We know some things about the Justice System.
And there are things we dont know.
What we know are things in the wiki. For example how broken contracts lead to bounty tokens (http://chroniclesofelyria.gamepedia.com/Bountytoken) which lead to people searching for someone, eventually finding them and courts (http://chroniclesofelyria.gamepedia.com/Judicialsystem) judging them and there may be a punishment in spiritloss (http://chroniclesofelyria.gamepedia.com/Crime) which is the same amount of spiritloss the victim suffered.
What we dont know is, if its possible to force people to sign contracts as that would allow a simple way of other punishments. We dont know how hard it is to survive alone in the woods in case of being banned from the settlements, we dont know if other punishments than spiritloss and taking goods vom the deviant guy are planned, we dont know if only broken explicit contracts lead to bounty tokens or if it is the same for implicit contracts (laws).
Am I wrong with things we know or dont know?
Because, if I am right, then there are things I'd like to discuss and things I'd like to discuss about:
-The suffered spiritloss for offender and victim is the same. In my opinion, this is very unfair. The victim (in case of murder) suffered spiritloss because someone (the offender) decided so. The offender only suffers spiritloss, if someone is able to catch him. First, the victim needs to go to the sheriff or any other justice-person, create a bounty token, someone has to take that token, search for the offender, find him, beat him, bring him to court, he must be found guilty, then takes punishment. That is a lot of needed work just for the same amount of spiritloss someone can just like that put on someone. IMO totally unjustifiable. Needs to have some multiplier!
-Different playstyles rate their lifetime differently. While players with titles tend to want to become as old as possible to have their titles as long as possible to stay at power as long as possible and productive players tend to want to live quite long to get higher skills in productive stuff by teaching and such while being old, fighting oriented and deviant players usually hate being old because their preferred skillsets get weak when they are old which leads to them not caring about their last years of lifetime and might lead to parts of them even suiciding after ~9-10 months of gameplay.
If someone did some crimes (murders) and got punished with a sum of three months of spiritloss, he reaches exactly his preferred age and did not suffer any real punishment.
-Can someone just be banned from the county he did criminal things or even from the whole kingdom?
-Can someone be forced to sign a contract that says he will work a week together with his victim to pay back what he did? He could again break that contract and run away, but it will explicitly show harsh punishment in case of being caught again... Still, I'd prefer this way of possible punishment. imo its better than spiritloss or prison for both sides (discussable if its better for the criminal, but as long as its not someone very destructive, that just killed accidently (think of drunken guys in a pub brawl), even better for him if he does not plan on being evil his whole life).
-It was written, that one wont starve out in the woods if one has some skills in cooking and hunting (which sounds like not much work). Water should be found in rivers, sleeping can be done in tents or caves... So where is the problem to survive in the wild? How does being evil and banned from settlements make life very hard?
-prison has been mentioned and discussed as a presumable very boring mechanism, but it has neither been denied nor confirmed, if they will be a thing. Imo, it cant be hard to force someone into a room and lock a door behind him... as we will have lockable doors... so how can prison be impossible? i dont say i want prison, i just wonder how it can be made impossible for prisons to exist without teleportskills. If you are locked inside a room, how will you get out? Can you just die and revive outside? thats a bit weird.