is entirely unacceptable to me. It is a simple and easy decision then to retroactively add housing to the Kickstarter pledge packages.

The fully-furnished Villa will be added to the following Kickstarter pledge packages:

  • Baron/Baroness
  • Astronomer
  • Count/Countess

These Kickstarter pledge packages will receive an upgrade to a fully-furnished Manor instead:

  • Artisan
  • Brew Master
  • Weapon Master
  • Celebrity
  • Artificer
  • Duke/Duchess
  • Chimera
  • King/Queen

This will be reflected in an update to the store soon, so your patience is appreciated in the meantime. I know I can count on you all to make sure folks don't get the wrong message in the meantime!

In addition, we may make some adjustments to the EP when we get closer to the launch of the EP store. The EP tables were not yet balanced - nor could they be - without more of the items designed. So please ignore any of the previously posted EP prices for anything and, instead, hold onto this: our intention is that the amount of EP in your package is designed for the average player to be able to buy exposition items suitable for that tier. For example, a Merchant will be able to get what equipment they need to function as a merchant, a Count will be able to design an average County and cover their Barony as well. A King or Queen will be able to provide an average set-up for their Kingdom, Duchy, County, and Barony. That's the intention. We're not trying to bait and switch an up-sell for more EP - it wouldn't be in our best interest. We will be relying on the folks in Exposition to build their civilization so it behooves us to make sure you all can do it!

The Web We Weave

We pushed out some fixes today for a few issues on the website. Most of these were features from the store update in December.

  • Inability to check TOS on mobile was preventing purchases on mobile
  • Issues making payments or paying off layaway
  • Long usernames were wrapping in the store header and covering up the menu
  • Packages left in the cart before the store update were still listed there
  • Stretch goals button wasn't working in some places (it's been removed since stretch goals are no longer in effect)
  • Social media links in the new store's footer were not correct
  • Only admins have been seeing featured posts since August
  • Kickstarter binding was not working correctly due to the pledge package updates

There are some other things we will be adding soon, in addition to retroactively improving the Kickstarter packages. Namely, itemizing the individual rewards so that greying-out functions between old and new packages correctly, and setting up a way to select one's server so that we can begin to definitively assign kingdoms, duchies, and counties to the intended server. This will help with things we are planning for settlement selection, as well as putting the appropriate caps on nobility packages.

ElyriaOnEarth Ending Soon

We are getting very close to the end of the contest and we've seen some awesome entries! It's been very cool to see what the community has come up with and what Elyria means to you. Submissions will be accepted through Sunday, January 15th. Winners will be announced on Wednesday, January 18th.

As a reminder of how to enter, upload an image and tweet it to @SoulboundStudio with the hashtag #ElyriaOnEarth! Entries must be submitted by January 15th to be eligible. To remind you about the fabulous prizes, they are:

  • Grand Prize: Two 3-Day passes to PAX East and $150 store credit
  • Second Place: $75 store credit
  • Runners-up (3): 250 EP each

If you were waiting for the last minute to enter, then now is the time! Show us what #ElyriaOnEarth looks like to you!

Questions & Answers

Our last Q&A on Biomes has been edited down to a more easily digestible size and is now available to watch here on our YouTube channel. It's got nifty camera angles and I'm pretty sure you can make out the mind map Souzou tried to show from his journal. You can still watch the full version here as well.

It's also time to announce our next Q&A! Please join us on our Twitch.tv channel on Thursday, January 26th at 12pm PST / 3pm EST / 8pm GMT for another Live Q&A session. The topic this time is Settlements!

Caspian will hopefully be joined by designer and new father Jason “Death” Welter to answer your questions in this 1-hour-ish Q&A live stream. We will be taking both pre-voted questions on reddit, as well as responding live to follow-up questions from those watching.

There have been some design journals that have touched on settlements before in different ways. They are here, here, and here. Check them out ahead of time so you can be well-informed!

For those who miss it, the recording will be watchable on Twitch.tv for a limited time afterward and on our YouTube channel forever. So even if you can’t make the live session, your question from reddit may still be answered.

Please follow these rules when posting questions for the Q&A.

