Posted By Lambtron at 9:12 PM - Sat Oct 21 2017
I don't understand why it would take "generations to make" slightly better weapons. It's not like we're starting off in the stone age.
In terms of technology you're correct. But, in terms of skills, it can take generations to accomplish a specific goal. The skills don't have a hard cap, and I don't know for sure if they will even have a soft cap. However, the journey from inept novice to absolute master in a single skill can't be reached within the first few generations, if ever. But, there is a system that helps you get there. Each new character gets a boost in learning the same skills that your previous character learned.
Using the smithing weapons example. My first character becomes a blacksmith, who then specializes into swordsmithing. Unfortunately by the time my character can craft journeyman level swords, he is too old and can either no longer work or dies of old age. So he never has a chance to really get anywhere as a swordsmith.
My next character with the same soul though, now has that boost I mentioned, so he trains and eventually reaches master level swordsmith by the time he is old and dies. The next character gets there faster and is able to reach grand master level then dies, and it repeats.
This system is to prevent anyone from becoming the best there ever is too soon in the game's story. But, it also gives players a reason to keep coming back to the same skill sets with each new character so as to push for that next step.
Also, as a side note. If I recall correctly, skill level won't grant you new schematics or knowledge in and of itself. It simply gives you the ability to learn new schematics, research new schematics, and allow you to get higher quality results from your skills.