Reading @dleatherus' list, it's apparent now that (g) is really the sticking point for locking in tribe preferences. It's effectively a chicken and the egg scenario. Because there is a selection order based on IP, there's no way to guarantee that the kingdom the world generator spawns based on a monarch's tribe preferences is the one they'll be able to pick when their turn comes up. There could be any number of factors that force monarchs to abandon their tribe preferences in favor of something else - better resource distribution, more appealing geography, less Kypiq, etc.
It follows then that if locking in tribe selection isn't happening, it's because the monarchs don't all value tribe selection equally and can't agree on an alternative selection process. Those with first dibs, understandably, may not want to give up the potential they have to evaluate the output of the world generator first before committing to anything. SBS set that expectation and they paid for that privilege.
My irritation with tribes only grows....
Posted By Gunnlang at 09:45 AM - Thu Jan 11 2018
Watches as 6 kings come together to troll a whole server by all picking waerd. Enjoy your mostly semi-arid map
That would be funny, but at $10K per monarch package, I think they'd mostly be trolling themselves. :D
Once we finally see the map, I doubt people are going to care that much about what tribe they get. If I was king, I would be caring way more about a kingdom with good resources plus good defensive positions, while caring which kingdoms fall around me.
You're thinking of the game from a strictly RTS perspective. Yes, that's certainly part of the game, but CoE is also trying to be an RPG - a role-playing game. A massively multiplayer role-playing game. So tribes, and specifically the huge cultural variances between them, becomes an acute problem for role-playing, particularly among the nobility. How can you have a "Dance of Dynasties" living in a mud hut or commune?
It. just. doesn't. work.... :S :S :S