RULES

  1. Please limit questions to 1 question per post, so it can be easily up-voted/down-voted
  2. Please limit yourself to 3 posts for a maximum of three questions per community member
  3. Keep your question brief. That makes it easier to read, and quicker to answer
  4. Make sure to upvote the posts of others you're most interested in hearing the answers to

In addition, many of the most common questions about CoE can be answered by reading over our design journals. If you're new to CoE, there is a wealth of information to begin with there.

We hope to see you Thursday, January 26th at 12pm PST / 3pm EST / 8pm GMT!

Pledged to Your Continued Adventures in Life, Both Actual and Fantasy,

Vye

Discuss

Log in to post
ShadowTani - 1 month ago

@DrTank09 You're right, even if a building may be considered a smithy it's the individual work room that gets designated as such, meaning other rooms in the building may have other purposes. If this is determined by the player, or automatically designated according to what you put into the room is unknown atm I believe.

DrTank09 - 1 month ago
@ShadowTani:

@ShadowTani yeah, I wrote the reply before watching the Settlements Q&A and basically it works off of zoning. A room must have certain equipment in it and then may be zoned. Likely, this means that the room cannot be used for anything else.

RpgBlaster - 2 months ago

When the beta will be released ?

DrTank09 - 1 month ago
@RpgBlaster:

Not for quite some time yet. In the PAX interview from awhile back, they mentioned their currently planned schedule. A demo for this PAX event, then moving into first phase of closed alpha mid-late summer with a final release hopefully at the end of this year.

There are a total of four phases of testing before the final release, alpha I, alpha II, beta I, and beta II. by this schedule, I would expect beta 1 to be somewhere around September or later.

Edit 1: also the architect tool is set to be launched between the two alpha phases.

Deathknock - 2 months ago

Hi, I've been following CoE since the New Year (found it through multiple Facebook shares). From what I've been reading, the concept and model is phenomenal. I am beyond stoked, especially coming from D&D player. I have been reading alot in terms of combat, but will there be any sort of Magic, spellcasting, or wizardry of any form involved? I'm really intrigued by the idea of family, laws, and man-made towns. How will towns, land, leadership, and society start out? Will certain players be gifted positions prior to game release? (Same question for land as well) Other than those questions, I am ecstatic for updates, community input, and the upcoming release! Elyrians, let me know what you're most excited for? Thank you in advance!

DrTank09 - 1 month ago
@Deathknock:

Hey man, for your question on magic, see any reference to talents. Magic is confirmed, but will be rare with roughly 5% of the population on a server capable of these powers. In an interview at PAX last year, The Creator mentioned that part of the lore is that people fear or look down on magic. This might be part of the story later on. I've read that both the souls and the characters are the ones with latent talents, but it should only be one or the other... still looking into that....) Regardless, no one will know that they can perform magic until a trigger happens.

Current towns and land will be pseudo-generated. Most of it will be procedural, but a good amount of the largest capital cities will apparently be hand crafted by the artists for a specific zone called "Titan's Steppe". This zone is supposed to be in every server while the rest is procedurally generated.

Those buying packages that guaranteed them land or titles before the start of the game will go through the exposition process. They will pick servers and be given a choice in what land they want to take over with those that have the highest number of influence points getting first choice.

Edit 1: changed Caspian to "The Creator" for flavor.

MissFoXy88 - 2 months ago

Congrats on your beautiful bundle of joy! X

Bulnamja - 2 months ago

Congrats and Blessings on the arrival of a new "tax deduction"

A beautiful Baby it is too.

HolyAvengerOne - 2 months ago

Free Villa, woohoo!!

Nice blog post, too. Made me chuckle a couple times, hehe.

bumbertyr - 2 months ago

happy new year! and a furnished villa? Do want!

dadadada - 2 months ago

I have never followed a game this much. I am so excited! Hope you guys can pull this off. I'm not worried though something tells me this game is going to be great.

Maric - 2 months ago

So, I want to thank you for reconsidering the housing on the Kickstarter pledges. I was a little upset by the development. This makes me very happy and I really appreciate that you took feedback into consideration (even if you had not come to the same conclusion). This speaks volumes. Thanks again

PunkHyena - 2 months ago

Haelgror has a dubious sense of style...

HotOdinSauce - 2 months ago

Still can't wait!

Eurickdm - 2 months ago

Still regarding hairs, what hair pluggin are they using?

Orisoll - 2 months ago

Really I just need a few natural-looking long hairstyles and I'll be good.

