Posted By Kurko at 03:04 AM - Wed Aug 16 2017
I truly hope the would not be different modes to do different things. It is very far from intuitive user experience if one needs to wear a beer drinking cap in a tavern to drink beer, but start a brawl, one needs to take of the beer cap and put on a brawling cap before he can punch someone (caps = modes). One should be able to do all normal things when ever. If I carry a bow in my hand, that is enough to shoot.
Skills and factors in archery are pretty easily listed:
Strength -> stronger bow can be used for longer distance and more punch. However strength does not give anything extra if the bow is week. Stamina -> one can aim longer before aiming starts to shake in fatigue. Accuracy -> aiming time and experience increases accuracy and decreases deviation. Agility -> how quickly one can nock the next arrow. Something else? Did I miss something?
The rest is up to the stats of the bow and the arrows.
I wouldn't call them modes the way you are thinking. combat mode means you are holding your weapon with the intent to use it as a weapon instead of walking around town holding your sword.
An example of a bar fight, if you held a bottle in your hand and interacted you would drink from the bottle, if you went into a combat mode, you might break the bottle on a table and hold it jagged edge out.
This makes it very clear what your intentions with the items are so you don't have people walking up to you and instantly stabbing you, you will have an indicator of what is about to transpire.