COMMUNITY - FORUMS - GUILD RECRUITMENT
[EU] Kingdom of Tryggr
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Who we are:

We are a Viking themed EU Kingdom with large numbers of UK, Dutch and various Scandinavian speakers among our player base including solid NA & AU player support. The citizens of Tryggr are ambitious. We've decided to settle in the north or as close to an Alpine / Mountainous Biome as possible.

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Our intended biome will encompass the many needs of many different players, We are always looking for those who's approach to the game matches our own. If you have any ideas that you feel may not fit in with another Kingdom's approach, you may be surprised at the broad scope of ideas that Tryggr allows for. So if you still harbour dreams of being an axe wielding barbarian then we're definitely for you, if you don't then what side of the axe would you rather be on...However if you're only curious please feel free to visit our:

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Kingdom of Tryggr - Website (work in progress)

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Structure:

Here is an overview of the class system used within the Kingdom of Tryggr, as Vikings we prefer to keep things simple, straightforward and uncomplicated.

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We also allow for each member whether High Jarl or Karl to fulfill their desired roles within the Kingdom regardless of stature.


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Leadership

Kingdom duties will be trusted to the triumvirate consisting of High Thane Wrrynth Thonos [The Royal Ambassador]. He will maintain all external Kingdom affairs and negotiations, then there is High Thane Muhrder Kilmaar [The Royal Commander] who as General of the armies will direct all warfare matters. Completing the trio is High Thane Darhk Kilmaar [The Royal Treasurer] who will manage the Kingdoms economy and internal matters.

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We three will rule by the old ways, the norse ways, Inn Vikingr Vegr | The Viking way!


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Vassals, Jarls & Banner-men:

County of Skadia

County of Gladal

County of Misthaven

Barony of Dore

Stronghold Arbrog [AUT]

Settlement of Drifgard

More to follow

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We will follow a Viking theme especially within the Royal House of Kilmaar, in keeping with the old ways. We'll expect that Dukes are responsible for the Counties within their Duchies, Counts are held accountable for their Baronies and Towns. Lastly Barons & Mayors are required to safeguard the non-noble citizens of Tryggr, with all of the aforementioned being answerable to the crown. We'll implement taxes through our Danegeld system which will vary from Duchy to County to Town, However our Viking theme whilst the underlying motif isn't a requirement for members of Tryggr. Houses and Vassals bringing any accompanying lore are welcome additions to the Kingdom.

Guilds & Organisations of Tryggr:

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Jörmungandr Explorers Guild: aims to search and learn about the history of Elyria. By attempting to reach that goal we can fulfill several needs regarding professions. This, we will perform in a peacefull manner, but that doesn't mean we won't face danger. Even if the devil himself stares us straight in the eye.

College of Utdannelse: is a guild with a simple goal. To learn everything that can be learnt for the benefit of Tryggr. They research different aspects of the game while at the same studying the lore. From books, maps, relics to resource locations and more. The College really is a place where learning takes center stage.

Vault of Njordr: a Scribe based guild heavily invested in banking / safety deposit operations. The guild will be entirely self sufficient, Working in conjunction with anti-deviant players, Guards & Lawmen. The Vault will have a centralized site with smaller repositories, these will situated in various locations throughout the Kingdom of Tryggr.

Centurion Group: is a business guild that will focus on the production, research and sale of all things encompassing the blacksmith role. We'll aim to combine our knowledge and push the boundaries of our chosen profession.

W-Anchors Shipwrights: in cooperation with other established guilds within Tryggr will build and maintain a strong and fearsome navy, the vessels we produce will be for both commercial and military use, with the ultimate goal of unlocking maritime travel to other continents.

Abyssal: is a PvP focused organisation who's primary goal is to create a story through organised chaos that will involve but not be exclusive to combat, corruption, assassination and the odd mystery/clue finding. Another of our goals will be to weave the actions above to a point that peaks at a player made dungeon, either at a stronghold/keep within a kingdom or in uncontested land.