MissFoXy88 - 2 months ago
@Orisoll:

Upvote :x

Ohnara - 2 months ago

Eeek! City of Heroes! thats where it all began for me <3

Cheezer - 2 months ago

I love seeing your production updates! I check this website every day to see something new, just make sure to not spoil everything in the game :) want to see monsters in game that I didn't know were in the game!

Keep up the good work, I'm saving up money to upgrade my computer to handle your game and eventually a VR headset if you implement support for it! Really hoping you'll have great optimisation so that we can have big scale pvp wars!

DrTank09 - 1 month ago
@Cheezer:

I'm not sure if you have any experience with ARK, but it didn't do half the stuff this game does and ran like a potato was powering my graphics processing. I have a nice gaming computer too...

In another dev journal, they talked about how this game is not currently unoptimized and rendering entire mountains in the distance. The dev tem also talked of ways that they are attempting to decrease processing requirements through how society will hopefully function.

Lets get to the first point of that last paragraph. Its unoptimized and rendering entire mountains in the distance but it is still running at 30-60 FPS. This was before they even started working with the new API that apparently boosted performance by another 20%. I am no technical guru, so something might have been lost in translation at this point. Regardless this sounds promising compared to other ambitious games.

The second point of that paragraph was they way in which the users could passively boost their FPS and likely how the devs will try to push users until higher performance computer parts become more standard. If you don't look at something, you don't have to render it.

This means that if you are having laggy framerate issues, then it might not be a good idea to have a balcony overlooking a massive valley and a mountain in the distance. Your game will attempt to render all of it. They are getting rid of auctions, and public courtyards for this reason, as well as others unshared, and moving the sort of interactions otherwise performed in open settings inside. This means all the more that would be required of your GPU would be the room and objects inside of it.

Grubish - 2 months ago

Great news. I am fairly new to the site so i havent had the time to read all the entries. But does anybody know what will become of the online store once the game launches ?

I understand that people who pledged deserve to start with some advantage over others. But will anybody be able to buy himself a king status in the actual game ? Or is this store just for the alpha/beta

DrTank09 - 1 month ago
@Grubish:

Hey, I know a lot of people did already talk about how there is no real currency to in-game currency market, but there is a second part to your question.

Will anybody be able to buy himself king status in the game? Beyond the complex Dance of Dynasties that a player would have to go through in order to raise the ranks of the aristocracy and nobility, there is an in-game currency you need to know about if your ambition is that lofty: Story Points.

If you do manage to attain the rank of nobility, you actually need to participate in the game in a meaningful way, otherwise when you die, you would not be able to posses your heir, the next one in line to take your noble position. This is something put in place to keep the story going and to remove non-participating nobles as the whole point is to make the important people work for their importance.

Teland - 2 months ago
@Grubish:

Posted By Grubish at 02:14 AM - Fri Jan 13 2017

Great news. I am fairly new to the site so i havent had the time to read all the entries. But does anybody know what will become of the online store once the game launches ?

I understand that people who pledged deserve to start with some advantage over others. But will anybody be able to buy himself a king status in the actual game ? Or is this store just for the alpha/beta

Hi Grubish,

Welcome to the forums. The various fundraising tiers and titles in the store will be going away once the game is released. The company has said that the only thing that will be available to purchase at that point will be the game itself and sparks of life to start a new character. Personally, I wouldn't mind if they included purely cosmetic options in the store, but they seem opposed to that as well - which is pretty refreshing. :)

Grubish - 2 months ago
@Teland:

Oh boy you got me so excited. The P2W aspect would really ruin it for me.. im 100% sure to buy this game with some friends, too

The cosmetic shop would be okay, i guess, but the players should be able to craft every type of cosmetics ingame, but buying them with $ could be an option.

would you also support unique cosmetics ONLY accesible via payment ?

Grubish - 2 months ago
@Teland:

Oh man thank you for replying ! what a relief.

But I think they mentioned an in game store to exchange $ for gold. i dont mind this one, its not THAT p2w.

anyway, im very happy :)

Caspian - 2 months ago
@Grubish:

Posted By Grubish at 1:44 PM - Fri Jan 13 2017

Oh man thank you for replying ! what a relief.

But I think they mentioned an in game store to exchange $ for gold. i dont mind this one, its not THAT p2w.

anyway, im very happy :)

There is no such in-game store.

