COMMUNITY - FORUMS - THE TAVERN
Evil-doers no evil-doing!

Is it easy for people to grief others? I feel like a game with this much freedom would be a problem without active mods. Or is that the charm of the game?

I'm just not too sure exactly how much freedom is bestowed upon us or anything like that. It would be nice if you get a key to your own home, that you can contribute to others if you so wish.

A problem I've had with a few multiplayer games in the past would be there was always that one group of people who would just go around stealing, killing, and leaving destruction in their path. Is there any counter play or anything of the sort to griefing?

I actually have not done much research at all to this game, as I would prefer to hear about this stuff from others directly in many forms of explanations.


5/21/2017 5:37:48 AM #1

There is keys and traps and guards you can have to protect your home or yourself. You can also choose what rooms are accessible by others.

Sure, there will be a few thieves skilled enough to break in and perceptive enough to get past traps and find hidden safes but doubt you will see many of those, takes lifetimes to skill up and perfect something like that.

Can only destroy buildings with siege equipment, those are slow moving and expensive and seen from far away.

Killing is against the law unless there is a war going on, so those who break the law and get caught suffers a penalty.

Getting griefed inside bigger settlements with others around is not that likely. There will be patrolling guards in any wealthy settlement and kings/queens will want to keep their peasants safe and productive.

Outside in the wilderness there is going to be dangerous, but the world map is large, I suspect the predators will be a bigger problem than to avoid bandits.

In characters chat channels (whisper/say/yell) is only used for in character interaction there you may freely threaten and wish death upon other in game characters, but anything against the player themselves is forbidden and rule breakers will face whatever banns or such coming their way.


5/21/2017 12:32:47 PM #2

It should be mentioned that criminals also get a larger spirit loss penalty should they be caught or killed. Not to mention that bounties can be placed upon criminals to amplify that, making a profession as a man-hunter very plausible. Get a reward from the bounty and slay some fools.

Anymore questions Dorrr.. I mean, Leona?

P.S. A job well done in explaining that Fenrer.

-MX.


Alt text - can be left blank

5/21/2017 12:50:24 PM #3

Another thing that will limit griefers is that this is a survival game with limited resources and items will deteriorate over time. Fighters will need food, water, shelter, and repairs to their gear. They will need to be part of a community somewhere, and pay for what they need somehow or take it by force which will make them an even bigger target.


Shieldwall Strong!

8/25/2017 2:26:11 PM #4

I completely forgot about this, accidentally stumbled upon it. Thank you all for answering, I got what I needed.


8/26/2017 4:36:51 PM #5

On the other hand, I think it's easy. They can't see your name, so what are they gonna tell the sheriff? The bearded man in the grey cloak did it?

Oh wait, we're all gonna start as children. So you'll have a child sheriff chasing every cloaked kid who's name nobody knows :)

8/26/2017 4:57:11 PM #6

Regarding that last post... We will all start as children except those who start as NTCs, and plenty will start at the beginning of Exposition, which is phased like so (copypasting directly from the wiki):

During the first phase there will be no non-voluntary PvP. Meaning, you can spar/duel in order to begin mastering combat, but you will not be able to attack other friendlies. At the same time, you will not be able to commit any crimes. No stealing, lock-picking, etc...

During the second phase you will be able to commit most crimes as well as incapacitate other players, but you will not be able to coup de grace, nor build siege equipment.

During the third and final phase the gloves come off. We will give players anywhere from one week to one month of unrestrained, open-world PvP before the server finally opens.

So there will be time for the first players to grow up before crime ever becomes an issue. And there's supposed to be an information system as well, so witnesses to a crime (including the victim) will recieve information that they can use against the perpetrator. If that's not enough, there is also a forensics section in the bardic skill tree.


Also known as AvA in Discord.

8/26/2017 10:24:44 PM #7

There are a lot of bad things you can do to people. But there is no real way to grief people in the traditional sense. Everything you can do is part of the flavor of the game. As well as there are a number of mechanics that act as checks and balances.

If you are a good criminal it just wont catch up to you as fast. But when it does the game will throw the book at you.

As well as whatever types of societies emerge the players will also police themselves both literally and figureatively.

If you as a deviant commit enough crimes as a single player you are less likely to get caught depending on the severity of the crime. But as a group you will draw a lot of attention to what you are doing it if you do not evolve your MO. The people will adapt to put an end to those types of crimes in that area and could spell the end of your crime syndicate.


If you have items or assets you no longer have use for feel free to send them my way.

8/27/2017 12:40:01 AM #8

Deviancy creates Jobs for Elyrians on both sides of the law. Are you trying to take Elyrian jobs away?!


I'm not a doctor.

8/27/2017 3:48:11 PM #9

Posted By Ilyria_Balmore at 12:36 PM - Sat Aug 26 2017

On the other hand, I think it's easy. They can't see your name, so what are they gonna tell the sheriff? The bearded man in the grey cloak did it?

Oh wait, we're all gonna start as children. So you'll have a child sheriff chasing every cloaked kid who's name nobody knows :)

Sounds like the fun part, the chase.... adds to the story and maybe a very interesting event. Depending on what they did stealing, Murder, forgery, etc, you might have to search a few people fitting the description. Gives that person a chance to get away, but will be fun.

yes that guy was 6 feet tall, but in fact it was 4 Kypiq stacks on each another shoulders....

