Tame powerful beasts. that includes riding them, using them in battle or having them as a house pet (wouldn't having a massive beast as a house pet look awesome!?)
Tame powerful beasts. that includes riding them, using them in battle or having them as a house pet (wouldn't having a massive beast as a house pet look awesome!?)
It's dead, Jim.
that cool but what about stuff like
psychokinesis(also like levitate) or pyrokinesis
or turn into monsters
invisibilty
and maybe like one talent thats a 0.0000000001 chance to have invincibilty, a power literally made to rule. it may not come for a few years, hell! it may never come but imagine a power, and when the power comes out a whole massive war breaks out between players(wait kinda got sidetracked)
What about? Nothing really :-) Just post as many ideas as you wish.
I can bet that most of them are already on Caspian's list, but I do hope that we might surprise him at least few times.
It's dead, Jim.
Essance Absorbtion - Upon taking a preset loss of health draw in life essence from all living matter around you to provind healing for 30% of max health. Manifestation is in the form of drawing heat to yourself and freezing everything in a preset diameter which also slows attacking enemys by 75% to allow for your escape.
Kinetic Healing - Upon taking a preset loss of health become crystalize for count down timer. Each strike from enemy heals by intended damage. At end of timer crystal shatters stunning all enemies in a preset diameter.
Spirit Walking - Settle into a trance state to free spirit to leave body to go unseen to scout around for a set time. Upon return to body be valnerable with all stats reduced by 50% for a set time.
Gift of Glamour - When gift is called upon alluring skills are unavoidable to members of the opposite sex. Will give items or do task for you for preset time. If member of same sex is near you at use of gift they become distrustfull and aggitated.
At some point I'll take the best suggestions and put them up on a poll. Top voted items I hadn't thought of will earn the originator Influence.
Fair warning, I've been thinking about these for 5 or so years so it won't be easy.
This post will be edited with more ideas later (just to save forum space)
It's dead, Jim.
im going with the invincibilitly power- whether you guys put it on or not- the chance-really really low 0.0000000001- that one person is literally born to rule the moment they step into this game...honestly it excites me whether its me or not it just really excites me and i dont really care about originator influence but i would love it as a talent
the ability to to merge part of your souls or some one elses power into that you own or are crafting weapons or armor
I think a lot of the talents that come to my mind really depend on how the rest of the world works. So I think several could quickly be discounted if they related to mechanics that are not present in the game. My initial ideas were:
Talent Spotter - Allow the talented individual to perform a ritual to identify any un-triggered talents in another player. Obviously this is not something you want to be able to be performed on every player so the ritual would require various artefacts that would be challenging to obtain. It could also be very draining on the Talent Spotter meaning there would be a cool down on when they could next perform the ritual without impacting their own life. Any talent identified would then show on the character select screen but shrouded in mist and still could not be used unless triggered, it would however protect it from being ‘rebalanced’ by the game engine.
Tracker - Allow the talented individual to more easily track their prey. As long as you went somewhere they had previously been (the location of your maimed corpse perhaps) will can choose to activate your ability, choose your prey and misty clouds marking the direction to their current position will appear. The older the track the fainter and further apart the clouds of mist making it more difficult to find your prey. I originally thought about it showing the actual path they had taken but that would require a lot of data storages you would have to save the routes of every person.
Cupid - Would be able to change another players soul mate. The ritual could be carried out with or without the player in questions permission. The talented individual could either write in the name of another player if they had someone in mind, or choose a different random individual. This could also affect players that had already found their soul mate. I have no idea what soul mates are, how they work, or the effect, but players manipulating the lives of others always sounds fun!
I think the Talent Spotter is my favourite of the three and could make for a very powerful individual.
Bone Mancer- Manipulate your own bones into weapons and heal extreamly fast from broken bones.
Master of Grafity: Ability to make objects heavier/lighter, to fly and to CRUSH your enemies.
Spirit Barier: Create barriers and platforms.
Soul Tracker: Ability fo find anyone you know the "true name" of
Stone Sleep: Turn into a stone stature at will. When in this state you are impossible to kill, but you can't move at all.
Berserker: Dubble in health and strength for a short period of time.
The Plague: Spread a variaty of different diseases (debuffs)
Nimble Hands: Get better results with crafts and pickpocketing.
Shadow walker: Turn into a shadow.
WARNING: The above post may contain sarcasm and/or sophisticated satire. Any psychological damage sustained is purely your fault!
Extrasensory Perception – Provides the soul with the ability to sense people/monsters even when they’re not in direct line of sight within a set radius.
Night Vision – Provides the soul with the ability to see better in the dark.
Predator Vision – Provides the soul with the ability to see the heat signature of players/monsters. This includes foot prints which can be used for tracking. The heat left by foot prints would diminish over time.
Explorers Clairvoyance – Provides the soul with the ability to sense hidden objects and paths that would usually go unnoticed.
Hunters Clairvoyance – Provides the soul with the ability to hear movement further away. When eyesight is poor such as at night or in a dingy cave players with this Talent will be able to hear the movement of players/monsters who are out of sight. This could be from the rustling of leaves from foraging animals, to footsteps, to the snarls of beasts lurking in the darkest depths of caves.
Flash/Lightening Step – Using lightening fast footwork the player is able to dodge all attacks while this Talent is active making the user immune to incoming damage. This does however leave the player unable to counter or perform any other actions.
More to come...
Teaching would be a fun talent.
I'm sad that no one has mentioned any basic talents, everyday talents ;(