Posted By Bombastus at 11:17 AM - Sat Oct 14 2017
I do not believe moral action to be tied to role-playing alone. Let us not forget, a character can die permanently. They can lose all their wealth and the product of their hard work. While the setting is a game, acting in accordance with moral principle or not is a real choice with real consequences.
On an individual basis these debates become easy to resolve. Is it morally acceptable to initiate violence against another player? No. NPCs, in-game legal structures, and players will all react in opposition to someone who commits unprovoked violence. This can be considered a Universal Law.
On the other side of the debate is context. For example, is it morally acceptable to initiate violence against another in order to preempt a perceived threat? Some may say yes, though this brings us into the realm of prediction. As it is impossible to know the future, can we be assured that an act of violence which is normally considered immoral is now permissible? This leads us down a path of justifying our acts with context. Justification that becomes easier to find the more assured one becomes of their predictions. We stop considering individual acts and begin collectivizing. The Hrothi say, "The Kypiq are short and tricky, and by their nature represent a threat to our tunnel homes." This becomes an excuse to give in to fear and to commit violence in order to protect against a threat.
Following that line of thought, does it then become permissible to retaliate against the members of a nearby nation because of the violent acts of a member of that nation? Do we grant ourselves the right to initiate violence on all Virtori because it was a Virtori extremist who burned our Faedin shrine? Do the ideological differences that separate us constitute an imminent threat?
Good discussion so far. What do you think?
There are no absolutes here. Context, as you point out, is the determining factor for issues like this.
When i roamed in Darkfall, and I came across an unrecognized player name out in the world, whether or not I felt it was morally acceptable to jump them came from context clues that told me how much of a newb he was. Things like what he was wearing, how he moved, how he fought, where i found him, if i knew his clan.
Killing newbs was bad for the health of the game, but on a personal level I didn't feel "good" about slaughtering people that had no chance against me and taking what meager scraps they had collected for themselves. Its a maliciousness I had no taste for.
In CoE i expect it to be much the same.
It is permissible, in my opinion, to hold an entire group accountable for the actions of its members.
I've hounded groups in past games for the actions of its members and given ultimatums of casting the offender out, reparations, or enduring my harassment.
The end results i've experienced have included deep apologies, and war.
I would consider this less an issue of morality and more an issue of diplomacy, however.