COMMUNITY - FORUMS - DEVELOPER JOURNALS
Adventure Completion: Readying the World

We return to the tavern, weary and battle-worn, at the end of another adventure! It’s time to reflect on what we’ve accomplished over a flagon and the sounds of a roaring hearth and a lively crowd.

Nigh a month ago, we embarked on our new adventure, release 0.3.0. We set our sights on the task of readying the world for the adventures – and the adventurers – to come. We were, in essence, working to bring the pre-alpha experience to fruition so that Elyria would be ready for the wave of alpha testers that will be invading our servers soon.

Pardon my indulgence as I share some of the things we’ve accomplished, won’t you?

When we began this adventure, Brizanda was the newest member of the party. We knew of her exploits, but she was untested. Unblooded, if you will. In the time since, she has more than proven her prowess. Her quest this adventure was to build the foundation of the knowledge, gossip, and conversation system as seen by players – the chat interface. As Vye mentioned in her Design Journal on Communication, chat in Chronicles of Elyria is a more complex beast than you might find in your typical MMO, but these complexities meant little in the face of Brizanda’s determination and skill. Behold, chat in VoxElyria:

Brizanda wasn’t the only member of the engineering guild to join us on this adventure, of course. With Caspian at the helm, the engineering guild performed several technical feats to enhance the stability and performance of the servers and client. Our goal is to ensure that the system can smoothly scale with the addition of new players and so we set out to focus on improving client-side prediction for a better client-side look, and on stabilizing and optimizing the server stack. While that work will be ongoing throughout our campaign, the guild made good progress, readying us for the coming alpha tests. I’m not going to lie, most of our party is populated by overachievers, so sure, they did the deed but, while they were at it, they also threw in with the design guild to help us in building prototypes for upcoming systems. That’s honestly the best part about this team; no one’s afraid to step up and everyone wants to lend a helping hand.

Speaking of the design guild, our quest this adventure was nothing short of the realization of the world. Whether it was working out the systems governing the enrichment of soil and the growth of plants, working with the content team to help define the cultural elements of tribes, or authoring the reams of data necessary to bring each biome’s flora and fauna to life, we rose to the challenge. And, trust me, at this point you can’t ask Souzou a question about deserts, forests, shrublands, or wetlands he hasn’t already researched. Actually, if you really want to make Souzou happy, ask him about soil. Ask him anything about soil. Trust me. ;)




And finally, the biggest challenge of this adventure was, without question, the task of bringing more of Elyria to life. Between finalizing and expanding on cultural lore, aesthetics, and tradecraft across all of our tribes and building the creatures, tools, and other elements used in day to day life, the physical presence of Elyria has expanded quite a bit. We will no doubt return to this in our next adventure; the world is vast and our party can only trek so far each adventure. But, despite the – in some cases literal – mountains of labor related to this challenge, we returned with victory in hand. Judge for yourself:




What's Next?

Refreshed and regrouped after recounting our tales of adventure, the party will turn to our next big adventure, release 0.4.0. Expect more information soon!

As always, I hope this helps! :)


  • Snipehunter
6/19/2018 10:15:34 AM #31

Great news! Your feats are as impressive as always. I'm getting more and more hyped with every update!


6/19/2018 11:25:45 AM #32

Markof,

Great catch on the building size! I took it to be fairly utilitarian and so more of a commercial type building. The small windows would make it good for storage of maybe as a crafters building?

I have been waiting for more building info.


%5D(https://chroniclesofelyria.com/forum/topic/19014/naw-drakemoore)

6/19/2018 12:04:26 PM #33

Release 0.4.0 sounds good and the pictures just make me want to play more and more...I need!! :D

6/19/2018 1:04:53 PM #34

Vox is really coming along. The first time I saw it I wasn't sure.

I love the amount of detail on the bricks, shingles, wood, and window on the exterior. The inside as well looks pretty spacious and looks like you could store a lot of stuff in there.

Likewise the tree is no doubt blocky but still it looks like what you would expect a tree to look like in low poly voxels and is a lot better than many other games that use voxels if you ask me.

Nicely done SBS.


If you have items or assets you no longer have use for feel free to send them my way.

6/19/2018 1:15:41 PM #35

Please don't regard this as criticism, but more of curiosity and interest on where things are on the 'time-line'! In a year of foundation, you mentioned 'Survival Mechanics' together with 'World Interaction' as part of release 0.2 and 'Combat', 'Crafting', 'Identities' together with 'Skills' as part of release 0.3, but there seems to be no mention of implementation on these points. Have they all been rescheduled and if so to when?


Sage willing to help with Purity (if you spot me on Discord and have some Plague on your account that could be nullified with a trade, drop me a message on Discord)

6/19/2018 1:17:43 PM #36

Looking good! :D


Kernothia

6/19/2018 3:39:13 PM #37

Posted By markof at 12:16 AM - Tue Jun 19 2018

Awesome i really love all of those things you share with us.

The thing is that those images are so cool and detailed that i could not prevent myself from checking things....

The fieldstone cottage presented to us seems to be roughly 36 m² (approximately 6 x 6)

Good Eye. That's actually my personal bad, even - that's not a fieldstone cottage, it's a fieldstone shack. I miscaptioned it when I put the shots together, sorry about that, everyone!

Hope that helps! :)


  • Snipehunter
6/19/2018 3:47:36 PM #38

Getting very excited about this game. Can hardly wait to be in it and playing,


Life will change without our permission. It’s our attitude that will determine the ride. Kip Sawdy

6/19/2018 4:15:48 PM #39

Posted By Snipehunter at 5:39 PM - Tue Jun 19 2018

Posted By markof at 12:16 AM - Tue Jun 19 2018

Awesome i really love all of those things you share with us.

The thing is that those images are so cool and detailed that i could not prevent myself from checking things....

The fieldstone cottage presented to us seems to be roughly 36 m² (approximately 6 x 6)

Good Eye. That's actually my personal bad, even - that's not a fieldstone cottage, it's a fieldstone shack. I miscaptioned it when I put the shots together, sorry about that, everyone!

Hope that helps! :)

Great so i was a bit off on my estimate and it is a 5 x 5 shack, make sens doors are less than a meter so it is not 6 x 1 m but 6 x 0.8 so closer to 5.

Nice really, its way better looking than what i was expecting for a shack.


6/19/2018 6:28:43 PM #40

Keep up the amazing work, I'm getting more impatient for every update post :p


6/19/2018 7:51:10 PM #41

I love the cutlery!


6/19/2018 8:14:01 PM #42

But it is real refreshing to see a developer how is consistent in it`s communication and updates for the community.

Following a lot of MMOs a lot crowd funded. Soulbound Studios is special and deserves our support, cant wait for this great game.

I think i got a twitch waiting.


6/19/2018 8:57:41 PM #43

lookin great


Mighty gear for the Mighty Menn

6/19/2018 9:38:12 PM #44

Can't wait for this all to be beta so I can join as well :)


6/19/2018 11:12:06 PM #45

Great work SBS, Loving the updates now, each one just gets me that little bit more excited about the next one, Hope 0.4.0 is the one that blows us away into the Elyrian depths of amazement, Keep up the hard work guys, we’re all behind you 110%, and are eagerly awaiting to help you however we can.

Many hands make light work.