no matter what angle i look at this from i cant for the life of me think of a way that PC guards or solders will work effectively. dont get me wrong i ant just pointing out a issue as i see it but trying to bring awareness to those thinking of these employment options as it ant just wacky wacky and may be more then you bargained for.
on paper it seems simple be a guard get paid for it Awesome....
but a true guard needs to stand watch and do guardly things... Boring things.... things that most gamers Wont find fun.. truly any RL Security guard will tell u 9 parts boredom 1 part excitement.
now the way i see guards job being they will have shifts they need to work the walls or what ever post they are assigned. they will have Training sessions then will have Time off.
now the time off and the training sessions i feel will be fine as well who has issues with time off or increasing there skills?
the trouble is the guard shift. the very essence of a guard is to be where he is needed to defend the location they are protecting. if they are not there well the whole idea of having them as a guard is truly redundant. so the big drama as i see it is this is inherently boring unless well u get attacked of cause... but lets be real why the risk is high and ur there to protect against such attempts people attacking a town or castle tend to be very rare... (more likely to be attacked defending a trade caravan)
lets take a step back here and look at this from a players prospective game play. Player logs in and finds out his OPC was on guard shift on the walls and is meant to be there for another 40 RL mins... but the player really REALLY wants to go cash in his paycheck for why he was offline and his friend is telling him he just finished this set of armor for him.... dose he wait around 40mins to finish his shift or dose he run off get cash and pick up his shiny new armor?
now 40mins oh big deal what ever u think.... what if this becomes a habit... what if the time he is needed to defend the wall he was like "she'll be fine mate" and a assassin breaches the defences and kills ur employer...
now up to this point i have concentrated heavily on guards as i feel this is the most note-able of the issues and where we will fine the worst offenders that make the most impact.
but solders draw alot of contrasts with a guard they will have alot more freedoms then guards in some respects and less in others.
they have a simlair work load like a guard why in garrison, Guard Shifts, Area Patrols, weapons training and Formation combat drills then ofcause offtime...
now the life of a solder should be somewhat a little more enjoyable to a guard but still required that a player gives up there freedom of movement to do there role. but there role is a little more then just guarding.
now when they are out on Campaign is where the issues start...
First i see is a trouble job is picket duty (those who dont know Picket is where they set out a outer ring of guards to provide warning of a attack) those not in the right place Risk the entire army.
then there is the whole if ur in a army it is best not to wonder off away from your detachment as liable to be killed ether by a enemy or by a ally not expecting u to be hiding in those bushs.... plus if ur off picking dasiys what happens when ur army is attacked and ur cut off from them?
yet again i urge you to take a step back and think of a player logining in for the day finding he is part of a army in movement... but damm i forgot my new sword and bow... they left before i knew we were gonna move out.... well let me just go back and get it and catch up....
arh yeah not gonna fly....
u can say i am over thinking things of looking on the darker side but i choose to say given the History of humanity and the Tendency of gamers i feel i ant far off the mark here.
only truly military or OCD based players would truly enjoy these roles every one else will go in thinking it is easy money and there dream job only to find out na not so fun...
the bigist drama is the PC solders or guards given them doing there job right would be better then npcs in some ways spicaly if u figure a player guard or solder could be in a discord or vent server and be able to react instantly to a alarm meanwhile the NPC are still getting the info they need to work out how to respond.