Posted By Jourfrend at 4:04 PM - Tue Apr 25 2017
While this is a viable tactic I don't see it being part of the game for the same reason that an arsonist will not be able to burn down a home in the game.
Now a group of Eco-terrorists could start at the other end of the Kypiq's woods and "harvest" all the lumber they can carry away, with sentries posted they should be able to make several forays, slowing destroying the Kypiq lands and gaining building material for their own.
Ah, but while I used burning a forest as an example, this idea is far more than that.
We're talking about things like, harvesting or destroying a key resource to extinction or at the very least, wiping it out of a certain county. The loss of such a resource could escalate to even greater issues. Going with a plant example, what if you harvested or destroyed a plant in a rival's territory to the point it was gone? What if there was a certain animal that only thrived because of that plant? The animal may migrate or starve or become increasingly rare in the region.
Other than plants, what if someone were to poison an oasis in a desert? May or may not be possible, but if so, that could greatly impact the flow of travelers across an already inhospitable desert or could even cause a community reliant on that limited water supply to die out.
Hell, even if poisoning the oasis isn't possible, denying access to it could very well be possible through the use of ambushers or other military action. Denying a settlement its food and water is siegecraft 101.
Burning or stealing the crop/cattle from farmlands can also have a similar effect.
Doesn't take an army to cause damage on a mass scale.