9 February

By Leaps and Bounds

By Vye

Hail and well met, Elyrians!

We are barreling toward PAX East and the creation of the playable demo we'll be showing. The team has been working like crazy (but not too crazy) to get the features and content in that we'll show...at the show (and eventually be a part of the offline Prologue for those who don't attend). Just when I think the team can't take any more, they surprise me and get a ton more done. These last two weeks have become our most defining and I am confident you'll like what you see as a result!

Production Update

We updated to Unreal Engine version 4.14! Engine upgrading is always a bit of a chore but comes with bug fixes, optimizations, and new features. The build is now more performant since the upgrade comes with automatic LOD generation. Improvements to Sequencer, Unreal's cinematic tool, will help us shoot some new gameplay videos. The team has been pushing hard and I've got other goodies to share as well:

Enter the Female

We put the female rig in and were happy to find that all the things that were supposed to work automatically did work automatically.

Does combat work with the female rig? Check!


En garde!

Do all the various locomotion types work with the female rig? Check!


Coming soon to a female character near you: shoes!

Do body dynamics work with the female rig? Check!


My, what big muscles you have, Miss...

Enter Adventure

Our design, animation, and engineering guilds have been working hardest on readying the systems for our PAX East demo: namely parkour and new combat styles. You probably noticed the longsword and shield in the female jumping image above. That's just one part. There's also things like this going on:

Stuff What Goes On Ye

Character customization is a big part of any RPG, from one's physique to the equipment one wears. Here at Soulbound Studios, we also want your in-game activities to be a part of your appearance. So if you eat a lot and exercise little, you'll get fat. If you do a lot of physical labor, you'll build muscle. If you fall in a lake, you'll wind up wet. If you don't clean your clothes, you'll get dirty. It's just like real life!


While we still want to do some work to tighten things up, you'll notice that this guy is wearing 2 layers of clothing


Observe that the hat and breastplate are more worn than Andry's shiny, new pauldrons


Shaggy hair and a decent amount of beard growth are only natural when you've been surviving out in the wilderness for weeks at a time


Walking is great exercise and it's never too late to start healthy habits


These dirty shirts could use a good scrubbing


How it might look if you washed your pants while wearing them

Our Favorite Things

As always, we've played our own game at the end of the sprint and came away with some cool shots to share.


A maiden admires the New Haven Keep


The maiden ventures into a part of town she's never seen before


Pirthieria visits the ruins


Oh, how Jarvis longs to travel...


Andry finds a rock face

Bugs of Elyria

From time to time (read: always) a bug will appear during development. Sometimes these bugs are entertaining! Prepare to be entertained!


After jumping off a waterfall, the surface of the water was unyielding and caused the ragdoll physics to become a jumbled mess


We updated the equipment, but sort of missed these two in the update


Equipping a sword and shield caused a duplication bug - which could be done even while jumping


The same duplication bug, but a more beautiful arrangement


Luckily, the duped shields and swords did not have collision, so this isn't a self-imposed prison

GDC with Improbable

I'm not sure how many of you are fellow game developers, but Caspian and I will be at the Game Developer's Conference this year to support our mates at Improbable. They've got a massive booth planned and we'll be there with them. Improbable CEO and Cofounder, Herman Narula, is giving two talks, Building Worlds with SpatialOS and Ready Player Everyone: Worlds, World-Building and the Future of Online Games on Thursday, March 2nd. Caspian will be talking about Chronicles of Elyria during the former, so come see us if you're at the conference and learn about how cool SpatialOS is for the industry!

PAX Easter Egg

For the PAX East demo, I can reveal that it will take place in the Silver Run mines. We are developing the area. When wandering around the high-altitude town, you might come across a mine entrance.


Not all the passages are safe anymore. There's been some odd disturbances in the area lately and one could swear one heard an deep, anguished moan just before the cave-in occurred.


There may be a way out deeper in...


Concept of the mine

Perhaps if you follow the underground river, you and the trapped miners will be able to escape!


Another concept of the mine

Here's how that is turning out so far...



Actual geometry, in-engine

Soulbound Speaks To You!

The brief version of the last Q&A on Settlements is up on YouTube. It's Fun Size, at just over 30 minutes. Tell your friends!

Next: Alpha Experiences

And now the announcement of our next Q&A! The topic is Alpha Experiences, which includes the offline Prologue, ElyriaMUD, Kingdoms of Elyria. It will be held on Thursday, February 23rd at 3PM PST / 6PM EST / 11PM GMT. Questions will be taken primarily from this reddit thread so head on over and post or vote for your favorite questions.

But just what are these Alpha Experiences?

Prologue: The Awakening

This is an offline, single-player experience that is designed to act as a hands-on test of some of our most important feature areas. It ties in closely with our 'Rope Bridge' philosophy of development as it's a first opportunity to get feedback from players, even before the Alpha 1 release of our game client and server. The types of features to expect include:

  • Coming to be (AKA character creation)
  • Not being naked and afraid (AKA inventory & equipment)
  • Touching everything (AKA world interaction)
  • Getting around (AKA locomotion & beasts of burden)
  • Not dying (AKA food, rest, & shelter)
  • Dying (AKA character lifecycle & souls)
  • Killing stuff (AKA combat)
  • Making things (AKA crafting)
  • Cooperating with folk (AKA laws, crime, & punishment)
  • Cooperating with nature (AKA farming, hunting, & resource management)
  • Social graces (AKA identity, reputation, & NPC interactions)

The story is set several Elyrian years (probably about 20) prior to the present. So events you experience in the Prologue will have had an impact in the world you begin at Launch.

Kingdoms of Elyria

While the Prologue is the first opportunity players will have to experience the world of Elyria, it may not be the first opportunity players have to impact it. one of the biggest challenges MMOs face is creating a connection between the players and the history of the world. Oftentimes, games solve this by scattering books and lore throughout the world for players to read. While that's great at communicating to players the history of the world, it still doesn't connect them to it.

