i would like the sensory map to the chatter being fainter and text bubble to be smaller the farther away you are and not hearing anything or not able to see any text bubble .
i would like the sensory map to the chatter being fainter and text bubble to be smaller the farther away you are and not hearing anything or not able to see any text bubble .
" Death is only the beginning ! "
Friend Code: 488BBA
Posted By skullscar at 03:41 AM - Sat Oct 14 2017
i would like the sensory map to the chatter being fainter and text bubble to be smaller the farther away you are and not hearing anything or not able to see any text bubble .
This is also something we talked about on discord. There could be visual feedback to indicated how loud and/or distant speech is. I'm sure the sensory map would represent this for sounds in general, and for speech specifically it could be done by varying the size of the speech bubble or even the colour of the text. Of course, there would need to be a minimum text size for legibility - below a certain volume the text could just be blurred out.
i think it should just be gone if its not in the range of the sensory map so your screen would not be too much of a cluster fuck
" Death is only the beginning ! "
Friend Code: 488BBA
nods This needed to be suggested. What's a realistic game without realizing that town citizens make chatter. (When's the last time you walked through a busy convention or even a bar and is was silent?)
Even if the developers don't have the resources to implement this to the scale suggested, there could be a voice track, similar to the assumed sound loop for footsteps that could be played whenever a player is typing in chat. That loop could be tweaked later (pitch, etc.) in a post launch update, giving developers plenty of time to address it but giving us a crucial little something to make towns not dependent on just footsteps and background music.
Proud you posted this, sir!! Thumbs up all the way!
A few games do this for npcs and I would love for this, however with the advancement of VOIP i see less and less in game chatter. I can see if you have a shop set up and you have your worker spam out selling weapons or wood then I can follow the noise and get closer to my wears and other equipment. I can see uses for it and if there I can see uses then why not suggest it