COMMUNITY - FORUMS - DEVELOPER JOURNALS
April Showers Bring Elyrian Flowers

Hail and well met, Elyrians!

In the last couple weeks, the team has been split between two major areas. The engineering team has been piling on the website to bring improvements and to prepare for the backend architecture needed for V3 and beyond. The content side of the team has been cultivating their creativity upon Titan's Steppe, developing breadth for the Prologue through visuals and animations and other effects.

Weather on the Steppe

Now that some new systems are in place to handle the environmental effects in the world, Heat has been providing some visual targets for our Environment team to hit. Last time I showed off the night sky paintovers, and this update I have a couple more to share. Keep in mind, that Chronicles of Elyria will have a weather system and seasons that will produce what you see below as you play. Of note, muddy roads and snow banks will affect travel and increase strain on people and vehicles that dare to venture outdoors...




Sometimes it rains and sometimes it pours




Snow accumulation in New Haven

Website Version 2.7.0

Work on the website continues! We've made a couple releases over the past couple weeks that have brought the following fixes and improvements:

Bounties Collected

Sometimes nefarious elements need to be brought to justice. We've tracked these ones down and their days of menacing the populace is over!

  • Bullets and numbered lists should be indented more
  • Editing a post with markdown causes error message
  • Deleting the last post in a thread doesn't update the topic information
  • Fixed avatar size issues on mobile...mostly

Contracts Completed

In an effort to improve our community, we've also built new features that are sure to delight!

  • Support for reporting if a post or comment needs to be moderated
  • Ability to change your Email Address
  • Ability to set avatar pictures (animated gifs supported for 10k influence and above)
  • A place to do Signature Preview in your Account settings
  • Ability to Preview prior to posting
  • Ability to change your user name
  • Shop item to purchase user name change - only visible if you have used your one-time, free name change
  • URLs and avatar pictures can't be set below 250 Influence in order to remove spam/troll accounts
  • URLs can be posted below 250 Influence if you link to our wiki or http://chroniclesofelyria.com
  • Temporarily disabled the Monarch package (layaway users can still complete their purchase)
  • Added spiffy moderator/admin backgrounds

Silver Run Mine Slowrun

After we did the speedrun of the PAX Demo, we talked about doing a slowrun so folks that weren't at the expo could enjoy and appreciate the progress we've been making on this area of the Prologue. I'm pleased to say that it's now available to watch! Hopefully it provides insight into our design philosophies and the features we've been working on for the last few months. Ultimately, all the gameplay you see could be in any area of the world. The environment you see boasts improvements to our lighting and atmospheric effects, along with what kinds of challenges you might find in a dungeon-delving expedition.


Open Topic Q&A on April 27th

We've done a lot of topical Q&As for the last six months in order to dive in a little deeper on topics that we were ready to expand on, beyond the Design Journals. There are always a lot of unrelated questions that come up that don't get answered because we want to make sure we provide depth on the topic-at-hand. This time, however, we are going to do an Open Topic Q&A so anything goes! That burning question that you've been saving for the right topic can be unleashed!

While many of the questions you have are going to be related to the gameplay, I wouldn't be surprised to also get questions about the studio, members of the team, what we think about the game industry or a specific game, how Caspian takes his rum, or other curiosities. Like I said, anything goes! 'Anything goes' doesn't mean we will have an answer for all your inquiries but, as always, we will do our best! To that end, I'll try to have more of the team in chat and on reddit to help field questions, even if not on camera.

The Q&A will take place on our Twitch.tv channel on Thursday, April 27th at 4PM PDT / 7PM EDT / 11PM GMT. We will be taking questions primarily from Reddit on this thread. Head on over and post your questions or vote up the ones you want to hear answered in the Q&A.

For those who miss it, the recording will be watchable on Twitch.tv for a limited time afterward and on our YouTube channel forever. So even if you can’t make the live session, your question from reddit may still be answered.

Please follow these rules when posting questions for the Q&A.