While it shouldn't come as a surprise, with Chronicles of Elyria we wanted to do something a bit different. So we'll be releasing a simple, online client (like a webpage or mobile app) that will allow players to play the Dance of Dynasties. This will enable players to form and change alliances, declare wars, fight for shared resources, and even invest in research.

Kingdoms of Elyria will begin approximately 90 Elyrian years before Exposition. The actions that take place during Kingdoms of Elyria will quite literally be writing the recent history of the servers. As you can imagine, Kingdoms of Elyria will come after selection of Kingdoms, Duchies, Counties, and settlements, as well as selection of custom family names. The aristocracy and nobility that participate in the Kingdoms of Elyria game will be playing as their noble houses, 2-3 generations before the birth of their first character in Chronicles of Elyria.

ElyriaMUD

While the Prologue will take place in-engine, with no online capabilities, we still want to put our servers through their paces. Luckily, we can take advantage of SpatialOS to direct our server logic into another front-end other than Unreal. The idea is that by granting players an opportunity to get into the game in a graphically-limited format, we can exercise and stress some of the server-side game mechanics even before pre-alpha. Aside from the MUD interface, all the mechanics are things we’re developing and testing anyways so it's relatively inexpensive to build for the bonus it would offer to us and our backers.

What does this mean for the players? It means that upon launch of ElyriaMUD, players will be able to create characters and explore the world, role-playing and interacting with their fellow players while helping us test the game mechanics. And to keep life super exciting, events that happen in Kingdoms of Elyria will be mirrored in ElyriaMUD and vice-versa! If a Kingdom in KoE declares war on your kingdom, you can be sure the NPCs in ElyriaMUD will be talking about it. And if you happen to kill a noble while in ElyriaMUD, it’ll be reflected in the Dance of Dynasties!

Those players wanting to begin building their guilds, forming in-game relationships, and staying connected to the world throughout the development process need look no further than Kingdoms of Elyria and ElyriaMUD.

So ready your questions and bring your eyes and ears to our Twitch.tv channel to feast upon delicious knowledge about these experiences!

For those who miss it, the recording will be watchable on Twitch.tv for a limited time afterward and on our YouTube channel forever. So even if you can’t make the live session, your question from reddit may still be answered.

Please follow these rules when posting questions for the Q&A.

RULES

  1. Please limit questions to 1 question per post, so it can be easily up-voted/down-voted
  2. Please limit yourself to 3 posts for a maximum of three questions per community member
  3. Keep your question brief. That makes it easier to read, and quicker to answer
  4. Make sure to upvote the posts of others you're most interested in hearing the answers to

Don't forget, many of the most common questions about CoE can be answered by reading over our design journals. If you're new to CoE, there is a wealth of information to begin with there.

We hope to see you Thursday, February 23rd at 3PM PST / 6PM EST / 11PM GMT!

Pledged to Your Continued Adventures in Life, Both Actual and Fantasy,

Vye

Discuss

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Jydex - 9 months ago

Is it possible to soil your pants in the due to a fear or panic debuff effect imposed on your character? Because if it is, that would so awesome! haha

Seeing a whole group get debuffed and soil themselves would so funny!

Topher - 10 months ago

I just have to say that you guys are coming up with some genuinely GREAT ideas. To allow for those supporting the project to enter early and begin laying organic (and thereby truly unique) backstory and history by simply being in the game and playing is just awesome. I am wondering...if someone has the inclination to develop some further reaching and wider affecting story arcs for their family..does this also get included in what will be the games' lore and history, and how will we know what will 'fit' into the pre-existing story scope of the game? I could see folks with the right creative instinct and ability producing some really good stuff...which will only benefit and add some flesh to the bones of the game...but there has to be some sort of frame-work to operate within. What is the best source for existing lore so we can research?

WorldExplorer - 10 months ago

This sounds really interesting so far =). Maybe I missed some piece of information but I wonder, will "Prologue: The Awakening" only be available for people with alpha access or is this going to be a feature available to all interested? If it is not alpha access only, for how long will the feature be available?

Nesla - 10 months ago

Looks great!

As a boulderer myself (not claiming I'm good, just do it for fun), I just wanted to point something out. What the parkour guy is doing is called a dyno (dynamic move), and if he is continuing upwards it is fine that his arms are bend. But it bothers me a bit that he keeps his arms bend while apparently coming to a halt. If one is hanging/waiting/resting, even for a brief moment, to save energy he should have his arms straight. Imagine holding a weight with the weight of your own body, how long can you hold it with bend arms? Even continuing moving upwards, it is more likely to have your arms straight.

alt text alt text

Of course, these are just stills, and while moving, you need to bend your arms at one point:

alt text

And as you can see here, climbers and boulderers resting with stretched out arms: alt text alt text

Or without arms: alt text

Here is also a video of a dyno :) Just saying it if realism is what you are going for.

Jydex - 9 months ago
@Nesla:

As a fellow climber myself I totally agree. I'm giving my arms a break every chance I get on a big wall or difficulty climb, and I definitely won't be doing that while doing a pull up at the same time. Relax and hang. Although, I don't think I'll be as relaxed as that guy in the pic is doing a knee bar.

Oyranos - 10 months ago

I just hope the mechanics of the game wont bug and lead players into a permadeath... needing more sparks to play by bugs... In addition, it would be great if sparks can also be sold ingame with ingame currency. Its the same thing actually, one guy with credit cards buys the sparks and sell for gold in game and more people without credit cards can play. Its a model that actually works.

Right now I play archeage but I cannot wait for this, if truly delivers what it promises.

I dont know what model of auction house the game will have, I would love to have my personal merchant and little store, or caravan moving across the world and selling my goods (hirelings) but thats away to complex i think.

I LOVE the economy model of archeage, plus I wish i could have my own store or merchant, but I hate the regrade thing (casino) - that makes archeage a bit p2w and a thing that should be avoided if possible.

I also played several other mmos, but what made me move into archeage is the sandbox farming and economy.. I dont like grinding, there is a difference between those 2. So I really love to try out Elyria, with the family thing and legacy, plus all the rest. It sounds a step further an upgrade for my experience.

