Posted By Corin at 8:05 PM - Fri Jul 21 2017
They're not doing something wrong, they did something wrong, and now you are holding them to that standard. They didn't anticipate the groups forming this early....
Yea because groups being formed for 2 years before they release the tribes is early, when is late then? when is it not early? do you need to form groups 10 years before the game for it not to be early?
.. but rather than changing the game design to account for them, they have decided that the game matters more than these pre-launch communities. Catering the the communities that have been here sense pre-launch is also a way to shut out new players.
Catering to the communities is a way to shut out new players? Maybe, and this is a big maybe, the communities that have been interested in this game for quite some time now knows what they want, and maybe the new people coming in to the game might agree with them too, it seems a lot like you're putting it as "old community members vs new ones"
And may I just say how wrong this sentence you used is? of course the game should cater to the community, I mean the whole reason for this game is to entertain the community and people playing it, if it doesn't do that then it's no longer a game, or at least fun at that.
I'm also going to use an example here, Black Desert used to be a Full PVP, open world, world bosses, guild controlled territory kinda game, with no action houses and such until the publishers decided they wanted to cater to the larger audience. They then made housing instanced, put an awful karma system in place to punish any pvp, removed world bosses and put in summoned bosses instead, kept a bit of the guild controlled territory, but the damage was done, trading was 100% safe because of the karma system etc. and it went from being the most anticipated game, and fun at that, till skydropping out of the top 10 games in Korea.
And one thing to remember here is that the original community, the small community that wanted this game to succeed so badly all were against this, they warned them of this.
I'm not saying that they should follow blindly what the community wants, especially the "smaller" ones as you call them/us, but listening to the community, the one that stays active, pledge, and share the ideal and most importantly, want the game to succeed, is not the end of the world, and it might benefit the game more than ruin it.
If SBS had known, at the time, that they were doing this sort of thing with the tribes, it would have been way better to launch tribe-based sub-forums, and then tell backers to lay off grouping up before domain selection.
They didn't explicitly tell the backers to lay off grouping before domain selection, they just didn't expect it, and when it happened they embraced it. This is important to note because never, ever, have I seen it stated by any of the developers that they strongly oppose grouping before domain selection.
>> Also stone isn't an european thing, it's a world thing, it was used everywhere in the world to build the living for nobility, if not as the walls it was used in the foundation etc.
You literally are asking to base To'resk architecture of a European nation.
I could've just as well said Chiang-Nan which is a Chinese city.
which is basically the same, the most important part I want to get across is that they use the same techniques across the world, and you can find your "venice" in several places. Even St. Petersburg was build on wetlands.
So saying I'm basing it only in Europe is just plain stupid, as this method was used across the world.
Just because the To'resk value things that last forever, doesn't mean that their houses need to. After all, if everything lasted forever where the To'resk lived, why would they value it? People don't want more of what they already have, they want what they lack.
They value it because everything is changing around them, so they take comfort in what stays the same, and since the To'resk is such a family oriented Tribe they want to build up their family home, make it a form of status symbol which will last for generations. Just like we leave behind heirlooms, they too will have one big heirloom being their house. That was the point I was trying to make, which I think makes sense for the To'resk.
>> I'm not saying every tribe should have the Neran,
Yes, you are. Every kingdom has Neran enclaves, and you want every kingdom with Neran Enclaves to have Neran nobility.
Omg No I'm not, I wouldn't want the Dras, nor the Waerd or the Brudvir to have Neran, because they don't really fit, I would understand why they would want to put Neran and Waerd together, but from a lore perspective it just doesn't fit.
I'm saying that the Neran fits nicely with Kypiq and Horathi because they share a lot of things, not just biomes. But the To'resk would fit better with the Dras than the Neran would.