I would just make it typing in weird configurations.
Ex. Typing in a second languange or a harder contract level:
This contract is proof of consent for the exchange of 10 ingots of steel for 20 coins of gold.
Uksl wkscsaowt ld pwqmn al orsentr dub xtr hugtysle ld 10 wqrtsb ld yrtsl xtr 20 asegs ld nbvm.
This isn't a language btw, i Just kept the number of letters the same for each word. The harder the writing (due to complexity, language barrier, etc.) the harder it would be to type. It would be the same as those transcriber tests, except it would get even harder.
PS - #2 refers to what the player would have to type in to get the message of #1 across for the clients. This would obviously not be the norm, but would be a way to increase difficulty when volume of text can be a limiting option (no one wants to write a FULL page of text).
PPS - If the devs have any interest in creating a language, then I would just use English and then a Caesar cipher. Creates less work for devs, but provides the same experience. Obviously, the difficulty of cipher could relate to affinity of tribe, etc.