Sleep - 10 months ago
@Oyranos:

Contacts and contracts. Maybe you could make contracts with NPCs to work for you(hirelings). I'm not sure, but I think they'll make something like that possible.

phenopsyche - 10 months ago
@Oyranos:

I Believe that sparks will also be available for purchase using story points, a currency acquired by playing the game a furthering your story, for those who have more time to spare than they do money.

Oracle - 10 months ago
@phenopsyche:

Posted By phenopsyche at 10:22 PM - Thu Feb 16 2017

I Believe that sparks will also be available for purchase using story points, a currency acquired by playing the game a furthering your story, for those who have more time to spare than they do money.

It's been said that gaining sparks will be a very difficult thing to achieve for most. The reason behind that is because sparks are their sole (for the moment at least) source of income. You really can't expect them to cut that off ;)

Tenji - 10 months ago
@Oyranos:

Regarding your wish for a personal merchant, thats proabably gonna be another real player. Gotta make those contacts to trade with :)

Masternux - 10 months ago

Nice,

Tintedblack - 10 months ago

Just found this game today and I'm am already all exited and giddy for it!!

AlricJ - 10 months ago

Silly armour and weapons in games do bug me as well. Credit to all concerned for making the effort to do better.

Liva - 10 months ago

@jouten I can only agree with you 100% :)

On that side-note, I would love to see some restrictions to different kind of clothing ;P like at the store we have the long dresses, giving a running penalty or tripping chance etc. could be really cool xD Though that might just be me..

Jouten - 10 months ago

The rivets are fine once I know they served a purpose. And they're even cooler since it was actually used in historical context. Take that liberty of using using armor out of different time periods because as you said, technology has evolved differently. But what hasn't changed, is the human physiology (except for the whole shorter people in mountains and folks with pointier ears in the forests) and the limits that are imposed by solid pieces of metal. Just be sure to use the right information and not what's been established in other fanatasies that's been misinforming the rest of the world like giant pauldrons and long breastplates.

And just for examples sake, this is perfectly fine for armor. Cuz it's mechanically correct.

nopenotme - 10 months ago
@Jouten:

Posted By Jouten at 09:04 AM - Sat Feb 11 2017

The rivets are fine once I know they served a purpose. And they're even cooler since it was actually used in historical context. Take that liberty of using using armor out of different time periods because as you said, technology has evolved differently. But what hasn't changed, is the human physiology (except for the whole shorter people in mountains and folks with pointier ears in the forests) and the limits that are imposed by solid pieces of metal. Just be sure to use the right information and not what's been established in other fanatasies that's been misinforming the rest of the world like giant pauldrons and long breastplates.

And just for examples sake, this is perfectly fine for armor. Cuz it's mechanically correct.

Nice backpedaling; and with sweet graphics too!!. Keep going, you are almost there. We think you just have to backpedal your other two questionable posts and you will be back at the starting line. Go for it!! We know you can do it.

Liva - 10 months ago
@Jouten:

Posted By Jouten at 3:04 PM - Sat Feb 11 2017

The rivets are fine once I know they served a purpose. And they're even cooler since it was actually used in historical context. Take that liberty of using using armor out of different time periods because as you said, technology has evolved differently. But what hasn't changed, is the human physiology (except for the whole shorter people in mountains and folks with pointier ears in the forests) and the limits that are imposed by solid pieces of metal. Just be sure to use the right information and not what's been established in other fanatasies that's been misinforming the rest of the world like giant pauldrons and long breastplates.

And just for examples sake, this is perfectly fine for armor. Cuz it's mechanically correct.

You complained about it being 19 century, and then you link a "perfectly fine" armour with a tulle skirt and "shirt" it seems, which was invented in the late 18 and set in production in the early-mid 19 century. (Tulle fabric)

I do see your point in your posts, but they're obviously not going full medieval, but are rather taking fashion "inventions" etc. from all time periods, I mean a lot of the clothes we see are first and foremost:

  1. form-fitted, which wasn't really a thing until the invention of buttons in the 12-13th century, before that only belts were used to "fasten" clothes as they weren't sewn to sit close to your body etc. or ribbons to tie. Stretch fabric was something that entered the market in the 1990's.

  2. Heels, and just generally the soles on the shoes we've seen so far is much later, most shoes didn't really have soles as we know them today or heels until the 1500, but even then, the heel we see in the picture in screenshots are a heel that only really came into play in the 18 century (a thinner heel have been used in the middle east though).

Then there's things as some of the gloves we see (leather) which were also only really worn in or produced in the 1500 and forward etc. and then we could also begin to nitpick over the architecture, with the big windows etc. Like if we're talking real medieval fantasy you would not use big windows, especially not if it's a defensive fortification, not to point out a lot of the other things. We could also talk about how there's Machicolation (not extended, but they're there) which we also only have examples as early as the 13th century, which was a later medieval invention.

Chronicles of Elyria is an entirely different world which have discovered things differently than our world. I actually hope we'll see things (especially fashion) from the 18 and 19 century early on in Elyria. It's a fantasy universe and they're gonna use a lot of different things, it's not historical, and doesn't follow our worlds "story of invention" they could maybe already have discovered the crinoline, and have already discovered the button, etc. etc.

Now I think it's valid for you to argument that the guy would most likely want to wear a gambeson underneath his plate, but then you could just as well make the argument that he wouldn't even need plate, I mean most people who went to war only wore the gambeson, but it was just such a strong piece of equipment that stopped arrows and what not. But I trust in Soulbound to do what they find best suit their world and its timeline and discovered items, it doesn't need to mimic ours because it's simply is not.

(And we know that you could get some penalties if need be, so if you're in a cold environment with a thin undershirt and plate or buttoned ring mail you would most likely freeze a lot more maybe even worse things could happen, but we'll just have to wait and see.)

