Pvp will be my first, second and third priority in this game, but i can tell you that whether or not i'm "satisfied" by the pvp in this game will have nothing to do with anything you said.
Posted By Malitias at 4:57 PM - Wed Mar 15 2017
There are no interactions between the combatans except for dealing damage. The attacks are extremely fast with no telegraphing. This eliminates the possibility for reaction based countermeasures, which is one of the most important thing for a healthy skill-based combat flow.
Telegraphing is not a requirement for healthy skill-based combat flow. Split-animation, lack of animation locked combat and retaining freedom of movement during action are all things that help combat flow.
Telegraphing is one of those things which would be nice to have, if done right, but more often has to be so exaggerated and over-done to be usable with internet latency that it diminishes the quality of combat. It works in games like M&B because the only thing going on in M&B is combat in an isolated system.
Posted By Malitias at 4:57 PM - Wed Mar 15 2017
In real-life-
Let me stop you right there on this one.
Realism does not necessarily mean fun. Making things more like real life often takes away from game play, and should never be the basis of why something should be in a video game.
Posted By Malitias at 4:57 PM - Wed Mar 15 2017
Take a look at Dark Souls, Chivalry or even Mount and Blade
All games whose combat begins and ends in a fixed set of spatial parameters and do not need to process things like open worlds, full loot, or any of the complexity CoE will have.
Posted By Malitias at 4:57 PM - Wed Mar 15 2017
The other thing is.. it looks bad
A hollow and shallow argument.
Animations overlapping or being sped up to accommodate good, fluid motion is a necessary and worthy sacrifice. I wouldn't be thrilled if CoE released tomorrow with the combat we saw, but it wouldn't be because the animations weren't pretty enough. It will be far more important that CoE's combat develops how it feels more than how it looks.
TL;DR
-How things look isn't as important as how they feel
-Realism =/= good, enjoyable game play
-Telegraphing is not a requirement for good pvp