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Ancient, medieval, or modern warfare?

Elyrian war tactics

Okay, so, this is going to be a long post, and as a strategy buff i might get a little carried away, but if you are any kind of army owning elyrian this might help you.

To clarify in this case i'm referring to: "Modern" as first and second WW "Medieval" from fall of rome to Industrial revolution(focusing in europe for simplicity as asia had more of a ancient warfare as it had big empires that managed to hold) "Ancient" 500 BCE to 500 CE roughly

Simplified (And probably full of errors) explanation of this three types of warfare that you could want to skip

Ancient warfar

Iin the case of SPQR for example, had a well defined chain of command, with bottom up and top down charges, standard division size, standard army size(cohort) , standard unit class with standard equipment, also had armies so big that it was able to do construction projects as building a fleet(first roman incursion into britania by julius caesar) Regularly making massive ramps to walk into walls, and often besieging whole cities (armies got into the tens of thousand and more) They had messenggers, foraging teams, and would even carried wooden walls with them that could quickly become a fortified encampment. All in all, a disciplined army that was trained and managed directly by the empire.

Medieval warfare

After the fall of rome, any kind of central state disappeared in europe, so a localized type of army become common, a local "nobles" (everybody who owned land and was able to lease it for a good part of the production but also offered protection to the people that become "Serfs" and where tied to the land of this land owner) As local nobles become stronger, they started to exert control over neighbouring nobles forcing them to help them in battles and pay a tribute, this waker nobles become vasallegs, barons counts duques, and the powerful one become king(kinda) Decentralized army that was able to work without any central power in place, and no need for officers, generals or bureaucracy in general, as the vasallegs would take care of all of that, All in all, small armies that could rally into one big army for some time, but were hard to keep organized as each noble could try to be its own army, and could decide to leave and would be hard to force back into the war.

Modern warfare

Basically to just talk about what matters to CoE, the focus changed from defeating the army and taking the castles, to actually destroying and taking the production lines of the enemy to stop its war machine, things like gorilla warfare, organized resistance, encirclement, mobile warfare, and wars that took millions of deaths, instead of thousands. Every inch of the border has to be protected, and so all the frontiers became frontlines. also supplies, and supply raiding become really important.

END of explanation

So, event tho this systems were a product of the technology, resources, and government structures of the specific times, they were, as everything else, a discovery, many of the modern warfare strategies could be implemented into either ancient type armies, and medieval armies, the ancient armies actually share a lot of things, and if you were to use the magic on the internet you could gent modern times types of armies(more on this later), but i think i focus on delay and archer fire with a constant supply of arrows could breed an early type of musket squads of the XVII century were the ranged do all the damage, and infatery is there to protect said archers, with field forts and such, could dominate completely poorly armed armies, and this armies could be counteracted by heavy mobility armies that could cut said arrow supplies. Mobility armies could also encircle an enemy using firepower, fortifications and terrain to dissuade said army of trying to breakout, ensure attrition to those men, and allowing for a complete wipe out of that army(that considering the really big manpower pools of Elyria would be more for the equipment than the deaths): and things like city raids for more decentralized and medieval armies, guerilla warfare, and deviant cooperation, like privateers.

About the magic of the internet

This is something i think should not be used, but, when big kingdoms clash their costly lands into each other one can only expect them to do whatever possible to succeed, so organizing raids, resistance, ambushes, raids trough the internet could become normal in big wars(event tho all of this could be done less effectively without the outside help of the internet, and with a good messaging and maybe a good spies web )

To resume, i heard a lot of people talking about how battles would play, thinking that they would be just normal medieval battles, but the only reason games like total war have a meta that is similar to the one in medieval europe, its because they have restricted it to be like that, i think much more can be done, and should be done in CoE warfare.

. . . And as a strategy buff. if anyone is interested in a military advisor im up for grabs(?

