Warning: It's a big post and there's no TL:DR
I was thinking about how long it might take to build a massive structure such as a cathedral in-game and that expanded into general construction of anything. So I wanted to see the opinion of everyone else. I'm expecting there to be a hefty time investment for crafting and gathering. These are supposed to be full time jobs for a character, no?
For the sake of discussion we'll leave out transport times for the materials and parts, as well as assuming that the gatherers have access to large sources of wood/stone/ore/whatever. Let's also assume that the times provided are for a single characters effort in crafting or gathering, and only discuss in terms of real world time for the sake of simplicity.
My reasoning for the times I provide is that Elyria has finite resources. So if gathering is quick and easy then we'll strip Elyria of all resources rather quickly. Remember that the non-renewable resources are supposed to last... at least 8 years? It's possible we could exhaust the non-renewable resources before the 10 year story finishes. This would force us to rely on recycled materials. With that understanding, we can't have the throttle on construction being only the time required to gather materials. Crafters should help shoulder some of the time burden.
In my opinion the ideal economy would be a slight surplus of materials so that ultimately people are waiting on crafters to produce the end-product. Of course this all depends on the number of characters that are crafters/gatherers. I think the ratio of time spent gathering to time spent crafting should be 3:1. To simplify, it would take 10 gatherers 1 hour to acquire the materials required for a crafter to make something that requires 1 hour of work. There should be more gatherers than crafters, no? Also, gathering can be done much more easily by OPCs than crafting can. So this ratio is accounting for the fact that gatherers can invest more time into gathering than crafters can into crafting.
Also, as my stance is for crafting and gathering to take a lot of time, the values I give will be for my absolute minimum I would like to see. If you think the time required should be higher, then please give the minimum time you would like to see. If you think the time required should be lower, then please give the maximum time you would like to see.
Simple reminder of the amount of players that are likely to reach certain tiers of mastery:
- Novice: 100% of all people will achieve Novice
- Apprentice: 70% of all people are likely to achieve apprentice in a skill
- Journeyman: 60% of all people will achieve journeyman
- Expert: 50% of all people will achieve Expert
- Artisan: 40% of all people will be Artisans
- Renowned: 30% of all people will achieve Renowned
- Master: 20% of all people will achieve Master
- Grandmaster: 10% of all people will achieve Grandmaster
- Legendary : 1% of all people will achieve Legendary
For the following example of crafting a common sword I expect you won't even be able to craft a sword until you reach apprentice. Novice would be assisting in things like minding the bellows, smelting ore into ingots, hammering fresh ingots into the general shape of a sword. For uncommon, exceptional, and master quality items I expect expert, artisan, and master tiers to be required.
Let's start with a standard 1-h sword with nothing fancy on it. Common quality. Iron 1-h swords weigh 3lb. or 1.36kg on average. Enough iron for the sword + wood and leather strips for wrapping the handle. The amount of wood and leather is negligible overall so let's just think about the iron. The times don't include an apprentice helping. Which could make it faster.... or slower.
Mining the iron. Just enough for a sword. 150 minutes attacking an ore vein with a mining pick.(50m for 3 people. 17m for 9 people.)
Smelting the ore into an ingot. The forge is already hot enough. 10 minutes.(+5 if the forge isn't already going)
Crafting the parts for the sword. Blade, guard, and pommel. 15m, 5m, and 5m. 25 minutes total.
Sharpening, polishing, and assembling. 5m each. 15 minutes total.
50 minutes of work for the smith and 150 minutes for the miner. 200 minutes of work for a basic 1-h sword of common quality if you were to do it all on your own.
Bonus points! Uncommon, exceptional, and master quality with no decorations, still a basic 1-h sword, just of higher quality? Same time for gathering and smelting the ore, but increased time for the crafting processes. Uncommon quality, 70 minutes. Exceptional quality, 110 minutes. Master quality 190 minutes. I used 1.4x, 2.2x, and 3.8x multipliers.
Bonus bonus points!?!? Sharpest blade possible, no imperfections, perfect balance, incredibly intricate engravings, peerless, legendary, and expensive as hell. 112... hours, or 14 days at 4h a day. Not including the time required for legendary quality leather for the grip, or the work on any rare gems that might be on the hilt or pommel. Don't forget that engraving will likely be done by someone other than the blacksmith that makes the sword.
This section about armour is complete speculation as I don't know about the processes behind armor crafting. Maybe someone could provide me with correct numbers based on the production time of a 1-h sword?
What about a chest plate, or a full suit of plate armour? On average a full suit of plate was around 44lbs or 20kg so 14x the gathering and ?smelting? time.(How much could you smelt at one time?) That puts it at 2200m, or 36.5h, or 9d at 4h a day for gathering enough iron for a full suit of plate amour. At the same gathering to crafting ratio of 3:1 I used previously that would be 733m, or 12h. That sounds reasonable enough to me for a full set of plate armor... if not a little too fast.
Let's talk about buildings now!
Size reference for buildings. Credit to.... someone other than me.
Let's assume these are Neran structures on a flat grassy plain.and let's stick to just a house, manor, and a cathedral. For the house and manor, both wood and stone versions, and stone for the cathedral. We don't want structures popping up overnight so they will take a fair bit of time. Due to the complexity of the structures I won't go into much detail. I'll keep the 3:1 gatherer to crafter ratio. No furniture or doodads either. Times are for a single person doing all the work.
- Wooden House, 1-story, 2 rooms:160h, or 40d at 4h a day
Assembling the house: laying the foundation, nailing boards together, a window, outside walls, inside wall, and 2 doors. 28h, or 7d at 4h a day.
Constructing the components: Cutting logs into appropriate size boards, nails, 2 doors, and a glass window. 12h, or 3d at 4h a day.
Gathering the materials: Wood, iron, and glass. 120h, or 30d at 4h a day.
- Stone House, 1-story, 2 rooms: 226h, or 56.5d at 4h a day.
Assembling the house: Laying the foundation, placing the stone 'bricks', spreading mortar, outside walls, inside wall, glass window. 2 wood doors. 36h, or 9d at 4h a day.
Constructing the components: Shaping stones into 'bricks', mixing the mortar, 2 wood doors and a glass window. 20.5h, or 5d at 4h a day.
Gathering the materials: Stone, lime, wood, and glass. 169.5h, or 42d at 4h a day.
Wooden Manor, 2-story: I'll cheat a bit and use the house as a base. A manor covers enough ground for 4 houses and is 2 stories. That's 1280h, or 320d at 4h a day.
Stone Manor, 2-story: 1808h or 452d at 4h a day.
Cathedral, massive, go big or go home: I expect the biggest cathedrals being larger than a parcel and over 6 stories tall. These are mega-structures. Along with castles I expect these to take more than a year in-game with a large team working on them.
2 years at 4h a day, or 712d at 4h a day for 100 characters
That's 200 years at 4h a day for a solo player. Yeah, it's impossible. It's supposed to be. You could easily have 100 people working on the construction of a cathedral spread out between gathering, constructing, and assembling.
Let me know what you think! I'm curious how big of a range people are expecting.