Jouten - 10 months ago
@Liva:

You complained about it being 19 century, and then you link a "perfectly fine" armour with a tulle skirt and "shirt" it seems, which was invented in the late 18 and set in production in the early-mid 19 century. (Tulle fabric)

Sorry if it sounded that way but I did not complain. Once it was revealed that the rivets were for actual padding and was used in context, I said "The rivets are fine once I know they served a purpose. And they're even cooler since it was actually used in historical context. Take that liberty of using using armor out of different time periods because as you said, technology has evolved differently."

Posted By Liva at 1:11 PM - Sat Feb 11 2017

I actually hope we'll see things (especially fashion) from the 18 and 19 century early on in Elyria. It's a fantasy universe and they're gonna use a lot of different things, it's not historical, and doesn't follow our worlds "story of invention" they could maybe already have discovered the crinoline, and have already discovered the button, etc. etc.

This. I DO want this. I used that image in my previous post as way to say "hey, go nuts, go fantasy, take inspirations, it IS your game", I just thought those rivets were for show but the image that was shown how it was made showed the "inside" of the plate showing the fabric and therefore I retract my statements and claim that I was naive (granted it was way out of my focus of knowledge by a few hundred years), but the things that irk me are things that Do. Not. Physically. Work. Armor you look at and think is cool you can't actually move in. The armor that they currently have, you can't pick up a weapon off the ground, you can't really rotate your waist, and more than anything you're gonna choke yourself out when you kneel. That's the stuff that bugs me and since this game was going realistic I'd assume it'd have some kind of research on the mechanics of armor. And when I say realistic I don't mean just historical (again go nuts with this), I mean functional. I'm using historic sources to look at function. Not to restrict. The dimensions of the armor they currently have restricts.

Oracle - 10 months ago

I happen to love the extra detail from rivets. If you get another person arguing thats not how it looked in historic Earty simply remind them it's not Earth and thats how they build in Elyria :D

Sunny River - 10 months ago

Nice Job Devs ;)

Teland - 10 months ago

Stahp, please! It's pretty obvious the team is doing their homework. While the education you are trying to provide them is given with the best of intentions I'm sure, it's not necessary. If they have to stop what they're doing to justify every decision they're making, the game will never get done.

Could things be more accurate? Sure. Will a piece of armor that is longer or shorter than it should be break the game and make it unplayable for 99.999% of us? No. Please just say "ooh" and "ahh" to the pictures and stop being so critical. Thanks!

Antelino - 10 months ago
@Teland:

Posted By Teland at 11:12 PM - Fri Feb 10 2017

Stahp, please! It's pretty obvious the team is doing their homework. While the education you are trying to provide them is given with the best of intentions I'm sure, it's not necessary. If they have to stop what they're doing to justify every decision they're making, the game will never get done.

Could things be more accurate? Sure. Will a piece of armor that is longer or shorter than it should be break the game and make it unplayable for 99.999% of us? No. Please just say "ooh" and "ahh" to the pictures and stop being so critical. Thanks!

These people don't get their rocks off unless they correct someone on the internet about something as stupid is this level of detail despite the level of research and detail SBS is already going in. I honestly just ignore them and hope SBS does as well. Their "constructive" criticism is never asked for in blog updates but they always give it anyways. Not that I would think SBS would find this level of over analytics helpful but hey, that's people.

Jouten - 10 months ago
@Teland:

Posted By Teland at 12:12 AM - Sat Feb 11 2017

Stahp, please! It's pretty obvious the team is doing their homework. While the education you are trying to provide them is given with the best of intentions I'm sure, it's not necessary. If they have to stop what they're doing to justify every decision they're making, the game will never get done.

Could things be more accurate? Sure. Will a piece of armor that is longer or shorter than it should be break the game and make it unplayable for 99.999% of us? No. Please just say "ooh" and "ahh" to the pictures and stop being so critical. Thanks!

That'd be called White Knighting. I'm critiquing. If I see a fallacy, I'm going to call it out. Do they need to make the changes? Absolutely not. But I'm still going to call it when I see it. And right now they're still concepting as I'm sure those aren't the final assets. If I can point it out early, they could adjust it in the next pass. If not, it was a missed opportunity and I did my due diligence.

Narendur - 10 months ago
@Jouten:

Posted By Jouten at 06:25 AM - Sat Feb 11 2017

Posted By Teland at 12:12 AM - Sat Feb 11 2017

Stahp, please! It's pretty obvious the team is doing their homework. While the education you are trying to provide them is given with the best of intentions I'm sure, it's not necessary. If they have to stop what they're doing to justify every decision they're making, the game will never get done.

Could things be more accurate? Sure. Will a piece of armor that is longer or shorter than it should be break the game and make it unplayable for 99.999% of us? No. Please just say "ooh" and "ahh" to the pictures and stop being so critical. Thanks!

That'd be called White Knighting. I'm critiquing. If I see a fallacy, I'm going to call it out. Do they need to make the changes? Absolutely not. But I'm still going to call it when I see it. And right now they're still concepting as I'm sure those aren't the final assets. If I can point it out early, they could adjust it in the next pass. If not, it was a missed opportunity and I did my due diligence.

Yup. Just keep doing it <3

Sleep - 10 months ago

According to this blog post and the Q&A on Settlements, this game will have: head and facial hair grows naturally. clothing/apparel becomes dirty or scuffed. ivy grows on buildings naturally over time. paths are worn on the ground by reason of use.

and then of course there is: weight is put on and off according to character actions. your character can earn scars on their flesh. skin and body gradually change(rather dramatically) to reflect age over time.

I don't pay much attention to the gaming world anymore; Have these things been done in games before? If so, anyone, please tell me what games. I'd really like to look at any game with such features.

I know that more and more has been put into games for the sake of realism, but it appears to me that CoE, if realized, would be a trailblazer in that respect. Thoughts anyone? Maybe there's a discussion about this already in the forum that someone could point me to?

By the way, I think these features are great.

