1 June

Soulbound Studios Partners with Improbable

By Caspian

SOULBOUND STUDIOS PARTNERS WITH IMPROBABLE, MAKER OF SPATIALOS TECHNOLOGY TO DELIVER HIGHLY ANTICIPATED MMORPG CHRONICLES OF ELYRIA

Chronicles of Elyria Has Already Passed One Million Dollars on Kickstarter, A Few Days Left to Go

BELLEVUE, WASH. – June 1st, 2016 – Soulbound Studios, whose upcoming game Chronicles of Elyria sits at over one million dollars on the crowdfunding platform Kickstarter, with two days remaining in the campaign, has partnered with technology startup Improbable. Improbable’s SpatialOS platform will enable the massively multiplayer online role-playing game’s unique persistent world in which player characters grow old, die, and can be reincarnated.

SpatialOS is a distributed operating system that enables developers to create simulations inhabited by millions of complex entities, and allows game worlds and other simulated environments to run seamlessly on thousands of servers in the cloud. In order to create the dynamic and immersive MMORPG experience in Chronicles of Elyria, Soulbound Studios will be building their Soulborn Engine and the rest of the Chronicles of Elyria back-end on the foundation of SpatialOS. With support for load balancing, recovery, replication, and cross-process communication, SpatialOS provides the core fabric and infrastructure required for Chronicles of Elyria.

"People have been asking us how we plan to get a hundred thousand players spread across the largest geographic area in a video game to date. This is it! With the help of SpatialOS, we can do it faster than most people think possible, and with a smaller team,” said Jeromy Walsh, Owner and CEO of Soulbound Studios. "We've been talking with the folks at Improbable for nearly six months now, evaluating the platform, speaking with their CEO and team, and experiencing first-hand how committed Improbable are to helping make Chronicles of Elyria a success.” Jeromy Walsh added, “We hope our work on Chronicles of Elyria may someday benefit other game developers as well."

Instead of using the time and resources normally allocated for creating core server features, Soulbound Studios, relying on SpatialOS, can instead focus on bringing players the innovative gameplay mechanics that won Chronicles of Elyria the “Best Indie MMO” Award from MMO Games when it debuted at PAX East. These mechanics include aging & dying, souls and reincarnation, offline player-characters, dynamic, non-repeatable quests, player-created contracts, player-run governments, and most importantly, a dynamic, event-driven story engine. Using SpatialOS to underpin the game’s engine will allow many more players to interact in a persistent, developing world where choices can have lasting consequences.

“I’ve been lucky enough to work on some truly visionary projects, from Bungie’s Halo Franchise to Microsoft’s Hololens,” said Art Director Eddie Smith. “SpatialOS is the perfect platform for us to build our vision of a new kind of MMO.”

Improbable, founded in 2012, is regularly identified as one of the most exciting startups in Britain. Backed by Andreessen Horowitz – one of the only European startups to be funded at the Series A stage by the legendary Silicon Valley investor – Improbable has recruited more than 90 staff from 22 countries to create a new paradigm for online world building.

“Improbable was founded to make the kind of game we wanted to play but could not find,” said Herman Narula, founder and CEO at Improbable. “Then we realized we want to enable many experiences that break the boundaries of traditional game technology so we built a platform for developers. Chronicles of Elyria has the potential to innovate and entertain players in new ways and we are excited that SpatialOS can help a team like Soulbound focus on bringing its game to life.”

About Improbable

Headquartered in London, Improbable is a technology company dedicated to solving the toughest problems in computation and in reality, by allowing developers to build and understand complex worlds and simulations. The Company’s proprietary platform SpatialOS is now available for development teams of all sizes to sign up. Founded in 2012, Improbable received $20m in Series A funding from Andreessen Horowitz in March 2015.

About Soulbound Studios

Founded in 2015 by industry veterans Jeromy Walsh (Microsoft, Pandemic Studios, Liquid Entertainment) and Eddie Smith (Microsoft, DeNA, Sony Online Entertainment, Bungie), Soulbound Studios is a growing team of talented game developers that have banded together to create something truly inspiring. By challenging what it means to be fun, re-imagining what is possible, and re-defining "immersive", Soulbound Studios aims to create games unlike anything ever seen before. Chronicles of Elyria, Soulbound Studios’ first game, is scheduled for release in late 2017.