Sources to check

For an example of more modern tactics on ancient times look at Historia Civilis on youtube,( i can only give you the video names, and battle name as i have to low influence, sorry) anything between Anibal Barca and Rome if good:

Battle of Cannae (216 B.C.E)

Battle of Lake Trasimene (217 B.C.E)

Battle of the Trebia River (218 B.C.E)

This two battles show the power of ranged troops First one is Rome vs The Parthians The Battle of Carrhae (53 B.C.E) (here we see an encirclement of mobile ranged troops that have access to an arrow supply, beating easily an army that could counter arrows with the its heavy infantry, big shields and army formations )

And second a medieval war between France and England The Battle of Agincourt (1415) (were we see an early type of entrenchment, and the use of heavy piercing ranged attacks to counter heavily armored cavalry)

Also to see the example of caesar building a fleet: Caesar in Britain (55 B.C.E.)

(the same channel of the videos "Historia Civilis" has many on historical pre industrial warfare, tactics, and politics)


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3/18/2018 9:35:49 PM #1

Sun Tzu's Art of war?


3/18/2018 9:47:05 PM #2

Posted By Matriarch at 6:35 PM - Sun Mar 18 2018

Sun Tzu's Art of war?

Never read it, maybe should or i might end up "rediscovering history" with my threads hehe


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3/18/2018 9:53:50 PM #3

I think CoE will be utilizing either Ancient tactics or Medieval tactics. I believe a lot of the current mechanics of CoE make modern tactics difficult and not very useful to implement. Most wars will be fought for land burning buildings and cdging all the citizens you come across will make it more difficult to hold that land afterwards and if you have a reputation of doing that the enemy might be more willing to fight because they have actual property at risk. Based on the facts that there will be barons within counties and what not I would assume that medieval warfare we become most prevalent as the game system already has the systems in place for that to grow.


3/18/2018 10:09:01 PM #4

Posted By Nubz_Unite at 6:53 PM - Sun Mar 18 2018

I think CoE will be utilizing either Ancient tactics or Medieval tactics. I believe a lot of the current mechanics of CoE make modern tactics difficult and not very useful to implement. Most wars will be fought for land burning buildings and cdging all the citizens you come across will make it more difficult to hold that land afterwards and if you have a reputation of doing that the enemy might be more willing to fight because they have actual property at risk. Based on the facts that there will be barons within counties and what not I would assume that medieval warfare we become most prevalent as the game system already has the systems in place for that to grow.

Yes, but that is the idea, you force the enemy into tight positions by damaging the property, you can avoid your intended conquest if you want, but that is just a point, for example: Empire A Adopts this modern warfare tactics, And wants City B from Empire C, Assuming that Empire C intends to fight a medieval war you could prepare beforehand and send some Spies to this City B, search people willing to switch sides, either by threats, blackmailing, bribes, or mutual gains, after that, enter into war With empire C, Send a phony atack with a small amount of forces that loses immediately and retreats, but willingly, while it distracts the enemy, send a garrison to the City B and using your contacts, occupy the city, set up an urban battle while being well stacked in archers and arrows, Lure the enemy in by sending a messenger to the enemy letting them know that the city has fall, if they come forth, let them into the city, barricade the streets, snipe from the houses, take all the advantages you can from that tight space to fend them off, this will make your inferior numbers count more, then you can close in with the rest of your army and encircle them in a double siege, if they try to attack somewhere else use your army to defend that place, so even if they dont fall, you still have the city. This just a plan that comes to mind, where you damage you enemies production, not necessary by destroying it, but by taking it without a fight, you don't have to the same things, just think in the same way, after reading a resume of the book Matriarch named, i see the point in the reference, as he talks about wining before the fight, and that kind of what you need to do


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3/18/2018 10:10:41 PM #5

I'm leaning towards the medieval kind of decentralised armies in CoE. A standing and professional army like the Roman legions would simply be too expensive for any king to maintain.

Maybe we'll also see highly trained and skilled mercenary bands that use Landsknecht tactics in battle.

Cutting an invading army off from its supplies is also a viable tactic, imho. There might even be guerilla warfare and plundering of the lands of the (more powerful) agressor.