Caspian - 10 months ago
@Sleep:

Posted By Sleep at 7:23 PM - Fri Feb 10 2017

According to this blog post and the Q&A on Settlements, this game will have: head and facial hair grows naturally. clothing/apparel becomes dirty or scuffed. ivy grows on buildings naturally over time. paths are worn on the ground by reason of use.

and then of course there is: weight is put on and off according to character actions. your character can earn scars on their flesh. skin and body gradually change(rather dramatically) to reflect age over time.

I don't pay much attention to the gaming world anymore; Have these things been done in games before? If so, anyone, please tell me what games. I'd really like to look at any game with such features.

I know that more and more has been put into games for the sake of realism, but it appears to me that CoE, if realized, would be a trailblazer in that respect. Thoughts anyone? Maybe there's a discussion about this already in the forum that someone could point me to?

By the way, I think these features are great.

I know of no other game that has done what we've already accomplished; less that are doing what we're still planning.

Antelino - 10 months ago
@Caspian:

Posted By Caspian at 12:00 AM - Sat Feb 11 2017

Posted By Sleep at 7:23 PM - Fri Feb 10 2017

According to this blog post and the Q&A on Settlements, this game will have: head and facial hair grows naturally. clothing/apparel becomes dirty or scuffed. ivy grows on buildings naturally over time. paths are worn on the ground by reason of use.

and then of course there is: weight is put on and off according to character actions. your character can earn scars on their flesh. skin and body gradually change(rather dramatically) to reflect age over time.

I don't pay much attention to the gaming world anymore; Have these things been done in games before? If so, anyone, please tell me what games. I'd really like to look at any game with such features.

I know that more and more has been put into games for the sake of realism, but it appears to me that CoE, if realized, would be a trailblazer in that respect. Thoughts anyone? Maybe there's a discussion about this already in the forum that someone could point me to?

By the way, I think these features are great.

I know of no other game that has done what we've already accomplished; less that are doing what we're still planning.

A brag but one well earned! :P

Grapefruitkush - 10 months ago
@Caspian:

Dayz is planning for dirtying faces and bodies over time , and also growing beards over time . Mortal online has a weight system in which what you eat and do affects your weight ; it does NOT affect visual weight status but instead your attributes .

I bring this up not to one up your conquest of trailblazing but to comfort those that are in great disbelief that it can be done ....

it definitely CAN BE DONE folks , let's see what caspian and his team has in store for us in the coming months / years as I think it will turn out to be an awesome , immersive world !

Jouten - 10 months ago

Well...hot damn. There is research being done and I was wrong. I've never seen those pieces with integrated gambesons.


EDIT: No wonder I've never seen them before, they're 19th century French cavalry armor.

Cuirass of the French Cuirassiers

Zuderell Napoleonic Cuirass Armor

And some "medieval" breastplate on Ebay

Also Studded leather armor, at least in 5e is just leather reinforced with rivets. Coat of Plates and Brigandine in historical context replaces the breastplate entirely because it encompasses the entire chest in metal with just the leather/felt to hold it all in place. It was the inexpensive metal cuirass.

And while I do have your attention (maybe) if you could, decrease the length of the chest piece. At least in the earlier armor, the chest piece doesn't go past the ribs (at least on the sides, they can go to a point down the middle) or else you can't bend over. Even the pic in the first link of the painting it's based of doesn't go past the ribs.

Irreverent - 10 months ago
@Jouten:

Please rememeber, that while we may not have elves and goblins and wizards, we are still building a fantasy world that exists in a different reality. We are building a world where the animals, people, and technology may have evolved differently than our own, and thus appear anachronistic in relation to our own reality.

We use our own world to inform and inspire us, not to confine us.

Irreverent - 10 months ago

Here is some of the reference i used. The rivets are not just there to bind metal with metal, but can also bind leather to leather or leather to metal(like 'Studded Leather" in D&D parlance, or historical Brigandine and Coat of Plates). They might also be used to create internal attachment points for integrated padding or seperate arming jackets/gambesons.

Jouten - 10 months ago

So something akin to this helmet or this armor set. mmm... thought it was just rivets cuz you thought rivets looked cool on armor just cuz, not as though it was a way to show metal plating. Didn't even know that was a crafting option till now.

Caspian - 10 months ago

It's pretty simple folks....

The rivets are there on the edges of metal plating to allow you to combine that piece with another piece, or to change material types - ie, having plate for torso and chain mail for arms.

In theory, they could not be there until you actually joined the pieces together, but it's computationally expensive to track whether this plate has ever been attached to another piece of armor, and either show or hide the rivets as necessary.

So, assume the rivets are there to remind you that construction of equipment in CoE is piece-by-piece, and you can always combine pieces with others.

Mandos - 10 months ago

Have to agree with Jouten that the rivets are not necessary. But I think it's one of those things where game devs put things in, because if they didn't it would look less realistic to those who don't know much about armour, even though it's more realistic without rivets.

There's a special name for it but I can't remember what it's called, they use it in movies quite a lot - where they have to edit a scene's CGI to be less realistic, because the realistic version would look unrealistic on screen, if you get me?

I think gamers are so used to having unrealistic studded leather, riveted metal, massive greatswords etc that it's hard to break away from that sort of thing.

Irreverent - 10 months ago
@Mandos:

greebles and nurnies - a fine detailing added to the surface of a larger object that makes it appear more complex, and therefore more visually interesting

Jouten - 10 months ago

Posted By Vucar at 5:35 PM - Fri Feb 10 2017

Just because you can't see the layer beneath, doesn't mean its not there. It could just be two parallel strips of metal extending from the front and lining the back: add some rivets between that strip and the back plate and bam -- connected. Its really not that hard to imagine.

'cept it's not extending to the back...

and if it was, how would you get into it.... It's bad design and an unnecessary aesthetic.

Vucar - 10 months ago
@Jouten:

Posted By Jouten at 3:27 PM - Fri Feb 10 2017

Posted By Vucar at 5:35 PM - Fri Feb 10 2017

Just because you can't see the layer beneath, doesn't mean its not there. It could just be two parallel strips of metal extending from the front and lining the back: add some rivets between that strip and the back plate and bam -- connected. Its really not that hard to imagine.

