COMMUNITY - FORUMS - DEVELOPER JOURNALS
Merriment in Increments

Hail, Elyrians!

I promised you that the layaway announcement on Sunday was not the full update, and here is the other part! As the dust settles from a whirlwind of activity at Soulbound Studios, I share with you the current adventures of this brave team.

Layaway Timeframe

Many people have posed the question about how long they had to pay off their laid-away packages and whether there was an enforced payment schedule. Since you won’t receive the full benefit of the package until it has been paid off, I can see why this would be important to know!

Regarding payment schedule, there isn’t one. It’s not like renting or leasing so, if you don’t pay on a regular schedule, it’s no problem. Pay when you can make an increment—we aren’t going to repossess your duchy (mostly because you haven’t actually got anything until you finish your payments). But that brings me to the other part…

The deadline to pay off your tier is before Exposition begins, so it is quite a ways out. However, there will be settlement selection, Kingdoms of Elyria, and ElyriaMUD happening before that and you won’t be able to participate in those until you’ve paid off your layaway. It shouldn’t be a surprise that you don’t get to own something until you pay for it, but you still have plenty of time with which to do so. We will provide more concrete dates as we get closer, but it’s quite safe to assume you have until March at the very earliest.

Gambling & Gaming Goal

We’ve reached the $1.5 million stretch goal for Gambling/Gaming! Apparently quite a lot of you were waiting for the layaway feature and rocketed us over the goal line the day it was released to the store. We had the utmost confidence this would happen so we went ahead and started interviewing animators for the position…and he starts next Monday!

As one might imagine, rolling dice, dealing cards, making terrible poker faces, and celebrating a win will require your character to animate. This is why an animator was crucial to this stretch goal. We look forward to putting on the mocap suits and playing a friendly (read: highly competitive) game of cards. I haven’t figured out who has the best poker face in the studio yet…it really could be anyone’s game!

Our Next Goal

Figure 1 – Adventuring is better with a trusty, animal companion
Figure 1 – Adventuring is better with a trusty, animal companion

Our next stretch goal is for Pet or Mount Customization. Reaching $1.65 million in backing will allow us to hire a Character Artist for this purpose. Some of you may be asking, “What is a Character Artist and why is that needed just to make my dream trison, Emilio, who was born piebald with curly horns due to a rare genetic mutation?”

Well, a character artist does several things that are relevant here.

  • First, a character artist creates the 3D models we use in games, including the body and equipment. So, if Emilio has curly horns, those are geometry that would need to be created.
  • Second, a character artist creates textures and shading. If you want those horns to look like actual horns, and not just grey polygons, then this is needed.
  • Lastly, our character artists are also handling our hair and fur systems. That means that Emilio’s fur would go through the tender, loving hands of a character artist also.

Figure 2 – An example of a character turn-around
Figure 2 – A character turn-around is something a character artist does

There are myriad different customizations that could be made for pets and mounts, including pattern, color, musculature, scars, mutations, size, and more. This is why our next stretch goal calls for a Character Artist.

Adventures in New Haven

The end of October signaled the end of our latest sprint and we all loaded up the game to play and explore around the Prologue region that we are building. While we still have plenty of work ahead of us, I can’t resist showing you some of our favorite shots.

Figure 3 – A peaceful morning before the harvest
Figure 3 – A peaceful morning before the harvest

Figure 4 – I’m on a boat!
Figure 4 – Keveth takes a boat ride

Figure 5 – This seems like a great place for a duel
Figure 5 – Keveth explores some mysterious ruins

Figure 6 – A wild trison appears!
Figure 6 – Keveth runs with the trison

Figure 7 – The sun rising outside of New Haven
Figure 7 – The sun rising outside of New Haven

Figure 8 – What we do in life echoes in eternity.
Figure 8 – Armélus ponders a life of adventure

Figure 9 – This mountain is really tall!
Figure 9 – Armélus tries to climb a mountain

Figure 10 – The view from nowhere near the top
Figure 10 – Armélus looks back to see how far he’s come

Figure 11 – Dusk settles over New Haven
Figure 11 – Dusk settles over New Haven

Figure 12 – A peaceful evening at the gates of New Haven
Figure 12 – A peaceful evening at the gates of New Haven

Design Experience Q&A Videos

A couple weeks ago we did a live Q&A about the Design Experiences: unique, in-game content co-designed by the team at Soulbound Studios and backers in the community. We’ve finished editing the 90-minute session down to a very-informative 17 minutes. You can watch it on our YouTube Channel.

If you’d like to see the entire session—chock full of witty banter—it is available to view on:

Update on Updates

As we are transitioning into the Production Phase, the intensity of work is taking an upturn. The team is adopting more rigorous processes and spending time detailing everything that will eventually be Elyria. This is an exhaustive and time consuming process so our updates will be slowing down for the next couple of months.

