Death and Dying in Elyria is a three layer system:
- KO - You can be Knocked Out. This is your normal MMORPG "death" that people are used to. Happens as a normal course of life, and leaves little to no mark on you, except your personal take on the moment. You will be able to hear the world around you, but (currently) the system is set to give you a blank screen and timer to wake from your Coma. At this point, a robber could take what's in your hands, or perhaps on your belt.
- CdG - A Coup de Grace (French term, English equivalent Killing Blow). When knocked out, if your opponent (be they PC, NPC, or mob) makes a final CdG blow, you will Spirit Walk. This level leads to Spirit Loss (base loss of 2 game play days per death) and permanent scars on your character. Death in war? You bet you will come away with permanent reminders of it. At this point, the robber has enough time to search your pockets, and perhaps relieve you of your backpack.
- Permadeath - As you say, this is your game lifespan. You will never permadie without ample warning, so there is no need to be concerned that one day you will log in and be fine, and the next you trip, fall and permadie because...
The things to note are that there will be clues within the Astral Plane that will denote how close you are to Permadeath. Your length of play time will also depend both on your fame levels and your lifestyle as a character.
A Librarian (for instance) has a much lower danger level in their life, protected by the town and surrounded by people most of the times (or books). His only CdG might be a bookshelf falling over, or an invading army.
A Hunter, however, would live a more dangerous lifestyle and is at risk from CdG by mobs and other hunters or adventurers, not to forget the dangerous places they may discover.
The hunter, as far as game mechs go, will probably be the one to last only 10 months of game time, the librarian will possibly last 14 months; BUT the Hunter gains far more chances of dicovering and earning fame, so will gain more Story points over all and thus possibly have more leeway in between sparks to improve their souls etc.