Jötunnøðr Archery and Hunting: will train its members as archers who will be equipped & ready to serve in various roles ranging from soldier in the army, guards, huntsmen or as instructors passing on knowledge. We aim to produce the adept, precision trained archers in all of Tryggr. To ensure we achieve our objections we have formed collaborations with other guilds and organisations within the Kingdom.

The Guild of Lundr-Vættir: has always believed nature is the best teacher and is the foundation of all other studies. Dedicated to the pursuit of knowledge regarding all matters of Fauna and Flora, Lundr-Vættir teaches our student the much forgotten and often overlooked skills of the natural world.

More to follow


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Kingdom | Military | Trade | Expansion

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[Disclaimer] Please note that each and every member of the Kingdom will need to undertake basic PvP training to ensure you have sufficient knowledge of arms and military operations should you be called in to fight. Strong language is often used and crass comments are not uncommon. You must have a thick skin and relaxed demeanor at all times. As a Kingdom we pride ourselves on maintaining unity and as such, any fractures will be dealt with swiftly by a member of the triumvirate.

Our Aims:

As mentioned the Kingdom will be established to allow ALL players the freedom to play the game as they choose, however this does not mean you will escape without consequences if you're breaking the basic laws we have in place. On that note whilst our laws are few in number we take them that much more seriously, Here in Tryggr we aim to build a strong and highly lucrative economy and already have members working on this to ensure it becomes a reality. Beyond the construction of this economy Tryggr will primarily be a military focused kingdom. Our operations will vary greatly, from [Covert/Intelligence Ops] to full frontal [Combat/Raid Ops] and every little piece of dirty work in between. We welcome any calibre of player to join us and quench their thirst for some Viking justice.

Why join us:

We are primarily a [>> Light Role Play<<] Kingdom, however we do have a more involved role play focused outlet spread throughout the Houses & overseen by High Thane Wrrynth Thonos. This also allows us to offer another style of play for those not wanting to be in the PvP spotlight. Instead you'll be able to contribute to the Kingdom through other special interest. Your peaceful role play ways will be protected by the PvP fighters you supply or assist. Each member has their place in our society and we will ensure your game experience can be lived out to the fullest,

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So whether you intend on playing as greedy Duke, clever Count, bloody Baron, perhaps even a generous Mayor for all anyone knows you could be your average citizen of the Kingdom at least that's what everyone would think. Whatever you seek, carve out your destiny how you see fit brothers and sisters. The Kingdom of Tryggr will provide you with the platform to reach each of your goals and live each spark of life to it’s fullest. All we ask is your fealty to the House of Kilmaar, the crown and the High King who holds it.


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3/16/2017 4:39:51 PM #376
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Thank you for the welcome to all of you! :)

3/16/2017 4:42:28 PM #377
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Well that would be a big advantage having 2 kingdoms working together at the start, hopefully the Viking nation will be there at the start!


Fate is just a flip of the coin

Friend code DB6317

3/20/2017 9:21:51 PM #378
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Did the king make his pledge in time?

I'm hearing rumors that the EU kingdoms are all now taken, and positions are granted in order of completing pledge. The latest comments indicate there are potentially 8 kingdoms already wanted in the EU and some pledged kings won't get them here.

Is the Kingdom of Tryggr now gone?

3/20/2017 9:34:08 PM #379
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Oracle jump on discord if you are free 😁


3/20/2017 10:06:20 PM #380
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Posted By Mr_Plunkett at 9:34 PM - Mon Mar 20 2017

Oracle jump on discord if you are free 😁

Sry just read this. In bed on phone now ;)

Will jump on tomorrow :)

3/22/2017 1:05:24 PM #381
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I'm glad we didn't get to changing any of this, Darhk.


3/22/2017 8:12:59 PM #382
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For those curious about what is going within Tryggr look no further then here for this is the bottom line coming hot of the presses...

Tryggr are going to remain Tryggr we will not compromise on that ever again

We are as planned going to be heading to the biome we set out to join everything else is irrelevant regardless of who claims it or not

For all you Viking fans and otherwise PvP inclined and capable players you know where to find us...Tryggr - Discord


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