Posted By Forsakenwish at 10:02 PM - Fri Nov 04 2016
I actually like this concept, the ability to spread magic, like giving "birth" to the ways of magic or even going the Naruto route where someone who was born with such power to spread it through bloodlines/people to grow a weave of power/magic.
This in itself would bring in an era of magic. Granted this would turn the game from low-fantasy to mild-fantasy. But the possibilities of stories and adventures of this would grow and become extremely interesting. Not to mention, if magic grows then whats not to say it would wake another kind of creature that has been dormant from the world until the rise of magic.
Interesting, very doubtful this would happen. But a very interesting concept none the less.
This is not the purpose of the game. It would be kind of cool, but then everyone would just start resurrecting as a member of that magical family. The game is purposely not centered around magic. The focal point is the storyline. I personally like it like that. If there's too much magic, the players will seek out obtaining magical abilities and magic will become just as important as the story. Again, although it would make the story interesting, it would also make the story dependent on magic instead of using a few select magic users to spice up the story.
You can go out and play any other MMO"RPG" out there with magic and do whatever you want with it, but you won't get an evolving storyline created by the players. You won't get the depth of character you can get in CoE, even with the erratic use of magic in CoE. This is the only game, that I'm aware of, that has bloodlines, player controlled governments and economies, the ability to die and be reborn, and the ability of anonymity in-game. It will truly have depth.