'cept it's not extending to the back...

and if it was, how would you get into it.... It's bad design and an unnecessary aesthetic.

Hah - i didn't even see that picture. Must have glossed over it.

Now i see what you were getting at, but it looks like we got our answer anyway.

Vucar - 10 months ago

Just because you can't see the layer beneath, doesn't mean its not there. It could just be two parallel strips of metal extending from the front and lining the back: add some rivets between that strip and the back plate and bam -- connected. Its really not that hard to imagine.

As someone who actually has done a shit ton of riveting and relied heavily on its simplicity to connect different layers of metal to make a brass-copper hand crossbow model (88 rivets in total for such a little thing), I can attest to its versatility.

To me, it just looks like the riveting of two plates together was so seamless that it doesn't even appear that there is a second layer connecting front and back, which suggests the smith knew what he was doing.

Hollowsong - 10 months ago

This looks like great progress!

My one concern regarding ElyriaMUD and the "in-game pre-game": does this mean we could lose our titles before the game even starts? E.g. could group A conquer (or usurp) group B before launch? Could this impact starting territory?

Just wondering how history can be written and wars can be fought, but at launch the Dukes remain Dukes, and the Counts remain Counts. Seems contradictory to me.

Bedeude - 10 months ago

I think the female "rig" is up, but not the female face textures yet. Kind of looks like she's sporting a beard in the first pic lol (that and you can't see her face)

VictoriaRachel - 10 months ago

I will be honest I miss the days of having a Developer Journal about a topic and then following that with a Q&A. That meant that a lot of the base information was out there and easy to find rather than hidden in a two hour video, which is incredibly frustrating. These pre-alpha topics are interesting but the description here leaves the exact same confusion that was left when the same descriptions were used back in June. It means we are starting the Q&A from a place with limited, conflicting information and most of our time is going to be spent trying to work out what it is you actually want to tell us about these systems.

Give us a real basis to ask questions not just a vague outline or title.

Vucar - 10 months ago
@VictoriaRachel:

Posted By VictoriaRachel at 07:23 AM - Fri Feb 10 2017

I will be honest I miss the days of having a Developer Journal about a topic and then following that with a Q&A. That meant that a lot of the base information was out there and easy to find rather than hidden in a two hour video, which is incredibly frustrating. These pre-alpha topics are interesting but the description here leaves the exact same confusion that was left when the same descriptions were used back in June. It means we are starting the Q&A from a place with limited, conflicting information and most of our time is going to be spent trying to work out what it is you actually want to tell us about these systems.

Give us a real basis to ask questions not just a vague outline or title.

I agree.

With DJ's out, we got a foundation of knowledge of things we should know, and then the Q&A was an opportunity for us to make more intelligent questions that delve deeper. Right now we have a bunch of unknown unknowns, questions we don't know we should be asking because we don't know what all will be told to us.

That said, i'm thrilled they're going to be discussing this topic all the same. I'm just surprised VR's post got a downvote though because its a legitimate point to be made.

Aeryn Suun - 10 months ago

Will there be a disadvantage to those who will not get involve with the KOE MUD text part of the game? Just curious?

Aeryn Suun - 10 months ago

Thanks for the update.

Will the community who support the game get a clear recording of the in-game demo you plan to show at PAX East after it has been presented?

It would be great to see an original recording gameplay of the demo that is not a record of a recording of the demo.

Can this be FRAP/Banicam/OBS/DXTory.

Commentary and non-commentary versions of the recording so the community can input what they observed in the recording with PAX demo/ pre-alpha disclaimer.

Maybe this can be used as a selling point to on the fence gamers.

Will you give the community something we can look at until SBS is able to drop the Prologue a few months after?

HolyAvengerOne - 10 months ago

Great update, thanks guys!

Jouten - 10 months ago

Great update!

However...and here's me being nitpicky with aesthetics... why are there revits in the armor? Like... what's the purpose? Also, for wearing armor like that, you should def have an arming doublet or gambeson underneath or add a penalty for not having it cuz the metal bits are jamming into you or rubbing into your skin. (also it just looks silly personally, like the armor is too big for him)

-end of rant-

Everything else looks awesome!

Vucar - 10 months ago
@Jouten:

Posted By Jouten at 8:54 PM - Thu Feb 09 2017

Great update!

However...and here's me being nitpicky with aesthetics... why are there revits in the armor? Like... what's the purpose? Also, for wearing armor like that, you should def have an arming doublet or gambeson underneath or add a penalty for not having it cuz the metal bits are jamming into you or rubbing into your skin. (also it just looks silly personally, like the armor is too big for him)

-end of rant-

Everything else looks awesome!

Rivets are just a really easy way to connect two overlapping layers of metal. It makes more sense looking at the helmet, but even the breastplate could have some second layer connecting the front to the back, and it just so happened to be along the edge of the back plate.

Jouten - 10 months ago
@Vucar:

Posted By Vucar at 12:12 AM - Fri Feb 10 2017

Rivets are just a really easy way to connect two overlapping layers of metal. It makes more sense looking at the helmet, but even the breastplate could have some second layer connecting the front to the back, and it just so happened to be along the edge of the back plate.

Except the armor that's there have rivets that don't add an additional layer of metal or have any function. It's a weird aesthetic choice that have no purpose, like studded leather armor.

Here's rivet's with function because it articulates the back and are separate pieces, some of which are held together by leather strips inside.

I know I'll get the bombardments of dislikes when I make posts like this (sorry to those who don't know how armor works), but whoever is doing the decision making on the armor design needs to at least have a vague idea of what makes an armor and their function and not just plop a few screws somewhere just cuz they think it'll make it look cooler. They're obviously going for at least some kind of realism with the design, a little critiquing doesn't hurt when there's an obvious mistake.

(now if those rivets are really holes for brass trimming to be added to it then that makes sense)

Orisoll - 10 months ago

That cave is dank in more than one way.