Grubish - 2 months ago
@Caspian:

This site - game - FAQ - "PvP and other Unsavoury Activities" - Q: What about gold farming ?

"We recognize that not all players can (or want to) spend the same amount of time per week farming gold for that special armor. We also recognize some people have a ton of free time, but not a lot of money. We're attempting to equalize this by having an in-game exchange market."

so how is this implemented in the game ? did i get it wrong ?

Caspian - 2 months ago
@Grubish:

Posted By Grubish at 06:20 AM - Sat Jan 14 2017

This site - game - FAQ - 'PvP and other Unsavoury Activities' - Q: What about gold farming ?

'We recognize that not all players can (or want to) spend the same amount of time per week farming gold for that special armor. We also recognize some people have a ton of free time, but not a lot of money. We're attempting to equalize this by having an in-game exchange market.'

so how is this implemented in the game ? did i get it wrong ?

This has been removed from the FAQ. We had the idea for a different system a year or so ago that allowed people to pay for additional skill training while they were offline, or to allow their OPC to work as guards or other higher paying jobs as a way to gain extra in-game coin.

This was removed in favor of Bolstering, an in-game mechanic allowing you to work better with your in-game family.

I'm not sure where the text for that FAQ item came from as it doesn't accurately reflect the previous idea. Again, it's been removed to avoid confusion.

Xearo - 2 months ago
@Grubish:

Posted By Grubish at 06:20 AM - Sat Jan 14 2017

This site - game - FAQ - "PvP and other Unsavoury Activities" - Q: What about gold farming ?

"We recognize that not all players can (or want to) spend the same amount of time per week farming gold for that special armor. We also recognize some people have a ton of free time, but not a lot of money. We're attempting to equalize this by having an in-game exchange market."

so how is this implemented in the game ? did i get it wrong ?

Grubish, i think it is meant as a literal in game market, where you can go exchange goods and barter for the things you want with other players. Think of it luke an auction house in most other MMOs except it's not connected to anyplace else in the game and players have to actively be there to sell their goods

Teland - 2 months ago

Hey Jack,

I recall reading that each room will need to be dedicated to a certain task. The small buildings are pretty much dedicated use, from what I recall. You'd need to build on if you want to eat/sleep there.

JackDivinity - 2 months ago

About settlements, I do actually have a question. I suppose this could be an EP store question too, but I think it relates.

In the EP store, there's for example a Smithy building and a Smith profession crafting set, yeah? So, is everything in the building going to be moveable and not take up so much room so that we could put living space, say, in a two-story smithy - or will it be like "this is the ideal smithy completely no touchy the smithy things or you'll mess it up"?

It just lets me know ahead of time - I'm keeping mental tabs on EP totals. Thanks guys. Looking so forward to this.

DrTank09 - 1 month ago
@JackDivinity:

They talked about this awhile back in one of the dev journals, but it might have changed. They wanted to make buildings just as dynamic as the rest of the game, and so stating that a building is only a smithy kind of detracts from that. They did mention that certain things require rooms that are for particular use and that your NPC's will treat them as such. For instance, if you want a kid, you have to specify a room for a child and it can only be for that child. Likely, a smithy workshop will automatically set a room's constraints to being a dedicated smithy room. Either that, or you may have to manually do it on your building interface, or you may be in the clear and the workshop does not require a room to be dedicated.

If I recall right though, with maps being the way that they are, if your smithy does not have something that forces it to be recognized in the Soulbound engine as a smithy, you may never get any business because no one will ever map it as such.

JackDivinity - 1 month ago
@DrTank09:

Super late response as I haven't logged in for a bit, but thank you for the info! Exactly the knowledge I was looking for (and hoping for)!

Edit: Sorry, didn't mean to rez this. Was a reply to DrTank, just realized I could message him instead. I'm not good at forum-ing, man.

Anconia - 2 months ago

Beautiful kid Death, congrats!

Can't wait to get more information on settlements. Will be there for the QA!

TheGuardian - 2 months ago

Congrats on the boy!

Ironside - 2 months ago

Awesome update and a great read. Thanks for altering the Backer chart! I am not sure if it was even or uneven before, but I do know we're getting more and that is okay with me! :)

Aeryn Suun - 2 months ago

The Prologue, ElyriaMUD, and Kingdoms of Elyria pushed back after PAX Demo?

houndie - 2 months ago

oh not sure why i thought it was an upgrade. Thanks

houndie - 2 months ago

My Layaway does list the manor but not the villa, which i assume will change with this?

