Posted By Sullen at 1:33 PM - Fri Feb 17 2017
It sounds to me like he was asking about players following a storyline or Role Play more than the grind to be the best and obtain the best equipment. Personally I 'feel' CoE will be different than your normal mmo out there. Where there will be full PvP all the time, PvP will not be a normal thing in life. Sure while moving from town to town can be quite dangerous and will be something to consider, the normal player may be able to walk from town to town without being killed. And without PvP in the cities (due to guards and the laws) crafters won't have to worry about it either which will leave plenty of time to make your own story and mark in the world.
Cities usually have a higher crime rate than suburbs though. They have more guards but they also have more robbing value. And if it's anything like real life you will only have a ~10% chance to get caught for robbery using the FBI and local records. Like the police department for my states cities are like double and triple our suburbs but we still have more crime and less arrest to crime ratio or clearance ration as it's sometimes called.
Last time I checked the percentage for 2013 for clearance was only 6% for robbery including armed. So 1/20 robberies went unsolved for that year and probably won't be.
But back to my point, since cities will have higher value targets, if they use the irl ~10% for robbery then you could make way more money per arrest being a master thief in a city.
Tbh a crafter's safest bet is probably non-corrupt small towns where everyone knows everyone. Makes it much harder to commit a crime when a new comer comes to town and everyone knows he is new and suddenly someone's goats have gone missing after weeks of no crime.
As for the OP, I hope there is enough religious content and gameplay for making a cult or church be worth more than rp. Maybe visions and communing with an entity during sleep / meditation. Idk.