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I Found Some Great Animation Tech

We've gotten to the point in the gaming industry where rendering has vastly outpaced animation in terms of quality. Sometimes it's hard to tell if a screenshot is actually a photograph or not, but as soon as a character moves the illusion is shattered. It's choppy and unnatural even in AAA games.

Motion matching seems like it offers a solution. It stands head and shoulders above current methods, especially in terms of fluidity. I'll leave these links to presentations that explain the technique:

Masterclass: Overview of what motion matching is

Powerpoint: Technical look at how motion matching works

Neural Networks: Not exactly the same system, but the idea behind it is the same.


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1/15/2017 10:47:44 AM #1

SBS has their own mo-cap setup, so emulating this system should be possible. That said, if it's too late in the development process to start R&D on something like this, or if it's just not a high enough priority to warrant the effort, I won't be too bummed.


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8/31/2018 2:13:47 AM #2

Referral Code: 912EC9