So i'm aware that the SoulBorn engine is going to generate quests, and i can see how it (might) would be able to create quests such as:
"We need A, Get A for me!
"B is dangerous, kill B"
"oh you are a arkitekt? build me a house"
and such..
...But what about the story-arc? How much freedom does it leave? Is it just putting out a set of variables/skills/events or is it very strict?
And how does an AI adapt? (no need to tell me literally, but you get the point)
So i was thinking, could it be that some developers monitors the stories on the server and manually adapt the story-arc according to the choices of the player base?
...This leaves open the possibility for a few more complex quest, or events, skill gain, or whatever, triggered by the developers were they deem it fit, but the SoulBorn AI can't duo to its limitations as a program
ps: i'm not a programmer.
EDIT: i'm basically asking about the developers manually interacting and moderating the Elyrian world