Posted By Eric The Dangerous Tue Feb 18 2019
[...] but lately in the gaming world there are a lot of pay wall items that DO effect the game. If I have to pay money to have an item that does something special that effects actual game play that is in itself insane. [...] I am not interested in having gameplay mechanics, items, etc being held at ransom. If you have these items developed by launch and you refuse to let players earn them in game without forking over money that is unacceptable. [...] but at the end of the day games like this keep themselves from ever taking off (if they release at all) because when they do this turns off most potential players. The people donating are going to play no matter what. The issue is sustaining your finances for the ones after it launches. [...]
I think it would be easier to further address your concern if examples are given to what items in the store worries you. Just point your finger at whatever item you find problematic, and we will try our best to address it.
On top of what Labbe said, as far as I know, the followings are the only things we are uncertain if they are obtainable in game after launch:
- Guild / Villager tokens
- All items under the tab "Digital items"
- Expanded Sigil, Crest, Colour, surname.
- Star Naming
Then here's the items from kickstarter or things that cannot be lost / created in game:
- In-game text emotes
- In-game salute
- In-game founders' chat channel, cloak, title, dance, decorative plaque
- Custom surname
- Design experience (with pattern) - tatto, hairstyle, food, drink, potion, weapon, shield, ring, necklace, other accessories, armor, fighting style.
- Design experience but players won't own the asset - relic, creature, world events. (In essence, the player get the knowledge of it)
Note: Design experience will be subject to the devs review & approval. Those "with pattern" means you can recreate it, and teach others to make / use it. Not sure if someone random on the other of the continent will know it.