I would also like clarification if lung conditions are a “minor” stamina debuff or a more debilitating condition.
For example, could one play a Waerd on the APAC server, rumoured to be archipelago, and “enjoy” all the content?
I would also like clarification if lung conditions are a “minor” stamina debuff or a more debilitating condition.
For example, could one play a Waerd on the APAC server, rumoured to be archipelago, and “enjoy” all the content?
Both environment and genetics matter, you can both breed out weaknesses and adapt against them over time and across generations.
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I think a Janoa would be fine on the ocean, as most of the ocean is fairly humid due to the evaporation of water over a large surface. Maybe not like the Jungle, but certainly not a desert!
Actually, I don't think you have anything to worry about haha.
According to the descriptions, wet lung penalty applies to dry and arid biomes. If it is meant as it is written, I highly doubt the Janoa or To'resk would face a penalty while being at sea or even in a temperate biome.
It seems more likely these penalties would apply to or manifest in a noticeable way while in any form of desert (semi-arid or tundra).
If anything, I'd be more worried about playing a character at sea like the Dras who become wounded with direct and prolonged sun exposure.
I have to agree with what others have said. I do not think that it will be as major of a condition as you expect. It will be a minor stamina weakness, although again it will be possible to breed it out if it bothers you a lot. I know others have intentions of breeding others for other conditions that are beneficial.
Tbh i think Janoa if we are going purely off the traits are the weakest in my opinion.
They have so many negative traits for the one benefit of being able to swing around in the jungle. Aren't kypiq suppose to be good climbers and swingers too? Do we even know if longer arms will help with non tree stuff? How far is the extra reach? Can we jump to higher places for example?
The question is are you going to stay in the jungle all the time to make this advantage worth it? If you leave the jungle then the other "advantage", stripes stacks against you. Add in wet lung and poor social skills meaning you will have a harder time to communicate etc.
What I'd like to know is does having longer arms make you better at pvp? Longer reach, draw a bow further etc because in my opinion janoans really lack any meaningful advantages.
Yes the longer reach makes you better in PvP, as does their superior strength. They are also the best climbers in the game.
Posted By Kaynadin at 08:19 AM - Sun Mar 18 2018
Yes the longer reach makes you better in PvP, as does their superior strength. They are also the best climbers in the game.
I am not sure how true that is. As per the write up of the Kypiq it says "no other tribe which can hold a candle to the agility demonstrated by the Kypiq, which has been honed over years of climbing and leaping among the trees to survive."
However in the Janoa write up it does say " They are one of the strongest and most physically resolved, and they are far more agile than the majority of the tribes lending to the Janoa being some of the fiercest of fighters." So they are indeed very agile and good tree climbers but I do not think they are the best.
You bring up some damned good points Sagan, and I'm definitely curious to see how SBS developers are thinking, on whatever levels, towards integration of lung-related mechanics.
Posted By Selwyn at 06:13 AM - Thu Mar 08 2018
I would also like clarification if lung conditions are a “minor” stamina debuff or a more debilitating condition.
For example, could one play a Waerd on the APAC server, rumoured to be archipelago, and “enjoy” all the content?
I've actually had to think about this a lot for, I'm in a kingdom that may very likely overlap Waerd and my own personal endeavors have my homeland situated on a shoreline.
When I've looked at this matter locally I always tried to start general and localize it. The same results I got for Waerd+Shoreline are near identical to Waerd+Island, for obvious reasons. Either way, a great way to envision such a combination is to combine the elements known about the biome and the architecture and you end up somewhere very similar to Mediterranean Greek whatnots, and I'll betchu 50,000EP that SOMEONE's gonna like seeing a Santorini'esque coastal settlement :P