Oracle - 10 months ago

Nice pic Vye :) Amazed he hadn't spotted the changes. They are looking incredible now :)

MusaKn - 10 months ago

I spot with my little eye dark skinned elyrians. Wonder what tribe they are?????

MusaKn - 10 months ago

Last q&a you guys said tribes had a 80% of being the next topic for this q&a. Not gonna lie, I am a bit mad you keep snubbing tribes even though you keep teasing how much you've been working on tribes. Alpha experiences are interesting and all but they don't deserve a 2 hour long q&a.

Vye - 10 months ago
@MusaKn:

Posted By MusaKn at 2:24 PM - Thu Feb 09 2017

Last q&a you guys said tribes had a 80% of being the next topic for this q&a. Not gonna lie, I am a bit mad you keep snubbing tribes even though you keep teasing how much you've been working on tribes. Alpha experiences are interesting and all but they don't deserve a 2 hour long q&a.

We aren't quite ready to discuss tribes in the level of detail we know you all would want. Don't look at it as snubbing, so much as not rushing something out and having it fall flat or be disappointing. ^_^

mystichaze - 10 months ago
@Vye:

Posted By Vye at 8:23 PM - Wed Feb 08 2017

And if you happen to kill a noble while in ElyriaMUD, it’ll be reflected in the Dance of Dynasties!

I have to admit that this statement concerns me a great deal. I was under the impression that one couldn't lose their title or be killed during KoE and ElyriaMud. I don't know about others, but for myself, I wouldn't be a very happy camper if I lost everything before I even had a chance to play the actual game. Is it possible I can get some clarification in this department before I make any more payments on my layaway? Thanks in Advance.

Other than that the rest of the update is amazing. Great Job SBS/

Oracle - 10 months ago
@mystichaze:

Posted By mystichaze at 02:48 AM - Fri Feb 10 2017

Posted By Vye at 8:23 PM - Wed Feb 08 2017

And if you happen to kill a noble while in ElyriaMUD, it’ll be reflected in the Dance of Dynasties!

I have to admit that this statement concerns me a great deal. I was under the impression that one couldn't lose their title or be killed during KoE and ElyriaMud. I don't know about others, but for myself, I wouldn't be a very happy camper if I lost everything before I even had a chance to play the actual game. Is it possible I can get some clarification in this department before I make any more payments on my layaway? Thanks in Advance.

Other than that the rest of the update is amazing. Great Job SBS/

They have said you cant lose your titles pre-game ;)

Sharielane - 10 months ago
@mystichaze:

Posted By mystichaze at 12:48 PM - Fri Feb 10 2017

Posted By Vye at 8:23 PM - Wed Feb 08 2017

And if you happen to kill a noble while in ElyriaMUD, it’ll be reflected in the Dance of Dynasties!

I have to admit that this statement concerns me a great deal. I was under the impression that one couldn't lose their title or be killed during KoE and ElyriaMud. I don't know about others, but for myself, I wouldn't be a very happy camper if I lost everything before I even had a chance to play the actual game. Is it possible I can get some clarification in this department before I make any more payments on my layaway? Thanks in Advance.

Other than that the rest of the update is amazing. Great Job SBS/

Where in that statement did they say you would lose your title?

Also remember in KoE you are playing your ancestor/s, not the character you go into Expo in. No matter what happens you won't lose your starting character or their title, it doesn't mean their ancestors wouldn't of had a tough time of it though.

mystichaze - 10 months ago
@Sharielane:

Posted By Sharielane at 10:55 PM - Thu Feb 09 2017

Where in that statement did they say you would lose your title?

If you die without an heir or enough story points to possess your heir, you loose your position.

Edited to add: I am not looking to debate this issue with other players. I am however looking for clarification from the studio that our positions are secured during KoE and the Mud. As Oracle has stated, it has been said prior that one can't lose their title during the pre-games. I just want to confirm that this is in fact the case.

Mandos - 10 months ago
@mystichaze:

Posted By mystichaze at 1:45 PM - Fri Feb 10 2017

Posted By Sharielane at 10:55 PM - Thu Feb 09 2017

Where in that statement did they say you would lose your title?

If you die without an heir or enough story points to possess your heir, you loose your position.

Edited to add: I am not looking to debate this issue with other players. I am however looking for clarification from the studio that our positions are secured during KoE and the Mud. As Oracle has stated, it has been said prior that one can't lose their title during the pre-games. I just want to confirm that this is in fact the case.

You can't lose your title in KoE/Mud, but you can in CoE if you don't have the story points or all of your family gets killed, or you get CB'd and lose etc etc.

How well you do in KoE will reflect on how much territory you start CoE with as a noble however.

Forsakenwish - 10 months ago
@mystichaze:

Posted By mystichaze at 8:48 PM - Thu Feb 09 2017

Posted By Vye at 8:23 PM - Wed Feb 08 2017

And if you happen to kill a noble while in ElyriaMUD, it’ll be reflected in the Dance of Dynasties!

I have to admit that this statement concerns me a great deal. I was under the impression that one couldn't lose their title or be killed during KoE and ElyriaMud. I don't know about others, but for myself, I wouldn't be a very happy camper if I lost everything before I even had a chance to play the actual game. Is it possible I can get some clarification in this department before I make any more payments on my layaway? Thanks in Advance.

Other than that the rest of the update is amazing. Great Job SBS/

She may be referring to NPC nobles, but as i understand, your land could diminish if not played well in the KoE regardless, so you may end up with only a few parcels of your town before you begin.

MusaKn - 10 months ago
@Vye:

Posted By Vye at 2:44 PM - Thu Feb 09 2017

Posted By MusaKn at 2:24 PM - Thu Feb 09 2017

Last q&a you guys said tribes had a 80% of being the next topic for this q&a. Not gonna lie, I am a bit mad you keep snubbing tribes even though you keep teasing how much you've been working on tribes. Alpha experiences are interesting and all but they don't deserve a 2 hour long q&a.