Media:

Chronicles of Elyria: ChroniclesOfElyria.com
Improbable: Improbable.io
Facebook: Facebook.com/SoulboundStudios
Twitter: @SoulboundStudio
YouTube: Youtube.com/c/ChroniclesOfElyria

Discuss

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Fantal - 2 years ago

Come on guys lets see this drop when its ready, take over the mmo universe and change the way games are made!!!!

YashiroIsana - 2 years ago

I can't wait to play this amazing game! Hope to see it out next year. :)

Sev - 2 years ago

Judging only on what I've seen released about the game so far, next year seems a bit too ambitious, even if it is Q4, but I have high hopes for the game, just like everyone else.

Benjifletcher - 2 years ago

Better do good, or i'm going to me mad ;)

NothiN - 2 years ago

Great news.

SirAkashi - 2 years ago

I cant wait to play this unbelievable game, in the late of 2017. I found this game recently and I am so hyped! Unfortunately I couldn't be one of the backers, but that will be changed in the November. That game seems impossible to made, because of his huge content and also his amazing graphics. I am looking forward to play the game of the century. Thanks to Soulbound Studios <3

Beggar - 2 years ago

Next year? :P Hope it launch on the New year! That would be a perfect start! :D

Fantal - 2 years ago
@Beggar:

lol I would have to agree

Zer0K - 2 years ago

Will you guys also be working with the Storybricks people to help improve your AI and to bring things to greater life? I think some of the Storybricks people were/are up in Washington doing some stuff with NCSoft and Guild Wars 2 actually.

Count_Anatar - 2 years ago

You guys sure know how to make things suspenseful! I am starting to go crazy waiting for the next update! We love you and miss you DEVS!

Aeryn Suun-Brakur - 2 years ago

Successfully raised $1,361,435 USD with 10,752 backers

Raspbuten - 2 years ago

Happy to see this usage.

A game like CoE would literally not be possible in scope without this technology backing it.

Can't wait to see what the Unreal worker brings to the table.

millsdo - 2 years ago

Very awesome!

AlluraAmbrose - 2 years ago

I have no clue what it takes to create games, i let my pc build by other ppl and trust them in giving me something fairly priced.

but i cant understand the dissapointment in ppl, yes i thought it might have been the architect tool or what not, something i could have used.

but even i can see this is huge. another studio teaming up, meaning more resources, more people working on the game, a better end result. the 900k is the bag, the basic game will come out.

but more people working on the game is great so we get a more fleshed out game from the start, :D

now i gotta wait till dm21 will explain it me hehe

Bobbyjuba - 2 years ago

Cannot wait for this game! Interested in seeing how big of an impact SpatialOS has on CoE's stability.

Shadowfox - 2 years ago

Glad after 4 months of waiting for an answer: https://chroniclesofelyria.com/forum/General-Discussion/1871--IMPORTANT--SpatialOS-Engine-Asset?page=2

That they finally revealed what I already knew. ^_^

Burgy - 2 years ago

Good day,

Please assure me this won't turn into another repopulation. What other clients are licensing the tech? Anyone else or is it all pretty much here. Technology already created or are they creating it at the same time.

On the surface sounds good, but considering we just had an MMORPG indie company need to start from scratch because the company they outsourced to went under, this also raises a new set of risks into the project. IE, will the company be in the same boat as Repopulation about 2 years from now.

Vroomfondel - 2 years ago

This is the best possible announcement you could have come out with. I went from backing some fairy tale fantasy that I loved the idea of but indulged no possibility of it coming to fruition to a game that I actually now think has a good chance of existing.

The only criticism is that you guys should have announced this at the beginning of the kickstarter! Think of how much money was lost from people who didn't think the game was feasible due to not knowing about this!

Dotanuki - 2 years ago

Good news!!! keep it up guys .

