COMMUNITY - FORUMS - FAMILIES & NOBLE HOUSES
"Forcing" Soul mates

Ok so i have a question about the soulmate system. So lets say i manage to coerse my wife to play, we then get married ingame, hav kids,and live a full and rich ingame life together however we are not soulmates. We both then die and get married in our next life, hav kids, and live another rich full life together and so on. My question is, is it possible that our souls become so familiar with one another that over a course of a few reincarnations we can become solmates?


1/19/2016 10:23:22 AM #1

As far as we know, no. Soulmates are assigned at the moment of the soul creation. And as far as we know, they can't be changed.

Finding your soulmate is going to be a very rare occurrence actually, considering the possibilities.


1/19/2016 7:57:34 PM #2

Ahh this makes sence. Perhaps a familiarity type bonus? Givin us some bonus, but not to the extent of a soul mate


1/19/2016 8:26:27 PM #3

I think that would be fair, of sorts.


1/19/2016 10:04:26 PM #4

Well you get the bonuses associated with being family which are quite useful. There are quite a few benefits :

  • Family members on the same continent can send private messages to one another
  • Members can always sense that a family member has been slain and is Spirit Walking.
  • Members can find their way to a family members' body.
  • Family members help increase each other life span by creating a reason to live.

These are from the Family & Family Selection Developer Journal. Now those are open to anyone in a family rather than just people who play to gether a lot. I have not heard of any mechanic other than this that rewards people for spending their time together in that way, but that doesn't mean there isn't.


Author of the Elyria Echo the first, and least up-to-date, CoE fan site.

1/20/2016 6:05:42 AM #5

Thanks victoriarachel i am aware of all of that, i hope there is a mechanic like that, i think it would b a nice reward for people who stay together throughout their full journey through the chronicles of elyria


2/13/2016 4:15:22 AM #6

It would be a nice incentive for real couples to marry in Elyria with what they already give us, but getting a small buff or bonus wouldn't hurt. Such as NPC children who can learn or grow faster because you nurtured children with the same user for a few lifetimes.


Thank you all for finding my posts. The Bran series takes a bow. A new Chronicles shall begin anew. Until then, I bid you good 'morrow.

2/14/2016 9:27:45 PM #7

I like that i think that would b an awme buff


2/14/2016 9:44:30 PM #8

imo it's a social game however if you get bonus's for just playing with 1 person all the time, this almost defeats the point of being social, since your not. If you get a bonus for just playing with 1 person all the time then mix/max people would take this literally and only play together like that.

Sure in reality people wouldn't 100% play together all the time, though i'm sure you all get where i'm coming from with this :D... it's a social game and you should be trying to socialise with multiple people, not seeing if you can buff your familiarity stat with 1 person


2/14/2016 9:48:52 PM #9

I was trying to see how to phrase my thoughts, but I refreshed and I see your comment, Nagash. Perfectly phrased. Giving bonuses for stuff like that would be really weird. Sounds like a very bad idea to me. Sorry, Darwingz >.>


“Must I undertake to prove that the slave is a man? That point is conceded already. Nobody doubts it. How should I look today, in the presence of you, dividing, and subdividing a discourse, to show that men have a natural right to freedom? To do so, would be to make myself ridiculous, and to offer an insult to your understanding.” - Paul Gilroy

2/17/2016 11:41:50 PM #10

It's interesting to see both sides of the question and u both hav very valid points, this is ment to b a very social game and I appreciate that, but at the same time there will be couples out there playing together, this dosnt mean they wont be sociable with other players, it means they've chosen to embark on this journey as team, as im sure there will b groups of friends that will also choose this, and meet more new friends along the way, why not promote this behaviour. Imo its not going take anything away from ur or anyone elces game experience, but may add an 'insentive' if u will, to make longtime ingame friends from across the world.


2/18/2016 12:15:16 AM #11

I come from a gaming community that min-maxes for pvp and is hardcore on stuff like this.

If they put any benefits like learning speed or anything else remotely useful for something as easy as marrying the same soul repeatedly, they (and I) will take full advantage of it outside its intended purpose.

2/18/2016 12:28:52 AM #12

Im sure u will, along with many others. The side effect of u doing this is ofcource the point im trying to make, that is that u and ur friends are staying together to playout ur own story as a group over multiple lifetimes, yes? Instead of meeting eachother to explore a ruin then going ur separate ways afterwards.


2/18/2016 3:46:11 AM #13

This may be a social game, but sharing the world of Elyria with friends and loved ones over one or several lifetimes doesn't mean you're not being social. You're being super social- you're going out and meeting and interacting with people, even if only bare-bones for necessary transactions.

Additionally, raising kids- they'll sometimes be taken over by players looking to join a family that meets their prerequisites. Interacting with someone new to the game or returning to it is still social interaction, even if, perhaps, they end up using you for the family benefits.


2/25/2016 7:56:57 PM #14

In DJ2 they report that Soulmates just need to be near one another. There is no mention that they need to be married although the text is a bit ambiguous. This sounds to me like they can just be friends or neighbors.

The description of improving one another skills would be super beneficial, especially for crafters. An adventurer will likely have a better chance of finding their soulmate since the determination at creation can be anywhere. Although two soulmates in the same guild or same town seems like they could really benefit one another without being married and risking a stranger-danger loss to their respective families.


Uruketo Member of Grievance http://www.grievancegaming.org/

3/1/2016 8:38:33 PM #15

It'd a shame if one of the soul mates quit immediately after character creation. Maybe a system could be created where a new soul mate would be assigned to the active person if the other doesn't log in for several months. Kinda beats the idea of having "The One" soul mate but it would be even worse if the original soul mates never even met due to the other quiting the game.