Hi!
Thanks for your post.
I will agree on pretty much all of the points, but I want to expand on them a little.
Posted By Lemros at
I read several topics in this forum about how PvP people will be able to ride over places and group of skilled players will be able to kill out city when most players are offline etc...
I was surprised that I never found answer that from what we already know there are build in systems in game to prevent it.
This game is survival game so you can't just run everywhere without worry, you need food place to rest etc...
Like you say, food, shelter, rest, these things will be needed! I would just like to expand and say that you will need to judge where and when you log off, one day in a makeshift shelter is ok, a week is not! The longer you are away from established settlements the harder things become as animals are alerted to your presence, your food stores will run low if they aren't gone, and if you aren't much of an adventurer, you may not be able to source food nearby!
Maps are supposed to be very big so travel will not be easy and there will not be any fast travel options.
No porting type of fast travel. However, that doesn't mean there's not faster ways to get around! For example: a 'common' horse vs a purebred horse. The Purebred is faster and can go for longer than the common horse, so in a sense, that is 'fast travel' but you won't find any floo powder or portals around Elyria!
There will not be NPC you can come to after you get your ass handed to you and get new equipment most think will be provided by players so if you dont have any crafting support it will be hard to do anything. All equipment will degrade so you will need new stuff even if you never fall.
Yep, you are going to need new items, or to refurbish and fix things. My trusty sword will need sharpening, my quiver needs filled, and my pets need food! This isn't an MMORPG on the level of WoW or Eve, this is an immersive game on the level with real life in terms of detail, maybe a little fantastic, but it hearkens back to tabletop D&D and the early MUDs.
If you're lucky though, you may end up in a family that has stuff to spare. If you get robbed, I hope your family is that type and will re-supply you (at least the first time or two, if it becomes a constant thing.... yeah, I'd be cautious of players with that kind of patern).
There is very limited inventory system making it harder to be able to travel unsupported.
You may even have to make a choice between that weapon and that trail mix! Food or protection? It's actually a likely consideration in Elyria, particularly on a long journey.
Devs said they planned to make things harder to destroy then build witch is very opposite of what most game are doing. That probably means that you can not destroy stone wall with your sword etc...
You can try.... but your sword would be worthless after a few hits I think....
The idea Caspian had was to make it as - or more - expensive for people to take a building down as it was to put it up. So that ramshackle little wooden thing you slapped together in a few days might only need a few guys with hammers. That Castle down the way? You need seige machines for that.
Of Course this doesn't mean that people will not be able to destroy cities, but they will not be able to do it unprepared and without support.
What good is 100 Trebuchet, if you don't have enough to pay the soldiers to run them? honestly.....
I kinda felt that this need this to be said and if you made it here thank you for your reading. See you in Elyria
See you around.