Regarding Sun Tzu's Art of War: there's an audio book on youtube for you to enjoy. :)

3/18/2018 10:19:16 PM #6

Posted By Turlorn at 7:10 PM - Sun Mar 18 2018

I'm leaning towards the medieval kind of decentralised armies in CoE. A standing and professional army like the Roman legions would simply be too expensive for any king to maintain.

Maybe we'll also see highly trained and skilled mercenary bands that use Landsknecht tactics in battle.

Cutting an invading army off from its supplies is also a viable tactic, imho. There might even be guerilla warfare and plundering of the lands of the (more powerful) agressor.

Regarding Sun Tzu's Art of War: there's an audio book on youtube for you to enjoy. :)

yeah i saw it, i'm going to listen to it, a lot of people have talked me about it, and i'm kind of hyped about it hahaha

yeah sure, i expect the elyrian world to be a rather harsh place, but, you could have a part of the system, the least expensive part, for example, instead of making barons counts and dukes the officers and generals depending on power, you could make an army with standing generals that would organize the bigger plan, having people for logistics and stuff, with maybe 5 or 6 people you could be done, and then have all your officers be the nobles and the mercenary leaders, so they will already have a connection with the troops, this would give you the organization advantage, you still giving the nobles power over their own troops, and having to pay just for a small number of people. and about the supplies, its actually the one that i'm least confident about as medieval armies either foraged, traded or raided for the food they needed, its not that common for equipment to brake. and many times they went of to foreign lands and couldn't possible have the logistics to send supplies, so all medieval armies are like commandos, but a more modern or imperial army would be susceptible to supply cuts i think


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3/19/2018 3:19:59 AM #7

The modern warfare style of scorched earth and destruction of the means of production is not exclusively modern. One of the ways that the phalanxes of Greek city-states forced their enemy's phalanxes to come out of the city and fight in the open was by trampling the crops that were near to harvest. In medieval Europe times the same thing happened. Some actions in the Hundred Years War were "chevauchees" (literally "promenades", "horse rides", or "horse charges") by the English through the French countryside, laying waste to everything. Similar actions happened elsewhere and in other conflicts, as well.


3/19/2018 7:48:59 AM #8

Posted By sebadevida at 3:19 PM - Sun Mar 18 2018

... instead of making barons counts and dukes the officers and generals depending on power, you could make an army with standing generals that would organize the bigger plan, having people for logistics and stuff, with maybe 5 or 6 people you could be done, ...

That sounds like a General Staff, and it was a Prussian military innovation of the 19th century. Before that, logistics and battle planning were responsibilities of each individual leader, although larger entities like duchies and kingdoms sometimes maintained logistics facilities.

... and about the supplies, its actually the one that i'm least confident about as medieval armies either foraged, traded or raided for the food they needed, its not that common for equipment to brake. and many times they went of to foreign lands and couldn't possible have the logistics to send supplies, so all medieval armies are like commandos, but a more modern or imperial army would be susceptible to supply cuts i think

We actually don't know much about the logistics of medieval armies, because logistical details aren't much mentioned in medieval chronicles. It could be that they lived off the land as much as possible. I vaguely recall that Crusaders carried large quantities of money to buy food in the distant countries of the Byzantine empire, because it was considered improper to steal food from fellow Christians, so trade rather than theft was a preferred policy there. The Chevauchees I mentioned previously were explicitly raiding parties, so theft was the norm as was destruction of what couldn't be stolen. There is speculation that some of the strange (i.e., apparently stupid) tactical and strategic decisions made in those times were for logistical reasons that we just have no record or knowledge of.

We should not assume that equipment didn't break. A safer assumption is that leaders were prepared for breakage by taking spares of smaller items and the artisans and supplies to repair larger items. There were indeed baggage trains at the time; attacks on baggage trains were parts of many battles, in particular Agincourt which was previously mentioned in this thread.

Edit: Bringing artisans along means that there will be opportunities for characters with a wide range of skills to be brought along on military ventures. If an army is missing some key skill that no leader thought of, then the venture will fail at great cost. This is not a tactical point, but is a logistical and perhaps strategic point.