Dekul - 2 months ago
@houndie:

The manor is higher/better than the villa, don't think you'd get a downgrade.

Davepoleon - 2 months ago

So I've never been crazy about human hair in MMOs. For some reason there are always the terrible ones that looked bad even in medieval times (friar look) and a series of terrible chic cuts like that gods awful stupid hipster cult undercut and man bun. I swear the undercut has the hair flop on the right as an initiate and when you've reached the next tier of existential nihilism some greater hipster graduation ritual allows one to flip it to the left. Ranting aside, please please please have hair that isn't stupid.

Anakin Bacon - 2 months ago
@Davepoleon:

I could not agree more. Hair always looks god-fucking-awful when it comes to character creation.

Eurickdm - 2 months ago
@Anakin Bacon:

Posted By Anakin Bacon at 9:18 PM - Thu Jan 12 2017

I could not agree more. Hair always looks god-fucking-awful when it comes to character creation.

Shaved heads for everybody!

Gromschlog - 2 months ago
@Davepoleon:

Posted By Davepoleon at 10:05 PM - Thu Jan 12 2017

So I've never been crazy about human hair in MMOs. For some reason there are always the terrible ones that looked bad even in medieval times (friar look) and a series of terrible chic cuts like that gods awful stupid hipster cult undercut and man bun. I swear the undercut has the hair flop on the right as an initiate and when you've reached the next tier of existential nihilism some greater hipster graduation ritual allows one to flip it to the left. Ranting aside, please please please have hair that isn't stupid.

haha, totally agree :P but I think, they will work on 'normal' hairstyles sooner or later, not just crazy ones. If it stays like that, i might really wear a hat or helmet (always, not only when its practical), which I usually dont (or deactivate visually in games that allow to) because I like to see my toons :P

JackofShadows - 2 months ago

Great update. I was confident that you and the team would make it all good. Glad it was so fast and concrete.

Lord Eisenhorn - 2 months ago

Regarding the "There's No Place Like Home" section, I've just checked my layaway for the Mayor / Baron title no loger receive the furnished villa? I personally think that is not fair at all to change in this way the packages that people are already purchasing, decreasing the content of the package itself. I can agree if you do this with completely new customers, but I've also pledged you on kickstarter and I was purchasing my Baron title here in order to continue to support you. And now my package have the same value of anyone starting to pledge right now. Not fair. Not fair at all.

Theodrian - 2 months ago
@Lord Eisenhorn:

Posted By Lord Eisenhorn at 1:16 PM - Thu Jan 12 2017

Regarding the "There's No Place Like Home" section, I've just checked my layaway for the Mayor / Baron title no loger receive the furnished villa? I personally think that is not fair at all to change in this way the packages that people are already purchasing, decreasing the content of the package itself. I can agree if you do this with completely new customers, but I've also pledged you on kickstarter and I was purchasing my Baron title here in order to continue to support you. And now my package have the same value of anyone starting to pledge right now. Not fair. Not fair at all.

What?

Vye - 2 months ago
@Lord Eisenhorn:

Posted By Lord Eisenhorn at 11:16 AM - Thu Jan 12 2017

Regarding the "There's No Place Like Home" section, I've just checked my layaway for the Mayor / Baron title no loger receive the furnished villa? I personally think that is not fair at all to change in this way the packages that people are already purchasing, decreasing the content of the package itself. I can agree if you do this with completely new customers, but I've also pledged you on kickstarter and I was purchasing my Baron title here in order to continue to support you. And now my package have the same value of anyone starting to pledge right now. Not fair. Not fair at all.

I'm not sure I understand. We did not remove anything from the new packages. All we did was add things to the original packages to make them even more valuable. If you were satisfied with your current pledge, it's just become even better. People pledging today cannot get the same value of the Kickstarter for the same price.

Dekul - 2 months ago
@Vye:

I don't think the old packages if you go to manage layaway actually list the villas or manors currently, that might be his concern although if he actually read this article he should know better.

