Posted By JustAGamingZebra at 2:41 PM - Wed Apr 18 2018
Posted By VictoriaRachel at 8:18 PM - Wed Apr 18 2018
I personally do not think players should be creating the world. What you describe as 'lore' seems more like creating actual content. Creating flora and fauna have a lot more too them just story they have to have a place in the ecosystems of Elyria, they have to have a real presence and that is purely a Design Experience.
If you want to great story that is official then I think you need to get in game and live. Make that story through your actions or recording the actions of others. It will be official then, because it is really in the game.
I see what you're trying to say, but this is not what I meant. I want to live in the world of Elyria and for people to create their own lore, but for it to become official over time.
As Deftly said, we can create our own plants through breeding them with one another, just like we will be able to with animals and even tribes. With these things, lore would be a fundamental way to immerse the player and for the world to progress.
In terms of what I mean by 'official' - for it to be added to the website for people to read. As this game has a 10 year age span, I would really like to keep its legacy alive. Furthermore, for lore to be more available would give players the chance to be more creative - they'd be able to access the lore without having to go in-game. You don't have to look at the lore if you don't want to, but I think it should be available for those that do.
Thank you for your feedback!
A couple of things about how CoE works and how having lore and such out side of the “official” preplayer involvment wouldn’t work.
-1. Names of places are contingent on what most people in game want to call them.
When crafting a map, a cartographer has the ability to give names to areas, mountains, villages, etc. The Soulborn Engine will keep track of all the names given in maps and the ones more frequently used in maps will be the ones used by the NPCs.[3] Source
So names of locations (one would assume items and other stuff could change -supposition on my part) keeping those items listed out on a “lore” page would give an official name to something or someplace that may be known by dozens of names adding an air of permanence to something that by design isn’t.
-2. Servers are literally different worlds.
In Chroncles of Elyria, each server has unique geography. Source
Doesn’t seem like a big problem but when you combine with #1 you now have a shifting landscape with different stories within each server so after 1-2 months let alone years the servers will diverge greatly from the starting point.
-3. The story will open and develop differently based on choices the players make.
Each server follows the main story of the game, but the outcomes can radically change depending on the players' actions. Source
In conclusion there are other reasons but in short each server is a different game. They are based in the same general world but in 1 the Brazilians may have reached the moon first while in another Antarctica may have remained at the equator after Pangea broke up. A lore section would only be accurate for that snapshot in time and only for that singular server.
Nice idea but lore is literally written by scribe in game. Moving it to a section on the website wouldn’t work. All my opinion of course.