There are no classes.
It counts for all weapons that weapons will retain their size. If a Kypiq has a sword, yes it will likely be a dagger for a larger tribe.
Not sure how this would work for bows? If you can use it go for it, if not too bad.
Probably either Kypiq for the small and sneaky factor or Dras for the poison expertise.
Janoa would be great at the killing part, but they like to take trophies and display them, and as an assassin, you'd probably want to be more discreet.
Will one of the discoverable tribes be ocean-based? A sailor needs her sea, ya know?
Astronomer. Sailor. Desert Admirer. And the only Waerd supporter in CoE?
Posted By MiyukiShioru at 5:27 PM - Sun Jul 09 2017
Which tribe would be the best if I wanted to become assassin?
The Waerd would certainly do well as assassins... perhaps Kypiq as well, for their stealth abilities.
Posted By Bianca_Leijon at 7:06 PM - Fri Jul 21 2017
Will one of the discoverable tribes be ocean-based? A sailor needs her sea, ya know?
That would be the Mydarri. :)
What is the most knowledgeable tribe? My career within this game will be more focused on being a scholar. I want to be the best scholar I can, and need to know which tribe has the most intelligence, and is best equip for this. Please inform us on Tribe intelligence. We already know which tribe has strength, and which tribes may be best suited for deviance. I want brains!
One more question.. About intelligence. Will our brain power grow like strength. If we become book worms? Further, will it be on an intelligence curve simmilar to strength for different tribes?
Posted By Hermes_Kriophoros at 12:26 AM - Sun Jul 23 2017
What is the most knowledgeable tribe? My career within this game will be more focused on being a scholar. I want to be the best scholar I can, and need to know which tribe has the most intelligence, and is best equip for this. Please inform us on Tribe intelligence. We already know which tribe has strength, and which tribes may be best suited for deviance. I want brains!
"All living creatures in Elyria are rated along three axes of attributes: Physical (Strength, Agility, Stamina), Mental (Will, Reason, Focus), and Social (Persuasion, Intuition, Leadership). The values below represent the (Tribe's) predisposition toward certain attributes.
Note that the actual starting values of a character's attributes are based on their specific parents, but a character's bloodline also determines how easy or difficult it is to raise one attribute over another."
Neran: They are the most flexible of all the tribes, and the basis by which all other tribes are measured against.
Hrothi: Far more advanced mentally than most of the races and are equally balanced between their mental traits.
Brudvir: Learning from the other animals of the forest, the Brudvir have developed a constant vigilance and mental fortitude, being able to utilize their impressive will and focus to power through that which most people would cave to.
Kypiq: A clever Kypiq is a successful Kypiq. Relying on ingenuity and pluck in even the most mundane situation, they are viewed as impish rapscallions by those who can't see their genius. Not prone to long bouts of focused thinking, there is a tendency for Kypiq to want to get their hands dirty in order to better work through a problem.
Janoa: The Janoa run the middle of the road when it comes to mental aptitude. Not the best, but not the worst.
Dras: The ages have not been kind to the Dras, but it did not drain their resolve. Instead, it has pushed their will and focus to greater and greater heights.
To'resk: Willful, calculating, and logical, the To'resk are among the most mentally strong of the Tribes of Mann.
The Waerd: The Waerd are a willful and focused tribe, able to pick up new skills relatively quickly.