After the Q&A on biomes that just recently occurred, I got to thinking how biomes might affect things other than the flora, fauna, and weather. One idea I thought of was what would happen if a soul spent a considerable amount of time within the same biome? Would it begin to resonate with the natural forces and impart some greater understanding of that particular environment?
I would propose that if a player used the same soul over the course of multiple characters and each character spent the majority of their time in the same biome, they could inherent a title/surename and maybe some passive benefits for that particular biome. In this way, a character could only gain these benefits for one biome at a time and only for living in a biome for the majority of a character's lives (majority of an individual life, and a majority of those individual lives).
For example, if my character spent the majority of their in-game life in the temperate plains, died, reincarnated into another character that spent the majority of their in-game life in the temperate plains, died, and reincarnated again... maybe they have the option of the title "Nolan of the Plains" or "Nolan Plainswalker" and gain some passive benefits to living in the temperate plains, such as faster movement speed through natural hazards like mud or snow while in the plains.
Alternatively, what would happen if a player had a soul where (if their are 20 biomes in the world) it had lived 20 lives with each life having the majority of that time spent in each of the 20 biomes? Would they become a Horizon Walker?
What are people's thoughts on this sort of a mechanic? Is there a way people could "pay2win" with it? Do you think biomes should be able to impact a soul or do you think biomes should only impact a tribe's inherent genetic abilities?