COMMUNITY - FORUMS - GENERAL DISCUSSION
Question after the Player Destiny System video

In the avalanche example you mentioned that if you didn't help the victim of the avalanche, that could have a negative effect on your affinity.

Will your affinity be affected the same if you tried, but failed, to help, as if you didn't even try?

Also, you mentioned 11 houses of the Zodiac, not 12.


Count LizenÇace VeLeîjres of Mydra's Crossing, VII of the order of the IX.

Order of IX

6/21/2018 8:32:48 AM #1

The negative hit to your affinity would be because you didn't even bother to help, which is an immoral action. Trying to help, even if you fail, is still a moral positive action. At least you tried to do the right thing and help, instead of turning a blind eye and going on with your day as if nothing had happened.

Now the question really should be will the positive effect be awarded the same whether or not you succeed when you tried to help.


Imgur Imgur

6/21/2018 9:26:21 AM #2

Wildcat is the last house. See below (courtesy of Vaku):

Houses of the Zodiac:

  1. Otterbear - House of Domain, influences: Personal possessions, wealth, fame, renown, character.

  2. Dryas Elk - House of Knowledge, influence: Development of knowledge, intelligence, information about world, learning in general.

  3. Flowercup Porcupine - House of Consciousness, influence: Home, self, lands, origin, self-awareness.

  4. Canis Rabbit - House of Pursuit, influence: Creativity, romance, children, accomplishing things

  5. Ursaphant - House of Toil, influence: Career, endeavor, pursuit, labor.

  6. Leffit - House of Connections, influence: Land, romance, family, obligations and duties to lords, personal connections.

  7. Conifer Rat - House of Family, influences: Family, resources, obligation, wealth.

  8. Domino Fox - House of Wisdom, influence: Religion, scholastic pursuit, personal development.

  9. Pteroguin - House of Status, influence: Financial success, reputation, community, politics, prestige.

  10. Trison - House of Community, influence: Community, organizational success, belonging, legislation, regulation, politics.

  11. Wildcat - House of Self, influence: Personality, Identity, Image, Beginnings.

  12. Phoenix - House of the Arcane, influence: Secrets, the unknown, self-sacrifice, loss, deception.


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