COMMUNITY - FORUMS - SOULBORN ENGINE
CryEngine vs Soulborn

Ok, many of us have this question:

- You say the actual prototype is being rendered using the CryEngine... But you say the game will use Soulborn.

 

Can you explain to people that don't understand much about programming the difference and reason for the 2 different names being around :) ?


http://i1351.photobucket.com/albums/p795/SilDarklight/Chronicles%20of%20Elyria/Forum/Sigs/Luccheno%20600x100altzpsuev3knqe.jpg

7/28/2015 3:05:14 PM #1

Hey Luccheno,

I'm happy to answer. When you think of a typical "game engine" you think of the set of libraries used to perform model/terrain/water/particle rendering, camera movement, animation, physics, user input, and sound. These are all, in general, things that the user experiences directly on the client-side and defines the "look" and somewhat the "feel" of a game. For these things we're using the CryEngine

In contrast, there are a set of services/libraries running on the back-end that drive the dynamic story engine. These servces are scanning for and initiating dramatic situations and controlling the hierarchical, goal-based AI of the NPCs. These services also define the rules/mechanics which make Chronicles of Elyria different from other games that use the CryEngine. This collection of server-side logic and services is the Soulborn Engine.

The full set of features which are provided by the Soulborn Engine will be revealed over time through developer journals and from answering questions here on the forums.

Cheers!
Caspian


7/28/2015 4:29:33 PM #2

Oh i got it! Many people were wondering about this in other posts, i hope this clear-crystal explanation helps! Sure did me :)


http://i1351.photobucket.com/albums/p795/SilDarklight/Chronicles%20of%20Elyria/Forum/Sigs/Luccheno%20600x100altzpsuev3knqe.jpg

7/28/2015 10:29:03 PM #3

The explanation was useful indeed. I was confused about the same thing.


7/29/2015 2:37:46 PM #4

I think the explanation given here is really helpful. So much so I think this would be very handy to have a brief version in the game engine section of the FAQ. I have to admit I got myself in a bit of a muddle when suddenly reading about the CryEngine when everything I had read previously in the Developer Journals had been about the Soulborn Engine.


Author of the Elyria Echo the first, and least up-to-date, CoE fan site.

7/29/2015 3:58:16 PM #5

Noted! We'll add it to the FAQ.


7/29/2015 4:07:02 PM #6

FAQ updated. Thanks!


7/29/2015 5:54:57 PM #7

Happy to help with useful questions :P


http://i1351.photobucket.com/albums/p795/SilDarklight/Chronicles%20of%20Elyria/Forum/Sigs/Luccheno%20600x100altzpsuev3knqe.jpg

10/4/2015 1:45:32 PM #8

I'm assuming the Cryengine 3?


10/4/2015 1:54:43 PM #9

No they have ditched CryEngine a while ago and they are using Unreal 4 now.


10/4/2015 5:27:43 PM #10

Indeed. We found many of the tasks we wanted to accomplish in CryEngine were simply taking too long. This ranged from UI development, to getting art assets into the right formats for the game, to some of the feature work we were doing.

Our level designers were already more familiar with Unreal anyways so we opted to give it a try.

In the end, it was both faster to get stuff done in Unreal and we're much happier with the results.


10/4/2015 5:59:43 PM #11

Was it a stepback in terms of game development timings to change engine? Or was the new speed in tasks and employer happiness enough to actually speed it up? (as in, will the supposed PAX 2016 demo still achievable)


http://i1351.photobucket.com/albums/p795/SilDarklight/Chronicles%20of%20Elyria/Forum/Sigs/Luccheno%20600x100altzpsuev3knqe.jpg

10/4/2015 6:01:42 PM #12

There was some lost effort. But we felt it was worth it for the faster overall workflow. We actually experimented with a few different engines, so we knew how long it would take to get us caught up again.


10/20/2015 4:55:16 PM #13

So is the demo still happening. And I read somewhere that some in the community might get a demo without having to go to PAX how high up on the list will you need to be for that?


Rogosh Eagle Eye

10/20/2015 5:19:48 PM #14

We will be leveraging the community to help us test out the demo before PAX. The criteria we use for selecting who will test the game hasn't been decided yet.

We will likely pull in people who've done a great job posting bugs, some that we feel have heavily influenced the success of the community thus far, and a good mix of males and females and people that have expressed interest in different mechanics.

Ultimately we're looking to get the most valuable feedback we can.


10/21/2015 12:12:38 AM #15

How extensive will the demo be? Will it show most of CoE feature, A small sample of them, or will it be an open world demo?