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The mechanics of masonry

As far as im aware, very little has been given to us about the mechanics of each individual trade from masonry to papermaking. Personally I want to be a Mason so im invested in the progression and development of that trade over the 10 years rather than just on release...

So I have some questions that I dunno if they have been asked, if not then they may also be some ideas and im going to try and use images to illustrate my points. Sadly i've been in newcastle (England) away from my devices to ask on reddit, however it did provide me with images to use as examples due the the rich history of the buildings there.

My first point/ question would be the development of brickwork and masonry. Looking at buildings over the past week has shown me many things, for example old style buildings don't have symmetrical brick patterns as the bricks aren't all the same size the mortar fills in for that (http://imgur.com/eCa2BDh), would the design be the same on release as the technology for mass production of bricks wouldn't be there yet, and could the progression of modern day bricks become a reality by the end of the 10 year story line. For example, i like the victorian era style houses (http://imgur.com/J9HXRfI) but i feel the smooth stone bricks would be far beyond release date technology and it would make it a better experience if it needed to be researched.

(http://imgur.com/a/6c2qq) - Full brick design, with comments and questions.

My next question is on statues, be them of kings and nobles(http://imgur.com/32a1zvj) (http://imgur.com/QD1C8dZ <-- would this be done by a mason or a smith), or of lion crests. ( http://imgur.com/zEkHjey) Also would decor statues be an option(http://imgur.com/hxnT6A6) as it'd be decent living from the nobles.

To continue my next request would be sourcing of rocks. The most common place would be a quarry, however on my trip i found a lighthouse that when the tide comes in it gets caught away from land (Looks amazing, would love for a place like this in the game)(http://imgur.com/eZ0evJN) anyway when the tide goes out it leaves all sorts of rocks that could be used for a source of stone, as generally they are already smooth. (http://imgur.com/kvOdlYT) Could be more expensive building resources as they would need to be hauled accross from sea to place, or even rivers could have the same function.

Just a few questions i had, i also had some about design, but i wont be doing that, im no architect ;P

(P.S. I hope this would be the right place to post this)


Sir Luke Balfamot, Mayor of Wolfsgrasp home to House Balfamot.

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6/3/2016 6:33:29 AM #1

2b1ask1 ;-)


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10/9/2016 9:57:21 PM #2

This is definitely something I am quite curious about as well. How will the system work for masons, carpenters, architects... And material. Is it better to quarry the stone close to you like was done with traditional cities for obvious reasons? Will there even be different kinds of stone. For a mason, will their ability allow them to craft different types of stone, such as basic rough stone blocks to start, moving towards full sculptures?

If I had to guess it might end up being something like blacksmiths in games like Skyrim, where there are a set type of things in different classifications. So maybe you start out able to shape one kind of stone, and then eventually can work with much harder stone, like porphyry, which has to be cut with diamonds because it is so hard (yet the Romans figured out how to carve it somehow).


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