FlawedOne - 2 months ago

If i'm a pledged Count, and upgrade to the new Governor tier, do i get to keep my Count rank stuff, and recieve the additional EP, Manor and such?

malachid - 2 months ago

It'll be interesting to see how the EP pans out. I personally paid more than the Baron package, but only selected Bloodline so that I could get the EP for the (hopefully dual) professions and buildings. Since the Villa costs half my EP, it makes me wonder if I made the right choice.

Dekul - 2 months ago
@malachid:

Well this is also why they call kickstarter backing a risk... ironic that that very risk they are trying to reward early backers for with this move comes back to bite you. Unfortunately I think you would have been better off with the baron package as aside from EP it comes with its own land/buildings as part of the title which will likely more than make up for the difference in EP

arkayneshad0w - 2 months ago

When do you estimate that the alphas will start?

jozeph - 2 months ago

I don't understand these villa's and manor's being added.

I always assumed a king would have a palace where his NPC family has been living for generations. I assumed a baron would have some kind of fortified building that dominates the region, so he can protect and control that region. I assumed a mayor would live in the biggest house of the village. I assumed the IP credits would be used during exposition to enlarge those buildings or build some extra fortifications. I assumed these buildings would be lost when you lose the title. Am I wrong? With all this talk about a villa or manor being included in the package, I have the impression that (besides the villa or manor) a baron will start exposition without a keep and will have to use his IP to build all fortifications.

Dekul - 2 months ago
@jozeph:

I'm guessing they are extras, since as far as we've been told you will still be able to select some portion of your pre-existing settlement/county/duchy as being part of the title when the exposition begins so you will 'own' that land including any existing buildings/shops/manors/keeps that are there... I guess having the deed for a nice stone villa or manor could be used for your second home or something, a nice getaway in the country...

Aurra Sing - 2 months ago

Each hairstyle can take a character artist anywhere from 2-6 days depending on complexity. We'd like to include a variety of hairstyles for people to customize their characters with in game, so our character artists will be sick of hair at some point.

Just wondering how many people will choose a hair style for DE. It was part of the package after count?

Almyraia - 2 months ago

That baby section had me laughing out loud. Congrats to Death!

OrangeBoy - 2 months ago

I was just scrolling through everything and was slowly getting captivated then out of no where a fucking baby, at first I thought it was CGI, wtf warn me first

Glennix - 2 months ago

Just Cant Wait.

Oh and congrats to Death.

LegoUnicorn - 2 months ago

This game may be the thing that i am looking forward to the most ever. (That sentence made sense right?)

Bokimbol - 2 months ago

Drun Redforge, In a sense you do get a house as the npc you choose to be a part of a family has a house already and you just need enough story points I believe to become the owner. If you choose to be a blacksmith, pick a black smithing family and chances are they will already have a forge.

The part about the higher tier people getting a Villa or Manor wasn't just about us getting one. It was brought up because we were told when we pledged we would get significantly better packages than the people who pledged after the new store opened. In the case of Brew Master specifically, it seemed the new tier of pledge for them was getting a pledge of equal or greater value in the minds of the old pledgers when they were given a furnished Manor and we were not. So it was more about the new pledgers "possibly" getting a better package because of the Manor than about actually getting a Manor. I.E. Why are the new pledgers getting a Manor and we are not.

Drun Redforge - 2 months ago

Why stop the villas there? I was going to purchase baron but decided I did not want that responsibility in my first life. I instead purchased the Merchant tier since it had everything else I wanted. My though for merchant tier was for merchants to get a small two-story shop. First level for their shop and second level for living, fully furnished. You could give the option to the Ursphant tier to have both stories fully furnished or use the same design as the Merchant tier with it being blank on the first floor for intentions of a shop. The total space should be smaller than the villa.

Also, why stop there? There is one more level that I can see deserving of housing benefits for RP purposes. Those who purchased the Bloodline tier should be able to have a small house, smaller than a villa, with a small amount of land if outside the city so that they can take on the farming life if that's what they wanted.

Scourge - 2 months ago
@Drun Redforge:

A large part of being a count is to zone land and put it up for sale. Architects design buildings, and some contractor, or the individual buying the designs, builds said buildings. If we give almost everyone a home, and a buisness, you actually start to TAKE AWAY the RP of many other groups. Regardless, you CAN use ep to buy shop fronts and buildings, though you may need to invest in more than what came with your package.

Antaryon - 2 months ago

First and foremost congratulations to "Death" for becoming a dad.

