COMMUNITY - FORUMS - SOULBORN ENGINE
Extended list of game features

For the people who don't like to read long dev posts. The list is not complete. There is more.

Just copy/past for the posts:

https://chroniclesofelyria.com/blog/21106/State-of-Elyria-July-2017

Locks & Keys
Object Keys
Shared Married Inventory Access
Item/Container Permissions
Space Permissions / Taboo Areas
Traps
Achievements
Achievement Tracking
Achievement Rewards
Artifacts
Past-Life Achievements
Animal Pathfinding
Animal Combat
Pack Behaviors
Individual Animal Behaviors
Animal Needs
Animal Reproduction
Animal Aggression
NPC Pathfinding
NPC Combat
NPC Needs
NPC Personalities
NPC Memory
OPCs
Character Creation
Wards of the State
NTCs
Character Attributes
Character Traits
Body Dynamics
Weapon Sets
Combat Stances
Combat Techniques
Melee Combat Mechanics
Ranged Combat
Thrown / Improvised Weapons
Armor Damage Reduction
Equipment Wear & Tear
Equipment Durability
Status Effects
Languages
Gestures / Emotes
Paired Emotes
Proximity Text Chat
Friends List
Tells
Family Chat
Chat Channels
Party Chat
Implicit Contracts
Explicit Contracts
Object / Item Contracts
Map & Region Contracts
Contract Clauses, Conjunctions, Remuneration, Rights, Responsibilities and Signatures
Contract Plurality
Contract Creation
Contract Progress Tracking
Crafting of small objects
Recipes & Patterns
Resources & Materials
Gathering
Recycling
Alterations and Adornments
Blueprints
Crafting Stations
Crafting Tools
Minting
Equipment Customization
Crimes
Bounties & Bounty Tokens
Criminal Escorts
Tribunals & Judges
Prison / Spirit-Loss
Trade
Live Auctions
Shops & Consignment
Animal Aging & Dying
Harvesting
Seed Collection
Pollination
Germination
Growing / Maintenance 



Growth / Reproduction Rates
Herding
Breeding
Domestication
Taming / Breaking
Animal Controlling / Commanding
Pet Survival
Day / Night Cycle
Weather Patterns
Temperature
Humidity
Seasons
Weather Effects
Rain
Snow
Hail
Sandstorms
Lightning
Fog
Caustic / Acid Rain
Water Tables
Watersheds
Lakes
Rivers
Puddles
Decomposition
Spoiling / Expiration
Fermentation
Rust
Structural Wear & Tear
Wearable Equipment
Wieldable Items
Family Names
Family Crests
Heirs & Inheritance
Sensing Death
Bolstering
Dynasties
Marriage
Spouse & Child Locking
Domain Management
Border Disputes
Claims & Casus Belli
Revolution
Line of Succession
Laws
Titles
Vassals / Fealty
Approval Rates
Services
Taxes
Knighthood
Housing & Structure Blueprints
Architecture Tool
Rooms
Identification Papers
Forgery
Names & Introductions
Name Changes
Anonymity
Disguises
Gossip
Witnesses & Evidence
Opinion Indicators
Criminal Status
Bags & Containers
Searching & Looting
Stackable Items
Party Contracts & Looting
Parcels of Land
Zoning
Land Purchase
Leasing
Property Taxes
Adverse Possession
Squatting
Incapacitation
Grievous Wounds / Spirit Walking
Death Tolls
Bloodlust
Soul Binding
Stand Movement 



Advanced Movement
Contextual Movement
Impaired Movement
Paths & Roads
Footprints & Tracking
Magick & Rituals
Religion
Maps & Cartography
Navigation & Triangulation
Organization Member Management
Organization Ranks & Titles
Permissions
Access Restrictions
Organization Bonuses
Exclusive Knowledge
Dissolution
Bylaws
Guilds
Schools
Associations / Non-Profits
Physics
Procreation Requirements
Child Contracts
Progeny Options
Research & Technology
Organization Perks
Sieging & Building Damage
Destruction & Structural Collapse
Fire
Siege Weapons
Settlement Types & Requirements
Orphanages
Inns
Taverns / Pubs
Building Bonuses
Settlement Leadership
Settlement Dissolution
Mobile Settlements
Skill Types
Skill Checks
Improving Attributes
Skill Progression
Skill Atrophy
Teaching
Body Dynamics
Dynamic Story Engine
Soulmates
Soul Affinity
Story Points
Dramatic Situations
Player Destiny
Natural Disasters
Storyfinding
Talents
Relics
Consumables
Genetic Predispositions
Vitality & Energy
Metabolic Rates
Homeostasis
Hunger / Thirst
Auto-food consumption
Fatigue
Wounds / Breaks
Poisons
Venoms
Diseases
Mounts
Vehicles
Caverns & Caves
Tunneling
Examining
Pickup / Put-down
Toss
Drop
Activate
Item-World Interaction
Item-Item Interaction
Moving & Dragging
Sitting Put-down
Artifact Identification
Relic Identification
9/21/2017 9:43:27 PM #1
9/21/2017 9:45:17 PM #2

Posted By Abigor at 11:43 PM - Thu Sep 21 2017

Sorted Feature List from State of Elyria

:)

Thank you :)

Not happy with the unlike though :)

9/21/2017 9:47:38 PM #3

Not happy with the unlike though :)

Didn't dislike it, don't see a point

9/21/2017 9:49:32 PM #4

Posted By Abigor at 11:47 PM - Thu Sep 21 2017

Not happy with the unlike though :)

Didn't dislike it, don't see a point

Someone did that to you too, because I liked it. I bet they were trolls. I'm just trying to help :(