COMMUNITY - FORUMS - LUNA ORGANIZATIONS
Seawolf Naval Works

Seawolf Naval Works

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Lycaon County: Lycaon County

Duchy: Conclave of Aritaur

Kingdom: Kingdom of Vornair.

Background Lore:

Lycaon County is a large area that encompasses a softwood forest and a rugged coastline. The Lycaons learned early in their development the art of building boats for coastal travel utilizing resources from the forest. The Lycaons particularly learned to navigate at night exceptionally well. They raided along the coastline for hundreds of years. This reputation and somewhat mysticism earned the Lycaons the nickname “Seawolves.” Lycaon County was considered a savage area by most citizens of the Conclave prior to the War of Many Banners. Lycaon County allied with the Conclave of Aritaur Duchy to defend the Kingdom of Vornair lands from the existential threat during the War.

The military prowess and seamanship of the Lycaons earned them a revered status within the Conclave, thus removing the “wolf savages” animosity towards them during the course of the great war. After the War, Lycaon County was officially admitted to the Conclave of Aritaur Duchy. The Lycaons maintained their warrior prowess as they settled their new towns and baronies, however, they significantly emphasised focus on their greatest asset, the sea. The Lycaons not only learned the civilization structure of the Kingdom, they also learned the value of trade during the war. Trade would mostly replace raiding as the Lycaon way of importing goods.

The Lycaons began a significant trade exchange with the interior of the Duchy for iron from the mines of Iskar and hardwoods from the forests of Greater Elacia. Iron and Hardwood in hand led to the guild formation of Seawolf Naval Works in order to focus on the next civilization achievement, transoceanic ships!

Seawolf Naval Works Organization Structure

The Seawolf Naval Works consists of a guild, school, and association led by the First Seawolf.

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Guild & School Divisions:

The Seawolf Naval Works consist of both a guild and a school. The guild’s main focus is building and selling ships. The school focuses on training skills necessary for seamanship. The School is divided into 3 divisions; Naval Architecture, Navigation, Naval Combat. The guild is divided into 2 divisions; Ship Construction and Ship Commerce.

Naval Architecture

The naval architecture division is responsible for training shipwrights in the art of shipbuilding. This division is led by the Master Shipwright.

Navigation

The navigation division is responsible for training seamanship to both naval and commercial sailors. This division is led by the Boatswain.

Naval Combat

The naval combat division is responsible for training naval combat to naval sailors. This division is led by the Master Gunner.

Ship Construction

The construction division is responsible for shipbuilding. This division is led by the Master Shipwright.

Ship Commerce

The commerce division is responsible for sales and supplies. This division is led by the Quartermaster.

Fishing

The fishing division is responsible for producing fishing supplies as well as harvesting fish and sea life from the ocean. This division is led by the Master Angler.

Seawolf Association:

The association is simply known as the Seawolves. The Lycaons vowed they would never lose their warrior spirit and ferocity at sea. The Seawolves are difficult to understand for outsiders, they are part pirate and part privateer, akin to a Buccaneer. They first and foremost serve the Kingdom of Vornair and the Conclave military interests protecting the coastal waters. The citizens of Vornair extremely value the coastal guard provided by the Seawolves. However, foreign seafarer’s are met with the pirate spirit. Occasionally, a foreign settlement is raided by night with rumors of “wolves from the sea.” However, the Lycaons neither confirm or deny the raids, they simply do not speak of it. The Seawolves see night raiding from the sea as an ancestral right and nobody else's business.

The piracy is seen differently from raiding. They Seawolves brag about their activities, they do not see it as piracy, but as securing the seas for Vornair.The Seawolves may only relieve their victims of their shoes, this seems to be a trademark, or they sometimes capture and plunder depending on the foreign allegiance and sea capability. In general, the Seawolves typically use piracy as a way to keep other Kingdoms out of sea-borne advancement. Thus, seeing their “piracy” as a noble pursuit.

The Fleet Pack is led by the First Seawolf, but every ship captain is his own master accountable for the actions of his crew. This can make the Seawolf association and leadership confusing for outsiders that don’t understand the concept of pack over self in all things, including the ultimate sacrifice.

How do you join the Seawolves?

Join the Conclave of Aritaur Discord and ask for Blackbobb or message me directly on the forum!


10/15/2018 2:37:02 PM #1

Look like a place that is well suited for the ones that are called to the sea.


11/25/2018 4:12:47 AM #2

The Duchy of the High Seas declares war on this!! lmao, we wish you the best of luck Bobb!!


4/14/2019 2:49:39 PM #3

Pretty full on Mayors and Barons in Lycaon but we are going to be extending this organization to the other coastal Counties in the Duchy that sill need settlement owners. In either case Elyrians (non-settlement owners) are needed and welcome everywhere. Many counties supporting with different focuses too. For instance, Lycaon is heavy Navy/Combat focused whereas Simulutunum County focuses on ship component production and ground combat, Eastmarch focuses on merchant port/ships, and Concord focuses on a large coastal trabe hub.