Rather than weekly updates, we will be updating every other week through the end of the year. Also, the day of the week will be changing from Sunday to Wednesday in my attempt to get the team to stop working every. single. weekend.

The progress on the game is good, and I don’t want the team to become zombies because they aren’t getting enough mental and physical rest. There are all sorts of interesting studies about overtime with the take-away being that it only has a net-positive for about two weeks. Since it will take longer than two weeks to build this game, it behooves us to adopt a sustainable and ethical pace for development. In the long run, this means better quality work at a better velocity!

That means that there will not be an update this coming Sunday, nor on Wednesday. The following Wednesday, November 16th, will be the next developer journal to anticipate. That doesn’t mean there won’t be news and announcements in the interim—there will be! We will also continue to be on IRC and Discord as time permits.

We love hearing from you and will continue to be transparent and forthcoming with our progress. It will just be on a slightly slower tempo for a couple months.

Pledged to Your Continued Adventures in Life, Both Actual and Fantasy,

Vye


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11/3/2016 10:07:31 PM #1

Righton


11/3/2016 10:09:53 PM #2

So I'm confused again, first i hear we won't get the package but retain the price, then I hear we do later on in the discord, and now this makes it sound like we don't again?

Do we lock in the package (and all it's perks/goodies) AND the price, or just the price and whatever it is changed to like originally stated the firs time layaway was spoken about?

11/3/2016 10:18:58 PM #3

Posted By Lunaus at 3:09 PM - Thu Nov 03 2016

So I'm confused again, first i hear we won't get the package but retain the price, then I hear we do later on in the discord, and now this makes it sound like we don't again?

Do we lock in the package (and all it's perks/goodies) AND the price, or just the price and whatever it is changed to like originally stated the firs time layaway was spoken about?

Hey Lunaus,

No need for confusion. When you put your package on layaway you lock in the price AND the benefits of the package. You just don't get the benefits of the package until you complete the final payment on it.


11/3/2016 10:20:57 PM #4

Posted By Lunaus at 3:09 PM - Thu Nov 03 2016

So I'm confused again, first i hear we won't get the package but retain the price, then I hear we do later on in the discord, and now this makes it sound like we don't again?

Do we lock in the package (and all it's perks/goodies) AND the price, or just the price and whatever it is changed to like originally stated the firs time layaway was spoken about?

You get the whole package, you just don't receive the benefits of it until it's paid off, which in pre-exposition will just be things like KoE and alpha/beta.

ETA: Caspian beat me to it :)

11/3/2016 10:21:54 PM #5

Thanks for all the info!


11/3/2016 10:26:55 PM #6

There was an important matter in the previous update that have yet to be addressed however, so I feel forced to nag about it here. It's the only thing holding me back from investing in EP at the moment.

Posted By Vye in Layaway Now Available

You may want to mentally prepare that a couple extra parcels may be necessary in case your ideal location ends up sitting on richer land.

There seems to be a degree of confusion regarding this statement so it would be nice if it was clarified.

Of course it's understandable that land have different value, however, it is disappointing if EP parcels aren't exempted as initially expected - particularly because it makes it even more difficult than before to plan your settlement.

Also, if it really does mean that you will need several EP parcels for certain parcels then what is presented in the store at the moment is misleading. When it says 1 parcel you would expect to get 1 parcel. Thus if SBS really want to go through with this then those should be renamed to land vouchers or something instead.

11/3/2016 10:28:47 PM #7

Two thumbs up!

One question (not sure if this is the right place for it though)...Under professions.. any chance of a shipwright or shipbuilding profession, or will that be under carpentry?


11/3/2016 10:33:42 PM #8

I don't mind waiting 2 weeks for a D.J, I just hope it's gonna be rich enough to feed my hype.

Thanks for your amazing work guys :)


11/3/2016 10:47:35 PM #9

Excellent update, those pictures are absolutely gorgeous. Keep up the good work Soulbound, you're making dreams slowly but surely it seems.


11/3/2016 10:48:01 PM #10

This game looks amazing. I can't wait to see female characters and their hair!


11/3/2016 10:49:17 PM #11

As has been mentioned by many the art/graphics is beautiful. Still what amazes me most is the the view off in the distance. At great peril apparently I'll journey to those majestic mountains early an often.


11/3/2016 10:56:02 PM #12

Hopefully this means that the updates will be nice and meaty. I would really love to get back to the old design journal style. The more fluffy ones are really nice to get an insight into the games development, but I love mechanics discussions.

11/3/2016 11:01:17 PM #13

Thanks for the COE porn.

11/3/2016 11:04:40 PM #14

Posted By Sev at 11:01 PM - Thu Nov 03 2016

Thanks for the COE porn.

Better copyright it before Brazzers comes.


11/3/2016 11:04:56 PM #15

Excellent update! Thank you for being open with us and we look forward to the next update on the 16th!

Also love the screen shots of New Heaven. Absolutely looks great, inviting, and can't wait for the next stage!


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