I like this idea and the personalities and abilities of npcs could take it a stage further in terms of how the armies match up and routs etc.
I like this idea and the personalities and abilities of npcs could take it a stage further in terms of how the armies match up and routs etc.
To talk to your first point, I think you are really on to something. There has often been the shut down of in game messaging because of the fact that skype and discord could do the same thing. However, I have often thought of a couple issues with external message systems:
First is the possibility of spying. I think it would be 10x easier to fake your identity and join a kingdom teamspeak and overhear plans for war than it would be to intercept a message. Kingdoms will need to relay information to potentially hundreds of barons, tens of counts, and some dukes so faking the baron level is not impossible. Second, if you need to instruct an NPC duke, or NPC baron with something then you are right I think - there needs to be some sort of system that can be used in-game that allows NPCs to follow their kings war orders and vice versa. Not all nobility will be human which leads to issues with discord/TS.
All in all, I know there will not be a way to get rid of skype/discord communication. It is entirely too useful, but I really hope they add mechanics so that if you want you can send something privately, secret war plans, sensitive guild information, or hiring an assassin (because how easy would it be to fake being an assassin on skype, have someone hire you, screen shot it, then blackmail them or report them to their target for money?). I think you're putting out a great idea, there needs to be added mechanics to messages in game that gives them more use than outside form of communication at times.
Aspiring Lumberjack, NA-W
Overall when the scale is as huge as this, I really want to see how kings and queens are able to hold on their kingdoms. First days will be quite chaotic.
Posted By CuteLilPuppyDog at 5:08 PM - Mon Nov 07 2016
To talk to your first point, I think you are really on to something. There has often been the shut down of in game messaging because of the fact that skype and discord could do the same thing. However, I have often thought of a couple issues with external message systems:
First is the possibility of spying. I think it would be 10x easier to fake your identity and join a kingdom teamspeak and overhear plans for war than it would be to intercept a message. Kingdoms will need to relay information to potentially hundreds of barons, tens of counts, and some dukes so faking the baron level is not impossible. Second, if you need to instruct an NPC duke, or NPC baron with something then you are right I think - there needs to be some sort of system that can be used in-game that allows NPCs to follow their kings war orders and vice versa. Not all nobility will be human which leads to issues with discord/TS.
All in all, I know there will not be a way to get rid of skype/discord communication. It is entirely too useful, but I really hope they add mechanics so that if you want you can send something privately, secret war plans, sensitive guild information, or hiring an assassin (because how easy would it be to fake being an assassin on skype, have someone hire you, screen shot it, then blackmail them or report them to their target for money?). I think you're putting out a great idea, there needs to be added mechanics to messages in game that gives them more use than outside form of communication at times.
Yeah, I didn't even think about secrets and spying when I made this post, but your ideas just made this even better.
Honestly contracts is where it is. Confirmed closed contracts is the mechanism that this will control better communitcation and need than just Discord alone. Getting control of a signed contract between nobles and gifts from one to another, and forging documents for a contract is where hand delivery becomes... fun :)
Posted By Sieraen at 8:01 PM - Mon Nov 07 2016
Messaging doesn't matter when Discord and other apps are a thing
discord and other apps cant be used with NPCs. the majority of Characters in the world will be NPCs. They need to have the possibility to send messages. Therefore, it has to be ingame. And its immersion-breaking to use third-party-programs for messaging. Sure, in purely player-run parts of the world where at least all nobles and all person in charge of power are really players, it might work. Still, you cant be online every day and every minute. Better have the ability of your OPC to send messages if under attack or something or even better allow him to react to simple messages. Like be a baron, have your little army, get a message that near village is under attack and send your troops there. how will you do that with discord when you are sleeping or working or at school or whereever busy irl? third-party-programms are a fast way of messaging for the 2-6 hours people usually play games daily... there has to be an automated (working with scripts and NPCs) way of messaging for the other 18-22 hours of the day.
Friend Code: 30EF47
Completely off the previous topic, but I have another idea related to the kind of command hierarchy. The system I wrote about would only work if there's a decent fighting mechanism in the game as well. I maybe uninformed, but what I've seen in the fighting demo video is a simple attack/parry kind of system. However, if we expect to see people fighting ln realistic matter, that system won't support that(at least I want to see battles like that), so I came up with my fighting system. So it basically consists of two actions: attack and defend.
The defending would consist of the keys Q and E for lowering and elevating your shield/blocking weapon. The horizontal part would be done by the mouse. As for attacking, the player could use the buttons on the mouse: Left-side slash is left mouse button, right-side is right mouse button, overhead swing could be both at the same time, upper thrust couod be up-scrolling, downward thrust would be down-scrolling, middle thrust is pressing the scroll-wheel and around the shield thrusts could be done by moving the mouse, again.
Again, i don't want to be the troll, who knows everything better, I just thought to share this with others, and posibbly the devs.
In my opinion, with this fighting system, complex, hard fights could be made even in battles, with frontlines, where you always have to block everyone's attacks, because with the defending stance, you could block many blows with your shield.
And one last thought: if you don't have a shield, you could use parry. Which would mean, that you are basically always blocking in the middle and if an attack comes from any other way, you quickly press Q or E depending on the height of the blow, and move the mouse depending on which side it is coming from.