We aren't quite ready to discuss tribes in the level of detail we know you all would want. Don't look at it as snubbing, so much as not rushing something out and having it fall flat or be disappointing. ^_^

Thanks for clearing that up, i'm sorry if I seemed rude I didn't want it to come off like that. I know how hard you guys work thanks again

Rhonynn Farstrider - 10 months ago

It seems like there's a problem with comments being downvoted in the reddit thread. =\ I hope this doesn't prevent good ideas from being answered.

Bieito_Skybourne - 10 months ago

Wow! Lot's of info. Great update and thanks so much for sharing.

It's great to see not just what is going well but also what bugs you stumble upon as well.

Looking forward to Prologue, KoE, and EMud. Should be a lot of fun!

Best of luck at PAX East!

Kingofeasterns - 10 months ago

i which you could talk about 1 the tribes which is a major aspect of the games. and also about the destiny story ...

Jute - 10 months ago

@Skrachfays

"(jargon, chiefly computing) Capable of or characterized by an adequate or excellent level of performance or efficiency."

https://en.wiktionary.org/wiki/performant

Not so sure they "created" the word but they did use technobabble!

Ivylena - 10 months ago

Great works Guys. So exciting. Love the updates. :)

OrangeBoy - 10 months ago

Finally some information other than pictures, makes an orange ripe down there

Eurickdm - 10 months ago

I like when the uptad has new things like the parkour animation and the pants becoming grimy and stained, it gives a sense that the production is going on.

But like some people said, we would like to see new flora and fauna too, if possible, the last couple of updates just had screenshots of places already visited, but from diferent angles.

Just to finish, good to know that the female rig is working. : ]

Oracle - 10 months ago
@Eurickdm:

Posted By Eurickdm at 2/9/2017 2:55:24 PM

I like when the uptad has new things like the parkour animation and the pants becoming grimy and stained, it gives a sense that the production is going on.

But like some people said, we would like to see new flora and fauna too, if possible, the last couple of updates just had screenshots of places already visited, but from diferent angles.

Just to finish, good to know that the female rig is working. : ]

You really don't see the changes?

MrMegaMario - 10 months ago

It just keeps getting juicier! In a way I appreciate how you showed the bugs even. It shows that people make mistakes (and funny ones at that). Seeing the jumping animation along with the mines are really cool as well! Keep it up!

JaPeMo - 10 months ago

Thax for this update.

Some time ago that Soulbound Studios don't do public updates or new videos about animals, weather, flora, places or content...

Only photos with sames places with differents views or angles....

Could you do some information o I propose a near update with this things?

Thanx again.

Regards

Vye - 10 months ago
@JaPeMo:

Posted By JaPeMo at 05:25 AM - Thu Feb 09 2017

Thax for this update.

Some time ago that Soulbound Studios don't do public updates or new videos about animals, weather, flora, places or content...

Only photos with sames places with differents views or angles....

Could you do some information o I propose a near update with this things?

Thanx again.

Regards

We aren't actively working on other areas on the map or on animals, which is why screenshots of those things aren't appearing. Instead, we are focusing on developing gameplay features such as climbing and combat styles right now. Content creation is a lower priority than gameplay at this phase, and we are working exclusively in the Prologue area of the map, so don't expect to see new regions for a bit. As I said in my last update, visual progress is not always possible.

"As a general rule, our work style can be described as doing the right things in the right order so as to reduce rework. It's no secret that we are a relatively small team for what is typical for this kind of undertaking, so it's essential that we work smart. It doesn't always net visible progress but, much like a snowball rolling downhill, it will begin to gain mass and pick up speed as we roll along!"

Also, sometimes the progress isn't obvious unless you know what to look for. For example, look at the New Haven Keep from December to January:


Cheers,

Vye

JaPeMo - 10 months ago
@Vye:

Hi @Vye

Thank you very much for your answer, great and excelent explanation.

Congrats to SBS for update in new Heaven

Regards!!!!

Boudragon - 10 months ago

If that's what adventuring around in the mines will look like I don't know if I want to be a count hiding away in my keep! Excellent work on the designs and whoever does the lighting & shading... you are a god among mortals my friend!

Ironside - 10 months ago

Awesome work and thank you for the update.

Taco - 10 months ago

I suggest you add a "Development Roadmap" entry to the Game menu on the main website which would include your above write-ups on Prologue, KoE, and ElyriaMUD along with Alpha and Beta. Most prospective backers are interested in knowing how they'd get to participate in development and, with this blog, you've already written 70% of what needs to be said.

Skrachfays - 10 months ago

Congratulations on a very promising update. I especially liked the "jumping" graphic.

You also created the new word "performant" which I like very much (if you need an editor with 40 years experience, I'm yours to command)..

azaroth - 10 months ago

I'm starting to believe you can seriously deliver the promises, thank you for the commitment and professionalism.

Atogrim - 10 months ago

Smexy stuff!

Oracle - 10 months ago

Superb work as always :)

Can't wait to see it. Looks like it's all coming together.

Random thought - will we be tasked with testing specific professions during alphas, and will the split of activity ie sleep, eat, rest, work, other/supply be used for AI too?

Joreel - 10 months ago

Those are once again some really beautiful screenshots. I love the Shield wall bug, if only that was an ability (talent) you could get... image the fun a warrior would have with that LOL. We are all looking forward to the way the game is progressing and we hope you guys have a great time at PAX East.

Silkow - 10 months ago

Great update! Can´t wait for the Q&A :-)

Urbanmyth - 10 months ago

Wow! So much happening with all the pieces coming together! Looking forward to help you test out the systems.

>> Duplication Bug

So that's an Elyrian Shield Wall?

Hezrou - 10 months ago

HYPE!

looking amazing guys! <3

Bombastus - 10 months ago

As always, you've given us more reasons to be excited. Thanks for the update!

JaYo1259 - 10 months ago

Awesome! This is exciting! I have a friend who expressed interest in this game but pessimistically predicted that it would turn out as lackluster as No Man's Sky (according to him). I have full faith that this is the game I have been looking for.