Secondly thank you guys for being so open minded, humble and patient towards the community, so in short thank you for being YOU. At every turn you guys make me believe more and more that the game you are making will be the best videogame in the history because you are making it.

LorenzW - 2 months ago

Wonderful! Congrats to Death on the addition of their new NPC child.

Quick question, will the Q&A include the architechture tool. It's included in one of the referenced DJs, so I'm hoping so. I need to know about designing secret passages!

Bokimbol - 2 months ago

Wow, thanks for addressing our concerns about housing. Not only did we get an answer about if we get some sort of residence but apparently we get a baby out of it too! My only concern is if the SBS team will have enough time to work on the game since they will be busy making all these babies for us.

As to what subject will be covered next on the Q&A. Relax, they will get to most of the important ones in time. Sure tribes and npcs are important but just as important is to know how you will pick where you will live and what it will be like to live there. With the questions asked on housing over the last few weeks and the fact that people would like an idea what it will be like to actually live in a settlement before they pick where they will live, this subject in a sense is a more time sensitive issue than the others.

Thanks to the team on listening to our concerns. Don't get me wrong, I am VERY happy we got Villas and Manors out of it but my main concern was an answer to if we got anything at all as it would have to be considered in my EP spending. And frankly I had never seen an "official" statement at all as to where us upper level pledgers would and how we would pick our residences. Though, Ironically, it seems it may be addressed in the Q&A as well.

Cheers on the new additions well. That goes both for the baby and new hires.

Ivylena - 2 months ago

The Real Elyrian baby is adorable. <3

Ash309 - 2 months ago

I doubt there's going to be any voices in game since it will be expensive to hire voice actors and be very time consuming?

houndie - 2 months ago

This update sounds like it answers all the concerns which is great. I would like to confirm my understanding however for my pledge/layaway.

I pledge for the Merchant package during the kickstarter session and was happy with that at the time. Then I saw the new packages and decided to do a layaway for the Courtier package at the beginning of January.

My question is, since I was a kickstarter pledge to start with, will my Courtier pledge be considered a kickstarter pledge as well and will I be upgraded to include the full Villa and any other updates based on the changes for the kickstarter people?

randys22 - 2 months ago
@houndie:

Posted By houndie at 08:25 AM - Thu Jan 12 2017

This update sounds like it answers all the concerns which is great. I would like to confirm my understanding however for my pledge/layaway.

I pledge for the Merchant package during the kickstarter session and was happy with that at the time. Then I saw the new packages and decided to do a layaway for the Courtier package at the beginning of January.

My question is, since I was a kickstarter pledge to start with, will my Courtier pledge be considered a kickstarter pledge as well and will I be upgraded to include the full Villa and any other updates based on the changes for the kickstarter people?

I think you should get everything the you would with your merchant from kickstarter and the new stuff from your courtier. You shouldnt lose your merchant perks but you will now have new courtier package that is not kickstarter.

Gypsieblue - 2 months ago

Fantastic update! Lot's of info! Congrats on the newborn Death!

Looking forward to the Q&A. Should be great.

Costanius - 2 months ago

Thanks for adding a villa and manor to the pledges! I really like it and think its a valuable and important addition to the packages!

I think a Q&A about settlements is importand because many people have questions about it. So 1 hour is quite short actually...

Barghest - 2 months ago

Great update! The housing was a good decision imo, frees up aristocrats' and nobles' IP to be spent on improving the world rather than buying a home for themselves. :)

Primus Dedumo - 2 months ago

Next update about beards?

Oracle - 2 months ago

Awesome news. Can't wait, and congrats on the mini Elyrian ;)

Re Q&As, there are many questions I'd ask for my own interest, but in terms of getting the best results for the game, I think a lot will hang on NPCs. A little time talking about their intended behaviour, daily routines, response to danger ie "shouts", assists etc, simulated spirit walks if they "die" assuming they are not one-hit troll targets etc. Changing clothes if they have any in cold weather etc. Heading to the tavern if they can afford to. That would be great.

On that subject, perhaps a mechanic where they assess the cost of local goods, even food, and decide to pass or look elsewhere if too costly. (Most obvious gamebreaker otherwise)

LeBron - 2 months ago

So when I trade in my Count title, will I lose my Villa or do I keep it because it's in the package I bought and not tied to the Count title?

