I'll try to make this as short as possible. But I really don't like the new design changes in Mondays update. Specifically the changes to the year length and the way player can now take over NPC's at later ages and get the same time in the game.
So my problems are as listed...
Limits a players story: You can no longer live from the ages of 15 and live a full elyrian life. Your only options is to live a half life whether starting off as an older character dying at the ripe age 105, or living a young fast life. There is no possible way to be the 90 year old soldier that was fortunate and skill enough to live a long life and a life of battle. Now in order to experience the elder years of a soldier spent training young recruits or giving battle commands you have to start as a gimped character and skip the battle's that would usually gather fame. And who wants a trainer/military leader who has barely seen war?
Creates an optimal age for builds: Considering you will have different attributes based on your age choosing the age of when to inhabit an NPC will be vastly too important. For example. Say from ages 60-100 players have a higher natural wisdom (just like from ages 20-60 they will be more attributed for combat) and lets say alchemy is a skill that uses wisdom. It is now beneficial for me to not take control of an NPC till the NPC is as old as possible. It makes no sense for me to start in alchemy as someone who is 15 if a person who starts at 50 will have an advantage.
Limits diversity: In MMO's we all know that once something creates an advantage in the game everyone will use it. If being an older alchemist is beneficial then you can bet that most alchemists will be older. Just like warriors will stick to being younger.
In conclusion I do not like the new changes in the game. They limit the character stories, and create an optimal character creation point for everyone depending on what skill you plan on advancing, and what ages are optimal for that skill.
So what do you guys think?
P.S. Sorry if this is really unorganized. I have racing thoughts on the topic so if there are any question as to wtf I'm talking about don't be afraid to ask for clarification :).
Staff Edit (Caeoltoiri): Hey everyone! Seeing the concerns some of the community has been having, Caspian has addressed them here.
Phew. This is quite a topic. :-) Yesterday night I spent about four hours struggling to answer the questions in this thread in a number of different ways. I really didn't like any of the approaches. So today I'm going to try it a bit differently.
What I've seen from reading over this topic and all the posts is a re-occurring set of questions which seem to all stem from a few assumptions, which once clarified, make most of the concerns disappear. So, let me begin by identifying what I see are the main concerns from this topic (and all posts), and then we'll address each of them . . .
Continued here
Posted By Caspian at 3:59 PM - Fri Aug 12 2016
Skill success is determined by, in order:
- Player Skill
- Character Skill
- Attributes
- Regional Traits
- Bloodline
As you get older, your Attributes atrophy faster . . .
Continued here
Posted By Caspian at 5:11 PM - Fri Aug 12 2016
. . . Skill levels and Attributes are two different variables in an equation that determines your success in using a particular skill. Lowering one doesn't effect the other, however lowering either does effect your ability to succeed in a skill.
Regarding NPC 'children' . . .
Continued here