CoE is intends to have a B2P system (Buy to Pay), where you would only buy a copy of the game, soul packs (they're like character slots), and sparks of life (think of them as the subscription). Cash shops or "early access" releases from games such as Conan Exiles, ARK Survival, PUBG, etc, will not be around. The developers have thought about what kind of monetization model Chronicles of Elyria will have which goes in line with their philosophy. Caspian thoughts on the matter below:
Q. Hey Caspian. What are your thoughts on the future for lootboxes and pay2win in games? Think the future will be bright?
Caspian: It's hard to say. I think pay2win is an over-used term, but when used correctly refers to games that I don't find enjoyable. I think lootboxes work better in some games than others, but their application to games that don't make sense logically is clearly an example of trying to get more money from players.
I ultimately don't find lootboxes a good business model, but here's something I do know. The cost of developing games has increased dramatically over the last 10 years, while the prices of games has remained the same. Movie tickets have gone up from less than $10 USD to over $20 USD in some areas. If video games followed a similar scale, every game would now cost between $100 and $200.
But players insist on better and better games while seemingly being unwilling to pay for it. And while movies only 2-3 hours, video games can entertain for years.
All that said, publishers are looking for ways to increase revenue, and developers and indie studios are being forced into lootboxes, etc. as a way to raise money because, for better or worse, people are willing to pay for it.
Personally, I'm much more a fan of our business model. I think the future of games is about understanding the players better, and finding ways to monetize which fits in better with the game design, and not being added as an afterthought.
[Source: Caspian in the CoE Discord, 02-08-18]