Weather effects and affects :)

Will there be weather effects in the game? If yes, will the weather affect your character either positively or negatively? Will you benefit from dressing correctly for the climate and current conditions?

Is there a possibility for a 'comfort' trait?
For instance, if you are in the desert and are wearing heavy armor and a cloak you might get a -5 for being UNcomfortable...which makes you slower, clumsier, and weaker.
By removing non-essential armor and stowing your cloak, you would be back at 0. If you find an Oasis and jump in you would be +3 for a period of time.

Anything being planned along those lines?

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9/28/2015 11:22:42 PM #1


9/28/2015 11:24:31 PM #2

LOL. You've hooked me.

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9/28/2015 11:25:59 PM #3

I love when there is a straight forward answer.

9/28/2015 11:56:54 PM #4

Ya i suspected the second half of the OP was true, but its nice to get confirmation.

Looking forward to fools in full plate dyeing of heatstroke in the desert.

9/29/2015 1:37:06 AM #5

Ha! Always fun...

What do you think some of the more interesting weather effects could be? Situations like dying of heatstroke, for example.



9/29/2015 2:08:17 AM #6

Other than heatstroke? Wearing metal armor without insulating lairs under it in cold weather should cause quick frost bite. Metal armor conducts the heat really quick and it can pull the heat right out of your body.

Leather armor was used all over the place cause its insulating. It both keeps your body heat in when your in cold environments and keeps the heat out in hot environments (still really uncomfortable).
Moist environments play havoc with armor, rusts metal armor, rots leather armor. There are many things you can do to protect your gear from this effects, and they should be part of crafting (we don't know enough about crafting to give specifics)

9/29/2015 5:32:28 AM #7

Souzou said interesting... how about - wearing lots of metal armor in an open field attracts lightning during a storm. This could be hilarious and/or the start of a cult if a particularly grumpy thunderstorm passed over a massive battle. ;)

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9/29/2015 7:17:40 AM #8

People think Leather armour is thesame leather armour in Runescape or Skyrim, no it would be stiff Boiled leather.

Remember if a kingdom like Russia appears then don't invade it in winter!

9/29/2015 9:42:53 AM #9

You can also have frostbite, dehydration, starvation, sunburn this would apply to specific individuals.

But then we can also think about region wide effects: draughts or famines (this could be either caused by too much hot or too much cold ruining crops).

9/29/2015 9:43:29 PM #10

Those are some very interesting points.

I could see that creating some interesting dynamics. Winter raids would have to be conducted very carefully for example.

So then, are there any materials that are able to resist most if not all environmental effects?



9/29/2015 9:43:48 PM #11

That is interesting! What else :D?



9/29/2015 10:18:53 PM #12

wool works pretty well against both cold and heat. but it depends on how its woven.

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9/29/2015 10:55:41 PM #13

I'd love to see lightening, and hear thunder, have tornadoes and hail, have duststorms and sinkholes and flashfloods...

You could use the weather as a way to take down mobs, or other players....

You would need to keep an awareness of your surroundings as you fight or someone could manipulate you into the path danger and death.

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9/30/2015 4:33:49 AM #14

If you want to take a read on Cold Weather Clothing . They seem to know what they are talking about when it comes to ancient armour and keeping warm in the cold.

9/30/2015 5:43:18 AM #15

Natural fibers like wool and silk were very versatile because they provided insulation from the cold but acted as a swamp cooler when you would sweat.

It was common practice to add oils and other treatments to cloth to keep moisture away from the body in rainier areas; for example, riding cloaks were often covered in duck oil to help them shed rain. Leather was and is still maintained by applications of oil.

It would be interesting to see a weathering mechanic tied to the intensity of weather in a region. Structures in particular could go through phases of neglect if not maintained. Buildings near the sea slowly start to look ragged and fall apart, those in forests show plant growth taking over, snowy/sandy areas show piles of particles accumulating. Eventually, this would lead to the structure collapsing and vanishing, possibly yielding a small amount of salvageable raw goods for a short while before being swallowed completely.

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