I love the dynamic story in which i, as a player, can participate.
I love that the game will be skill based.
I love that there are no classes, each player can focus on a role as champion, producer, explorer or supplier. Role which can change when your character grow old.
I love the introduction of skills that lets us be creative to a certain point. I am talking about map-making, writing books, the architecture module,...
I love the possibilities that contracts bring to the game.
I love that i can interact with the game world in a deepness that is not available in other games.
I love that the resources are finite.
I love that each server can develop the game story in different ways depending in the players actions and choices.
I love that there will be different biomes and tribes.
I love that each biome and tribe will have advantages and disadvantages.
I love that there will be some kind of genetics traits incorporated in each individual and the possibilities that this bring.
I love the approach to artifacts and other legendary objects.
Posted By Caspian
As for artifacts, these items have a passive bonus that are always applied to them as a result of having been used to achieve some past previous achievement. Remember, CoE doesn't scale with items. There's no +100 STR swords. We subscribe to an older idea of equipment in RPG's where the differences between quality of items - even large quality differences are relatively small, and are even then very situational. When you think of artifacts in CoE don't think of Epics or Legendary items in most games - think of Sting from the Lord of The Rings; an elven blade feared by goblins which glows blue in the presence of orc-kind.
The point I'm making is that items in CoE - not matter their rarity are never game-breaking. They're unique, provide new and interesting opportunities for story, but generally aren't significant character-building tools. That's what PC and player skill is for.
I love that the size of the game world is so massive.
I love that there is a system of technological advancement.
I love that player can even create dungeons underground. Placing traps, puzzles,...
I love that my characters will grow old and die.
I love that the engine attach to my character a personal quest and destiny since birth.
I love that the choices and paths that i select hold importance.
I love that there are more that one play style available in the game. Kings will play very differently that a traveler.
I love...
Lets just say that there are many things about this project that seems desirables to me.