Caspian - 2 months ago
@LeBron:

Posted By LeBron at 11:37 PM - Wed Jan 11 2017

So when I trade in my Count title, will I lose my Villa or do I keep it because it's in the package I bought and not tied to the Count title?

The villa is not tied to the Count title.

LeBron - 2 months ago
@Caspian:

Posted By Caspian at 1/12/2017 7:41:44 AM

Posted By LeBron at 11:37 PM - Wed Jan 11 2017

So when I trade in my Count title, will I lose my Villa or do I keep it because it's in the package I bought and not tied to the Count title?

The villa is not tied to the Count title.

Thanks for this quick answer!

Pham - 2 months ago

*SpatialOS

MusaKn - 2 months ago

Dang really wanted a Q&A on tribes, settlements don't need a whole Q&A, what a waste.

MusaKn - 2 months ago

Is settlements a broad enough subject for a hour long Q&A?

Really wanted tribes but that'll come eventually I suppose.

Perry Falco - 2 months ago

How come Haelgror refuses to wear decent clothing when on camera? lol

Does a parsec have something to do with a parcel-sector?

Alabast - 2 months ago

Hugh Bris, if you bought a pledge before the Store Change that happened this year, you are considered a Kickstarter pledge.

Hugh Bris - 2 months ago
@Alabast:

Posted By Alabast at 11:21 PM - Wed Jan 11 2017

Hugh Bris, if you bought a pledge before the Store Change that happened this year, you are considered a Kickstarter pledge.

Thanks, that's what I seem to understand but I haven't actually seen that stated. I myself wouldn't assume it since I didn't buy the package from Kickstarter.

Caspian - 2 months ago
@Hugh Bris:

Posted By Hugh Bris at 8:27 PM - Wed Jan 11 2017

Posted By Alabast at 11:21 PM - Wed Jan 11 2017

Hugh Bris, if you bought a pledge before the Store Change that happened this year, you are considered a Kickstarter pledge.

Thanks, that's what I seem to understand but I haven't actually seen that stated. I myself wouldn't assume it since I didn't buy the package from Kickstarter.

Confirmed. The store packages we offered on our website up until the end of the year were the same as those offered on Kickstarter for those that couldn't use a credit card, etc...

The benefits described in this update - the villa and manor are available to all layaways who pledged before the store changed on 2016-12-27 once their layaways are complete.

Mordakai - 2 months ago

Happy new year to you too!! Woo good stuff can't wait!!!!

Hugh Bris - 2 months ago

For those of us that bought our packages on the CoE site after the Kickstarter had concluded or those packages included in the "There's No Place Like Home" update?

I am a Layaway Baron and would love a villa/manor but don't consider myself a Kickstarter pledge even though the package I bought was the same as the Kickstarter...

There seems to be some folks that are on Layaway, like myself, that think this will affect them and some clarification would be nice... maybe? I've seen people refer to the packages as Kickstarter packages even before.

Just curious

LeafyPete - 2 months ago

Awesome stuff as always Vye!

Kayadine - 2 months ago

Love this!

Mad respect to caspian and the team for sticking out all the debates and for being humble enough to take steps towards bettering the situation for everyone. Very cool.

FateWeaver - 2 months ago

Awesome news about the Housing!

durmstrang261 - 2 months ago

I check back every day for a new update, and this was worth the wait! Here's to 2017!

Artax - 2 months ago
@durmstrang261:

Posted By durmstrang261 at 9:24 PM - Wed Jan 11 2017

I check back every day for a new update, and this was worth the wait! Here's to 2017!

Hey! The do these every two weeks on Wednesday. Just trying to save you the "checking every day" bit. :)

durmstrang261 - 2 months ago
@Artax:

Posted By Artax at 9:44 PM - Wed Jan 11 2017

Posted By durmstrang261 at 9:24 PM - Wed Jan 11 2017

I check back every day for a new update, and this was worth the wait! Here's to 2017!

Hey! The do these every two weeks on Wednesday. Just trying to save you the "checking every day" bit. :)

Thanks for the heads-up! Although the information is valuable, it won't stop me from checking every day just to quench my hype haha.

ziggyspots - 2 months ago

Congrats to Death on the new addition!

Bardas - 2 months ago

A most excellent update - and a perfect way to kick ass into 2017!

MegaMaga - 2 months ago

Good update!