Posted By Gothix at 6:52 PM - Fri Mar 17 2017
Posted By Malais at 10:03 PM - Fri Mar 17 2017
My understanding is a player can be the witness to their own murder since we don't really die just suffer "grievous wounds" spirit walk back and recover. NPCs don't and for now are just dead.
I don't like this. It feels like we will be playing Buffy the vampire slayer, and zombies come back from grave and testify...
We may as well call this Chronicles of Carebears soon...
If prefect crime is committed, without witnesses and evidence and game mechanics still force punishment upon perpetrator by letting victim testify... then I'm really disappointed.
We may as well leave only those who want to play Farmville here and move on, because if deviant players will be stepped on by over-punishing game mechanics on every step then what's the point of even trying.
Murder victims should not be allowed to testify, it makes no sense whatsoever, and if they are then perpetrators should be allowed to turn to bat and fly away from court house, it makes as much sense as the first thing.
I get where you're coming from but you have to realize that in a game where you can murder anywhere the benefit to murderers is far greater than the ones that are being murdered . So if you do happen to want to kill someone then you better realize people will eventually find out , this is a video game sure but there has to be checks and balances .
I come from a hardcore open world full loot pvp mmo called Mortal Online . The flagging system is far from perfect and the reds (murderers) in that game have penalties against them but it does not stop or even curb rampant murdering . If there's no way for a person to realize who just killed them in such a large open game then the benefit of murder becomes to great, whereas the negatives of murdering is only feeling bad for a few seconds (and for some not even that).
Without nameplates or identities being stuck to our characters like in other MMOs , we need to be incredibly careful with how we approach murders in the wild .
My opinion : if you are murdered and no one is there to see it you should be able to go to a special NPC to draw up the murderers face (automatic when you pay the fee) . After that happens you receive a copy of the drawing and are able to give it to the local sheriff , mayor , or bounty hunter - which ,when this happens and the murderer is spotted (in disguise or NOT) by any official , the officials will now see through the murders disguise and flag him for a criminal . NOTE : you need to give the drawing to each town / city separately if you believe the criminal is hiding in other towns than the one you died in ! This allows for REGIONALLY BASED MURDERS !! One murderer in City A can be an innocent man in City B as long as the innocents he has harmed hasn't shown a criminal sketch to the towns local authorities yet .
This game needs to be complex , but generally ANYTHING can be balanced by adding a dash of realism , and with this it adds a bit of work for both the murderer and the murdered (and it doesn't have to be murder it could be any crime in which you can't figure out the criminals name) by making the murderer hide in disguise and flee town when he thinks someone will have the gold to make a criminal sketch of him , and the murdered has to go and pay for a sketch if he has the available funds (or if he knows the persons in game name he can just simply set a bounty without having to identify the criminal via criminal sketches).
My ideas are OP.