TheSerene - 2 years ago

I suggested this back in January. I wonder if I actually helped introduce them to Improbable's technology.

https://twitter.com/TehSerene/status/688465906695995392

Caeoltoiri - 2 years ago
@TheSerene:

Hey TheSerene! Soulbound Studios has been talking with the Improbable.io team since December :) So you weren't too far off!

Korenth - 2 years ago

I was already sold on the Ideas behind this game...this is still a huge boost to making this become a reality much quicker than than I could have expected. I thought Dec 2017 was very ambitious...and I think more testing time might be needed still, but i no longer worry about Dec 2017 becoming Dec 2020. Congrats SBS and Improbable...may your partnership be the start of something amazing!

Corbus - 2 years ago

My list of concerns if officially empty now :)

Money well spent.

Loyheta - 2 years ago

This is extremely good news :D

Cronester - 2 years ago

Wow very interesting guys! I like to see start ups work together to make something even better! You could help each other to the top. However the risk of 2 start ups helping each other, is that one might out grow the other.

Anyways: Congratulations!

Great news :) Now let me talk to my lady again... I need to convince someone here.

Phydra - 2 years ago

Couldn't be happier to see this. Swarm AI and related tech is going to change everything... and I'm delighted to see a game company at the front of this particular charge. ;)

Well done, CoE and Improbable.... though you may have to change your name, Improbable... perhaps to Spatiality; where Spatial OS gives you the foundation to make truly global scale products a reality. (Just send me a T-Shirt if you use this. Heh.)

Sabbicat - 2 years ago

I love this teams philosophy of not reinventing the wheel and instead focusing their resources on being creative and intuitive on things that will make this game immersion and unique.

Nitek - 2 years ago

I went from being concerned about how a big scale war was going to run on the server. Coming from another game recently where you could visually see slower combat when approaching the 50 player mark in a "small area" so the server could keep up. And this game was promising a LOT more.

Hearing your going to be working with Improbable is exciting but also makes me slightly nervous, because this is new technology, but seem right for a game that will be genre defining to push for something that could change MMORPGs forever.

I'm sold inc 350 monies.

Bluemaze - 2 years ago

This is HUGE.... OMG

Jessikat - 2 years ago

Amazing! Wishing you guys all the success.

Make Blizzard shiver. ;)

Crimmy - 2 years ago
@Jessikat:

not just shiver, lets shake them to their very foundations

DavefaceFMS - 2 years ago

Is this the big announcement?

Aeryn Suun-Brakur - 2 years ago
@DavefaceFMS:

That was the first question I thought of too.

Hallvardur - 2 years ago
@DavefaceFMS:

A lot of people were curious how such a small team was going to build/run such a massive MMO. While this Isn't very exciting for most of the player base, it is very big news for the support of the game. i guess a rough example would be of a store. If the back end is a mess the front end (the part the Users see/interact with) can't function as intended. They're building a solid foundation so the rest of the house can operate efficiently and orderly.

CuteLilPuppyDog - 2 years ago
@DavefaceFMS:

Does this seem insignificant to you? There is a thread on this exact issue of server tech that has garnered over 7000 views which highlights one of the major points of skepticism surrounding this game: server tech. This should eliminate that argument for any reasonable person and instill a lot more confidence in the game which translates to more money and more players. And quite frankly a really good chance the game will actually be made!

DavefaceFMS - 2 years ago
@CuteLilPuppyDog:

See I understood the explanations give already, it wasn't so much of a concern for me. I can see why a lot of people were concerned but it was well explained in the interviews of the past month or so.

The kind of hype it was getting I was more expecting a large industry backer, offline demo maybe early access to the architecture tool.

Thared - 2 years ago
@CuteLilPuppyDog:

For those of us who already have confidence in the game and in the developers, this "big" announcement was kind of a let down.

Antelino - 2 years ago
@Thared:

Having confidence is good but you should be seeing this as the reinforcement to your belief in SBS to deliver, and should be as excited as the people who didn't think it could happen.

I've been excited about this game since Nov and have believed in it since, much to the annoyance of my friends, and I am still extremely happy for this announcement and what it truly means.

Try to look at this big picture and don't just focus on fun little things like demos and architectural tools, those will come when they are ready.

Narendur - 2 years ago
@DavefaceFMS:

Yup.