A Continuation of the Launch Kingdoms of Elyria Update
Special shoutout to serp for help with the idea behind this thread.
When the Launch Kingdoms of Elyria update came out, I was pretty pleased. Going the extra mile, instead of just recognizing the monarchs behind the kingdoms, they took the time to name the kingdoms and link recruitment threads and discords. In my mind, this was a very positive thing for SBS to do; community interaction creates a mutual symbiosis between both the community and developer. By formalizing and advertising the major communities, SBS has effectively both helped them with recruitment, and bring on a new surge of hype. To the newcomers to CoE, it can be overwhelming at first; a complete information overload. Hopping in and finding a good kingdom to feel at home with definitely helps them ease into the game, as well as become comfortable hanging out with the community. The moderator and ambassador teams can only do so much; but when people are looking for a home or a crew to roll with, the kingdoms provide that.
Due to the positive outcome of that update, I’d like to bring to the attention of SBS the idea of creating a second one when the time comes. After settlement selection is done and tribes are picked, the kingdoms will change significantly. They will begin integrating their lore and ideologies with that of their tribes. The remaining undecided players who were focused on tribe over community will be drawn back in. Creating a second, more in depth update in the fashion of the first would greatly solidify the kingdoms even further. Each tribe has their own unique identity, as does each kingdom. Fusing both of these together will create nations far more distinct than if they remained a one-or-the-other situation, like most people are in now.
For an example on how this connection creates a more potent dynamic, I’ll be basing things off what several NA-W kingdoms plan to be, yet unconfirmed for now.
- The kingdom of Blackheart, steeped in shadow and blood. The mysterious swamps of the Dras provide a home much like the citizens, provide for their own and offer great challenge to any foreign threat.
- The kingdom of Aranor, a veritable fortress of a land. Deep in their mountains, the Hrothi toil away as an industrial powerhouse. Below in the forests of the Brudvir, the denizens work together for the greater good of all within.
- The kingdom of Valyria, a regal region. The Neran are masters of both the land, and the blade. Legions of powerful soldiers arise, as well as the more humble farmers; each equally vital to the prosperity of the realm.
- The kingdom of Riftwood, a haven of both scholar and soldier. In the hazardous yet bountiful wetlands of the To’resk, a golden age of academia is on the rise. Hidden within the mighty rainforests, the even mightier Janoa reside - hunting both beast, and any Mann unwise enough to cross them.
These were all examples based on my own server, as I am familiar with these kingdoms; both in their ideals presently, and planned tribes. The purpose of this list was not for advertisement or propaganda, but rather to reinforce the message. Tribes bring a fresh new twist on the communities, and the communities in turn breathe life into the tribes they choose.
It'd be great to see even more community interaction from SBS with the kingdoms, getting to know their members and what they stand for. I believe each brings so much more to the table than what the tribes alone can offer. A kingdom of one tribe may be vastly different than that same tribe on another server, simply because of the community it’s attached to.
I’d love to open up a discussion on this, if you have any other thoughts on the matter; feel free to talk about it. The point of this was community interaction, so I’d love to see just that.