8/27/2017 5:34:13 PM #10

Posted By Iccubus at 11:48 AM - Sun Aug 27 2017

Posted By Ilyria_Balmore at 12:36 PM - Sat Aug 26 2017

On the other hand, I think it's easy. They can't see your name, so what are they gonna tell the sheriff? The bearded man in the grey cloak did it?

Oh wait, we're all gonna start as children. So you'll have a child sheriff chasing every cloaked kid who's name nobody knows :)

Sounds like the fun part, the chase.... adds to the story and maybe a very interesting event. Depending on what they did stealing, Murder, forgery, etc, you might have to search a few people fitting the description. Gives that person a chance to get away, but will be fun.

yes that guy was 6 feet tall, but in fact it was 4 Kypiq stacks on each another shoulders....

I could imagine something equivalent to a FBI's Most Wanted list for each kingdom.


Friend Code: 1BD8F6

9/13/2017 1:27:01 AM #11

Posted By Proteus at 04:40 AM - Sun Aug 27 2017

Deviancy creates Jobs for Elyrians on both sides of the law. Are you trying to take Elyrian jobs away?!

How is my organisation supposed to profit in a peaceful Elyria?! If there are no princesses in risk of assassination, how will we bodyguards get work?


9/13/2017 2:17:44 AM #12

I imagine most griefing is going to be by the book for the game. Such as deviant who needs to increase said skill will look for easy marks but won't do enough damage to bring that players wrath down on them. I also imagine the more titles you hold, means the more risk of a deviant being attracted to you for some big pay day.

Really, theres going to be griefers who will fly into a town, attack someone and run away for no reason other then boredom and they have a job and can afford sparks of life.

But like UglyQaukling said, what the douche are we champions going to do if there are no PC(human) deviants and such to face off with.

I will enjoy escorting a mayor through the burrow district because his guard got wrapped up in combat in the merchantile district and he sees me and says hey you (named, I don't plan on hiding me or my awesomeness as a champion) and says hey contract, don't let me die blah blah.

Then I have to get this mayor into his soldiers barracks while his PCs(human guards) are busy chasing out the deviants and protecting the innocents.

I'm drooling imagining how good this game is. My roommate doesn't want me to play this because its going to consume my soul(my life, free time, soul works too)


When I am lost, I know I have traveled the farthest. Sayeth the guy jeff. 49F48A =FC

9/13/2017 4:21:46 AM #13

I think we should all remember that deviant gameplay does not equal grief.

And it is "gameplay" that marks the distinction. In a game there are two (or more) sides competing to attain a goal within the constraints of the rules established by the game. Sometimes in online games this impromptu match up is one-sided. An easy victory, a painful loss. It happens, and most mature gamers can take their lumps with dignity and should be good sports when on the winning side. It's a game, after all.

In grief there is no game. Grief is merciless and cruel and nobody likes getting it.

Now, what about grief in CoE? Say you perform some random acts of murder. No game or contest, just slaying a few defenseless townfolk in your hometown because the game lets you do so. Eventually, the players responsible for local defense come roaming your way. You are outmatched, so you run. Now, unless you planned to run from the outset, you might not have any supplies on you. If so, you die in the wilderness, half starved, eaten by pteroguins before you reach the next town.

But perhaps you are a griefer who thinks ahead. So, you need supplies. Maybe your family has some stuff you can take. Who cares about them anyway? You grab up a week's worth of dried emergency rations and some water and put them in a sack. Heavy, but it will get you to the next town for sure. Murder murder, run from the cops. Now you're in the wilderness. There was a road leading out of town, but after the last farm it kind of disappeared. You couldn't afford a map, since you were all about the grief and not looking to work for any money. You die lost in the wilderness, eaten by a pteroguin.

You see where I'm headed here. In order to get away with grief you have to plan ahead. You have to get a job to earn money to be able to buy a map & supplies and to hire a mercenary to help you fight off those damn pteroguins. Before you know it, you're too busy playing the game to grief.

Chronicles of Elyria conquers grief by requiring deliberate intent and the help of others to get anything done. If you simply run around spoiling everyone's fun you will die. A lot. And yes, you could say that people with disposable income will gladly grief for the cost of a spark. To me, that sounds like it will get old quick. Once a character's reputation is tanked they will be exiled and have nowhere to go. No way to get supplies to travel where they don't know your name. No way to get targets for more grief. Other than to buy another spark. So, rather than the minimum of 3.75 months of play for their spark, they could potentially ruin their ability to play in just one day. Know anyone who will pay $30/day to kill a few random people who might or might not be players?


9/13/2017 8:15:43 AM #14

Posted By Bombastus at 06:21 AM - Wed Sep 13 2017

You see where I'm headed here. In order to get away with grief you have to plan ahead. You have to get a job to earn money to be able to buy a map & supplies and to hire a mercenary to help you fight off those damn pteroguins. Before you know it, you're too busy playing the game to grief.

And don't forget, there is one less town you're gonna be welcome in. Your name will be mentioned in discord, so before you know it you have to stage your grieving from an kingdom. Unless that other kingdom is an enemy of the one you are assaulting, you will not be able to uphold that for long.

The griever will be soiling his family name. Nobody likes that.

9/13/2017 2:56:16 PM #15

Holy necro, Batman!

This thread has been resurrected twice, and the original post answered very expertly both times. I think it's time to let it rest.

Locked!


Always keep your words soft and sweet, just in case you have to eat them.