I have little to no interest in combat. It's one of the reasons I have played so few MMO's over the years.
My understanding is that the current plans for combat in CoE are for there to be a high skill gap, with low "chance". I approve of this decision for two reasons:
This is the intention for all skills. While I don't enjoy combat, many of the other skills look much more appealing to me. For the skills I enjoy, the challenge of a complex system with a variety of difficulty levels is part of the appeal. I don't begrudge those who enjoy combat having a similarly enjoyable gameplay experience.
This is not a 1v1 fighting game. SbS has stated that numbers and resource management will also have a significant impact on combat. While I do intend to have some basic combat skills, I also intend to be part of an established community with access to the resources necessary to keep my character reasonably well-fed, well-rested, and well-armed. This means that someone who wants to challenge us in battle will need to consider not only their combat skills compared to ours, but also their numbers and resources compared to ours. A significant skill gap will make up for some lack of numbers and resources, but anyone relying too heavily on one skill will have other vulnerabilities to exploit.