Posted By Themata at 01:03 AM - Mon Mar 20 2017
They took combat that existed in a bunch of games already (ie. directional swings and blocks), and just added the lock on system that was intentionally taken out in the first place. They needed it though because they focus on consoles. They then lazily decided to pad out the battlefield with 'minions' like a MOBA. Boom, innovation?
Eh...no. Before I chime in, I'm in the bandwagon of having combat more Dark Souls-y but there's still a bit of discrepancy here that needs to be sorted out.
For Honor combat isn't just swinging weapons around and making it like a hack-and-slash MOBA with Mount and Blade directional combat but instead the whole thing is a legit fighting game. The top attack, bottom right attack, and bottom left attack is more akin to fighting games high, medium, low targets. They have heavies and lights, cancels to the heavies, grabs and grab-cancels, invincibility frames, different charge up times, and even movesets dedicated to each character and not just their archtype. Hell, half the stuff in here is applicable to For Honor. They then have archtypes of characters, the Speed hitting characters (let's say the Peacekeeper, Orochi, and Berserker are pressure characters like Fei Long in Street Fighter), the Base characters (like the Shotokan's ala Ryu or Ken being the equivalent to the Warden, Raider, and Kensei), the Heavy characters (Zangief to For Honor's Lawbringer and those other heavy dudes), and a hybrid character that serves a certain niche like Juri Han.
Somebody who glosses over the surface could say it's as simple as rock paper scissors but once you get into the advanced gameplays you got fights where a Warden will try to feint a top heavy to force a heavy from their opponent just to cancel it with a top crushing counter against a Berserker's special.
Yes they got inspiration from Mount and Blade, but they made it into a fighting game like Street Fighter or Tekken which makes those personal fights so intense.
Would this combat translate nicely to 100 v 100 melee combat? Eh don't know, but one take away from For Honor is that they have two modes of combat, the lock-on duel fighting game and the Dynasty Warrior super murder fest mode. Maybe SBS could translate the Dynasty Warrior super murder fest mode to instead non-target hit where-ever you look at mode but keep that duel mode. Just an idea. I dig where they're going right now, but tossing an idea out there doesn't hurt.