3/19/2018 10:48:41 AM #9

Posted By Poldano at 04:48 AM - Mon Mar 19 2018

Posted By sebadevida at 3:19 PM - Sun Mar 18 2018

... instead of making barons counts and dukes the officers and generals depending on power, you could make an army with standing generals that would organize the bigger plan, having people for logistics and stuff, with maybe 5 or 6 people you could be done, ...

That sounds like a General Staff, and it was a Prussian military innovation of the 19th century. Before that, logistics and battle planning were responsibilities of each individual leader, although larger entities like duchies and kingdoms sometimes maintained logistics facilities.

... and about the supplies, its actually the one that i'm least confident about as medieval armies either foraged, traded or raided for the food they needed, its not that common for equipment to brake. and many times they went of to foreign lands and couldn't possible have the logistics to send supplies, so all medieval armies are like commandos, but a more modern or imperial army would be susceptible to supply cuts i think

We actually don't know much about the logistics of medieval armies, because logistical details aren't much mentioned in medieval chronicles. It could be that they lived off the land as much as possible. I vaguely recall that Crusaders carried large quantities of money to buy food in the distant countries of the Byzantine empire, because it was considered improper to steal food from fellow Christians, so trade rather than theft was a preferred policy there. The Chevauchees I mentioned previously were explicitly raiding parties, so theft was the norm as was destruction of what couldn't be stolen. There is speculation that some of the strange (i.e., apparently stupid) tactical and strategic decisions made in those times were for logistical reasons that we just have no record or knowledge of.

We should not assume that equipment didn't break. A safer assumption is that leaders were prepared for breakage by taking spares of smaller items and the artisans and supplies to repair larger items. There were indeed baggage trains at the time; attacks on baggage trains were parts of many battles, in particular Agincourt which was previously mentioned in this thread.

Edit: Bringing artisans along means that there will be opportunities for characters with a wide range of skills to be brought along on military ventures. If an army is missing some key skill that no leader thought of, then the venture will fail at great cost. This is not a tactical point, but is a logistical and perhaps strategic point.

ahh very nice comments boths of them, yes, all of that seems very reasonable and its just at what i aim, i mean, the idea was that this kind of tactics were used, so we should used them, but you explained better than i could, regarding the logistics, those kinds of supplies sound like they would go with the army rather than brought from behind, i think i would be harder to attack a supplies cart that is with the army that one escorted from a city.

about the equipment not braking that really was a mistake from myself, but i meant that i think most equipment won't be completely replaced, and i think we would agree as you said that they would carry the means to repair said equipment, so no need to bring full sets of armor and swords regularly from home(as an example)


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3/19/2018 3:25:30 PM #10

Some time ago I wrote a series of in-character articles for the Nirathi Royal Herald regarding martial affairs. The influences of the work should be fairly obvious.

Part One

Part Two

Part Three

Part Four


Coming Soon(tm)

3/19/2018 4:32:21 PM #11

Posted By chipla at 4:25 PM - Mon Mar 19 2018

Some time ago I wrote a series of in-character articles for the Nirathi Royal Herald regarding martial affairs. The influences of the work should be fairly obvious.

Thanks for sharing, Chipla! This is very insightful information on military things. It seems I've only scraped the surface so far.

Regarding army logistics: As far as I know the logistics is also called "baggage". This contains several waggons that carry all the food, spare weapons/armour and further supplies for the soldiers and horses making it a weak point.

3/19/2018 6:43:23 PM #12

Posted By chipla at 12:25 PM - Mon Mar 19 2018

Some time ago I wrote a series of in-character articles for the Nirathi Royal Herald regarding martial affairs. The influences of the work should be fairly obvious.

Really great addition, i bet that any kingdom that follow the roman tactics would be a force to be reckoned with


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3/20/2018 6:11:01 AM #13

Really good stuff, @chipla. There seems to be a lot of Roman-sourced stuff in it. It's hard to go wrong when using those "pieces of work" for examples of good military practice. Even their blunders are useful as set-piece examples of exactly what not to do.