RULES

  1. Please limit questions to 1 question per post, so it can be easily up-voted/down-voted
  2. Please limit yourself to 3 posts for a maximum of three questions per community member
  3. Keep your question brief. That makes it easier to read, and quicker to answer
  4. Make sure to upvote the posts of others you're most interested in hearing the answers to

Don't forget, many of the most common questions about CoE can be answered by reading over our design journals. If you're new to CoE, there is a wealth of information to begin with there.

We hope you'll join us Thursday, April 27th at 4PM PDT / 7PM EDT / 11PM GMT!

Pledged to Your Continued Adventures in Life, Both Actual and Fantasy,

Vye


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4/25/2017 8:27:08 AM #61

seems really pretty


4/25/2017 9:14:49 AM #62

Looks gr8!!! I do agree with the other person who mentioned the bird droppingesque hints for where parquor highlights being emersion breaking.. though in the tutorial it makes absolute sense. Also it makes sense if not every ledge or woodplank, etc. Isnt parquorable, you would have alot of senseless deaths due to jumping out to something that has no graspable surface. So maybe just some other highlighting system that doesnt look like bird droppings and is more subtle... or have an ability to turn off that hint for those who dont like it?

As far as.notnbeing able to take on more than 2 mobs at a time solo, typically wothout getting your butt handed to you. I would hope that is only the case as a noob, not when youve attained more skills and abilities. I really love being able to split mobs on pulls and aggro only one to make a fight more manageable, but it has to make sense. If theres 2 mobs standing and chatting or standing guard together there should be little to no ability to normally split that fight. Waiting for one to wander 10 feet away or around a corner then pulling them may.be a bot more realisitic. Though even at that range the other would hear a commotionand come aid. So either some skills like snare/trap/stun/distract/ would ve of benefit for these situations.


4/25/2017 12:29:21 PM #63

Thank you!


4/25/2017 5:50:24 PM #64

I really hope we get a confirmation soon about when the first alpha is coming out.


4/26/2017 2:18:05 PM #65

Thanks for the update! Love the screenshots!! The environment looks amazing!

Oh and I've watched the Mine speed run and now the slow walk through! I am even more excited about the game!

Please make sure we have full control of the camera though, when we are hanging on a wall. Been playing the Uncharted series... and let me tell you, I can't stand it when a game takes away total camera control and you have to look at your character sideways or run towards the camera! :D


4/26/2017 5:38:01 PM #66

Good read, thanks a lot.


Friend Code: D79235

4/27/2017 2:55:31 AM #67

Q&A tomorrow!


4/27/2017 9:07:40 AM #68

This game has a lot of promise please continue, to keep up with the hard work!


4/27/2017 9:59:20 AM #69

Can u pick up thrown weapons after throwing them?


4/27/2017 10:04:35 PM #70

Up early and no time for Q&A :( Quick thought. The top backer with close ties to Nirath is now in the double kingdom. Any concerns about monopoly or abuse or circumvention of the 2 kingdom limit intentions?

Will tribes develop internal hostilities as a barrier to such risks, or will the engine seek to award cassus belis or talents increasingly to counterbalance potential game breakers? :)


5/2/2017 12:03:44 PM #71

im starting to think living in a desert is fine .... i dont want to die in a snow storm or have my equipment rust out in a rain .....


" Death is only the beginning ! "

Friend Code: 488BBA

5/5/2017 9:46:12 PM #72

I'll join you in the desert, it gets a little warm but if you get a nice outpost running it could be a nice spa for local adventurers.


Sincerely,

Marcus the Adventurous Soul

5/6/2017 5:38:28 AM #73

i think just like any other aspect of the game some people will attack you some will not itll all depend on their personality im assuming. some will be cowards some will be rough some will try to keep the peace who knows thats what i think would be the most plausible thing in my opinion


Even a grain of sand can hide mountains

5/9/2017 8:51:36 PM #74

Environmental precipitation accumulation is definitely can be a very cool and something that I think is underconsidered for mmo's.


5/11/2017 6:22:24 PM #75

Awesome, I have been thinking, maybe weather will be able to kill our characters ?


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