Q1. Can you tell us a bit more about how you see the sensory map working? I it going to give details of what is around you or more of an indication that 'something' might be in a certain general direction? Is the amount of information provided determined by character attributes or skills?
A1. Currently it'll work like sonar, but withour the little sonar waves and the annoying sound. Basically, if you get within proximity of something you hear or smell, it'll show up on the map. There's no skill currently associated with it, but like D&D of old, there's kind of a passive "perception" trait which will be tied to your character Intuition attribute.
Q2. The Developer Journal says world maps are mainly decorative, can other maps be used as a decorative item? Can we use them to draw meaningless maps purely for aesthetics?
A2. No answer.
Q3. Which of the features announced in the Maps, Cartography and Navigation developer journal are you most proud of?
A3. That's easy. Naming of locations. I thought of that idea a year or so ago. And I've been keeping it to myself since then. It just seems logical that in a dynamic world people should be able to name the places. And there's all kinds of cool features that come from that... lost civilizations, etc...