So i play games to pvp and PK. I see someone i kill them and take their stuff. I want to use superior skill to profit off other players. Im not interested in camping people (unless my guild/clan has some reason to, or that person is somehow especially deserving).
from what i read in the FAQ, it seems thats if i kill someone, i get a reputation as a murderer and might not be allowed near certain settlements and stuff. I am totally cool with this. My style of play is undesired around people and i'm fine with being attacked on sight, hunted and killed and suffering the penalty for it
what im NOT cool with is the part that says i'll suffer spirit loss for killing people about equal to a death. I don't see why I should have my gametime be reduced when i won the fight. If I'm getting this right, you are punishing a gameplay style.
Now if you want a game where random pvp/killing on sight is punished to try and not have that in your game/community, then thats fine, thats your choice as developers. I just want to clear this up, as I will look to other games if thats the case.
(though i'd argue that goes against the sandbox/player driven spirit you seem to want in other parts of the game. The players should secure their own lands and enforce whatever laws they want, not the game mechanics.)